# Search results

1. ### I see. Thanks for the consideration, have a good one!

I see. Thanks for the consideration, have a good one!
2. ### For sure I'm alive. =) Not that active though. I'm not working at any maps at the moment.

For sure I'm alive. =) Not that active though. I'm not working at any maps at the moment.
3. ### Hey man, I have been offline for quite some time, so I just saw your friendly post on my...

Hey man, I have been offline for quite some time, so I just saw your friendly post on my profile a few months ago. Thanks for that. =) Feel free to drop me a link to your map, ask for help or anything else that's on your mind. Merry Christmas and Happy New Year!
4. ### [Spell] Dummy Angle help

"Math - Angle Between Points" is a very nice function which returns the angle from point A to point B. You can input the position of the caster as the first point, and the target position of the spell as the second point. You will get a real number which is the angle a unit on caster position...

6. ### Reputation (+4): (Post) Nice, clear question with a lot of information

Reputation (+4): (Post) Nice, clear question with a lot of information
7. ### Make a creep cast a spell while..

Can you explain how you want the missile to work a bit more and why it's so important that its cast is not based on an attack? Why is it important that it's a missile and not just a spell-type attack with some arcane missile model or something? Is it a projectile that fires in a line and deals...
8. ### [Spell] Complex Spells with Triggers

You're welcome. You're right. Coding spells to take effect after a delay rather than instantly is harder, as you can see from the responses of the nice people here who try to explain MUI. Generally you'll want to learn one of the traditional MUI solutions if you want it perfect. There are...
9. ### Reputation (+4): (Post) You put a lot of effort into this. Nice explanation. =)

Reputation (+4): (Post) You put a lot of effort into this. Nice explanation. =)
10. ### [Spell] Complex Spells with Triggers

I usually try to build a mental image of a desirable geometric shape built with circles. A cone-shape could be a small circle at the position of the caster followed by progressively larger circles in the direction of the target point of the ability. Aggregate a temporary unit group with every...
11. ### Reputation (+4): (Post) That's good to know

Reputation (+4): (Post) That's good to know
12. ### Reputation (+4): (Post) You're very welcome!

Reputation (+4): (Post) You're very welcome!
13. ### "Token Spell" help

Spells such as Flying Machine Bombs and Moon Glaive are perfect for this. They are passive, have no Data field and are originally only used together with upgrades (the upgrades have the real effect). Just clean the Techtree - Requirements and you are ready to go.
14. ### Making trees respawn

A long time ago, some guy told me to use this: Trigger - Add to Tree Respawn <gen> the event (Destructible - (Picked destructible) dies) So you pick all trees at map startup, add them as event to a trigger where there's a wait (don't tell anyone though, this is the only place I use waits...
15. ### Reputation (+4): (Post) That's good to know!

Reputation (+4): (Post) That's good to know!
16. ### Reputation (+4): (Post) Good luck with the map =)

Reputation (+4): (Post) Good luck with the map =)
17. ### You're welcome. Good luck with your map. =)

You're welcome. Good luck with your map. =)
18. ### Healing potion stronger over time.

Here, I coded it for you: Healing Potion Example Map by Licheus to InSaNe_97 | HIVE Please note that I purposefully have not gone for the most optimal solution, nor have I optimised the code. This is in order to put clarity and simplicity over efficiency and complexity. Feel free to contact...
19. ### Recent Games

Booo! Get out of here! Many people say this is bad. They say that when you're only good with one hero you aren't good at the game. They say that it's bad because if you get bored with that hero you get bored with the game. When that hero gets nerfed you gets nerfed out of the game. However I...
20. ### Dota 2: Techies Mine Blocking

=D Yeah I didn't have a reddit myself before but I figgured it was a good place to put a tutorial like that. Thanks for investing your time in this guys.
21. ### Dota 2: Techies Mine Blocking

Hey, thanks! (:
22. ### Dota 2: Techies Mine Blocking

I posted the guide on reddit and it became pretty popular: http://www.reddit.com/r/DotA2/comments/2ts36s/techies_mine_blocking/ Thanks for giving me initial feedback guys. =)
23. ### Favorite Heroes

Windranger is great. I really like how you can fill out the gaps in a team with her. If people aren't buying wards, I buy wards. If I'm not sure we will have a mid and my team doesn't communicate, I pick Windranger and go mid if needed. She's so hard to catch as well. Forcestaff Windranger is...
24. ### Dota 2: Techies Mine Blocking

I don't know how much I could add in addition to the good jungling guides that are already out there. Here are some of my personal favourite jungle guides: Jungling Doom (dire jungle): https://www.youtube.com/watch?v=79kckYCVIfQ Jungling Lycan (radiant jungle)...
25. ### Dota 2: Techies Mine Blocking

Thank you! Yeah maybe I will make more actually. Maybe something on blocking and dewarding the more important creep camps such as the pull camps. There have of course been many guides on that from other people, but I feel I could be clearer, invovle the exact spawn box lines and so on. That...
26. ### Dota 2: Techies Mine Blocking

Okay, sure. Thanks for commenting to begin with. =)
27. ### Dota 2: Techies Mine Blocking

Thank you. Like you'd like to see guides for different heroes with tips and tricks in the same style or what? Sure there are some other things I could do like Earth Spirit creep denial by pulling them into trees and stuff like that that would probably be helpful for people to know. It takes a...
28. ### Dota 2: Techies Mine Blocking

I made a Techies mine blocking tutorial with real pictures (in colour!) that you can look at. :-} http://imgur.com/a/Ccqjt As with most techniques in Dota 2 this is of course highly situational. I just provide you with a broader toolkit for your Techies, something that the hero definitely...
29. ### Hero vs Hero Comparisons

Yeah I didn't want to say anything because people tend to enjoy thinking of it like this, but looking at what hero would win in a 1v1 situation is not a constructive thing to do. Sometimes one hero might win and sometimes another with the exact same setup every time. It might not even be close...

Watisdis? This not useful anymore. Upload again in 364 days. Moderators moderate plox. But then there's the fact that it's beautiful and great and that nobody has ever made anything better ever. So there's that to take into consideration. You should get a medal for this also because christmas...
31. ### BTNInferno

These kinds of icons are so very useful and it's great to get different variations to choose from. Excellent work, thanks for sharing. =)
32. ### Builds and Tactics

I always bring this up but Town Portal is the most overpowered item in the game, and one could argue, the most cost effective. Smoke of Deciet, Observer Ward, Sentry Ward and Dust of Appearance all have the potential of extreme pay off. But I guess you just wanted to discuss direct numbers (such...
33. ### First Hero You Ever Played With

I feel it like my sense of humour just got brutally ganked. No missing call was involved. Report this guy pls ty.
34. ### Recent Games

Can we share Dota 2 match IDs here? I had this great game as Techies demonstrating the effectiveness of mining the jungle. This is my custom mine spots and the result speaks for itself. =) 1023624193 Please tell me if the match ID stops working. The MMR range of this game is about 3000 -...
35. ### [Spell] Help me for this spell!

I made your spell for fun. I attach an example map with this post. You can send me private messages with questions about code, general concepts or anything else if you want. The code should be pretty clean and the spell is MUI.
36. ### Speculations on New Heroes

Really like the sound of this. =D
37. ### Favorite Heroes

I like global or very mobile heroes like Tinker, Natures Prophet and Storm Spirit. Supporting is fun as well. I love warding. Lina, Lich, Windranger and Crystal Maiden are favourites. Also like Techies a lot. =)
38. ### Activity

More or less daily. I'm fortunate enough to have friends that plays.
39. ### DotA vs DOTA 2

Well, most players wouldn't turn it off anyway. I just personally would like to have the option to play with all default models and skins.
40. ### DotA vs DOTA 2

I never played DotA, but I played a lot of regular Wc3 melee and custom maps. Dota 2 is a great improvement in a lot of ways. To name a few: the recipe and shop system is smoother. Hotkeys for abilities and items are rebindable. You can turn auto-attack on or off. There's the "issue order to...
41. ### Itempedia: Discuss Items

Yeah, Crimson Guard is the new item. It's effective against attack damage though, not spell damage. It can more or less be thought of as a Pipe of Insight but for blocking physical damage instead of magical damage. It's useful in situations when the enemy team's damage is coming from right click...
42. ### Itempedia: Discuss Items

I think there are other good items to consider before aghs on a hero like Lion. If the enemy got lots of magic immunity or has the ability to get the jump on Lion and kill him before he can get a good aghs ulti off then you can probably get more value out of an item like ghost scepter, force...

44. ### Reputation (+2): (Post) You have a good approach to teaching.

Reputation (+2): (Post) You have a good approach to teaching.
45. ### Itempedia: Discuss Items

With Magic Stick and especially Magic Wand it's not so much a question of which hero is buying it, but rather what laning situation that hero is in. Magic Stick and Magic Wand are good choises when facing off against enemy heroes that cast lots of spells in lane. Alternatively if you think...
46. ### How to make units attack

That has to do with "Pathing - Pathing Map" of your building in the Object Editor. Play around with that field. You can press "P" in the World Editor to see the pathing map of your buildings. Pink means that units cannot move over it, blue means that units can move over it but you cannot build...
47. ### Reputation (+2): (Post) Thanks for giving me a good laugh.

Reputation (+2): (Post) Thanks for giving me a good laugh.
48. ### Dealing with waits

Here's an example of a very basic creep spawning system. Every time all creeps die or the game begins, a 5 seconds timer is started. When the timer reaces 0, a wave of creeps is spawned. It might not be exactly what youre after, but if you study the triggers (ask questions if needed) you might...
49. ### [General] Mathematical Probrem

The reason why those auras use a decimal value is because their movement speed bonuses are percent based. For Unholy Aura or Encurance Aura, a value of 0.10 means "10% movement speed bonus". Any hero carrying boots of speed would gain an extra 60 movement speed, regardless of its base movement...
50. ### ---------- Umm.. i know how to make the map but i duno the map post at where ..... -- ----------...

---------- Umm.. i know how to make the map but i duno the map post at where ..... -- ---------- Here's how you upload a map as an attachment to your post: Step 1: Press "Go Advanced". ___________________________________________________________________________________________ [IMG] Step...