Dunno if it's the right place, I think it is tho
I'm looking for someone that would help get more ressources for my egyptian-ish map
First I need someone to complete the Awesome UI made by this guy
As you know Blizzard screwed it by adding borders, so any custom UI is currently incomplete...
Hey man, very good work on those models, but yeah that's only on models, I don't know if it's only me but I feel like Pikeman and Footmen icons are very similar and its quite hard to make the difference, that's the only issue I had with your work so far.
Also, for when is planned the archer...
Review on Chapter 3 :
- The trigger that changes player's color comes after the first spawn on the graveyard, making the ghoul there red instead of blue
- Banshee Adept/Master training is hotkeyed as "A" which is really annoying since Apo have the same, and that I don't use Banshees at...
Alright so about the second chapter
There's not much to be said, difficulty felt hard indeed, harder than on the previous version
This mission really needs some patience, first to set up your base and tech, and then to take out ennemy one by one wisely and not strategically
Like what I mean is...
Hey, I started to play this campaign again :P on hard diff, but I found out it was quite soft
I only played first chapter for now but besides multiple attacks, I didn't see anything different compared to v2.+ without any difficulty
The attacks should really be much bigger to force player to stay...
Hey, would it be possible to make the portrait closer (concerning the chimera rider) so we see one head of the chim AND the rider, that we barely see?
Second thing, is there a second attack available for the model using the chimera heads?
I think it would really cool for this model to have both...
As far as I remembered you didn't have much to do with the dwarves, my solution was just to mass shield boyz with mortars, when you got 10 mortars not much resists you, and wasn't there the tp strat? Or am i mistaking with the Forsaken campaign?
Cuz you could just tp to bases on some version and...
There are already nice models of those heroes
No need of multiple models for the same thiing
Especially when the one already there are really good
Go check Tauer, and Uji already has a model of Teron, go check Death Knights
Who plays on 1.21 nowdays -_-
It's not the maker's fault if players are using VERY OLD versions to play a campaign that requires latest patch ~~
So no, tomoraider DOESN'T HAVE to fix your own issue
It's not a bug from the campaign its a bug from you, live with it
Don't bother with human campaign, keep it as it is, it doesn't need more work though
One campaign that needs heavy rework is Resurrection of the scourge, I've tried to replay it
But some missions are just so .... unfunny, sorry to say so
But compared to Rowan or Jeopardy, we would not even think...
Look at Curse of the Forsaken, it's an awesome campaign right ?
But do you think that not making any difficulty is a good thing?
Basic difficulty is set to Medium-Hard and I think half of the current wc3 community can't fully complete it
Which is why making different difficulties is important...
Hey mister map maker
I've restarted the campaign with the newest version (On Hard mode of course)
And to be honest, some missions don't really feel hard anymore
First, on mission 2, the raids from the NE were nerfed or what ?
I didn't have any trouble against those, maybe it's because its the...
Its actually easy as fuck (well it took me 3 times to notice it but w/e)
Once you trigger Vari, fight a bit, wait for him to become vulnerable once again
Go through the portals and bait him until he comes, only a few demons will come out
And once Vari is out, well it's quite Ez
I've tried this...
Nah man, the campaign is just too good, and I don't have the patience for it
I will record both version, and I think I also got a very old version of it in my files
Before the forsaken building set arrives
I'm pretty sure I'll be done with 2.1 by the time 3.0 arrives don't worry
I've restarted your campaign a couple of days ago and I found out a few changes that could be very nice
First, QWER hotkeys for unit abilities would be a big deal
Both spells on Sylvanas' Ultimate are using W (Slow and Howl)
On chapter 4, when you re-unite your heroes