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  1. Bribe

    [Snippet] New Table

    Table is based on the philosophy that you can use one hashtable for your whole map. What it does is divide one hashtable into many different components, and each system in the map can have its own share of the hashtable. Taking advantage of parent keys and child keys to their fullest extent, the...
  2. MyPad

    [vJASS] [Snippet] Mouse Utility

    This is a snippet that makes mouse coordinate detection easier for the user. It allows the user to determine the mouse's map coordinates in runtime without having to ever depend on events that the user would usually have to listen to. This also has the added bonus of returning an individual...
  3. PurgeandFire

    [Snippet] ReviveUnit

    ReviveUnit Revives a unit in a similar fashion to reviving a hero. Note it does not work on units who do not leave a corpse (e.g. exploded, does not decay etc.). Here is the code: library ReviveUnit /* 2.0.0.0 *************************************************** * * Resurrects a unit...
  4. TriggerHappy

    [System] UnitDex - Unit Indexer

    System Code library UnitDex uses optional WorldBounds, optional GroupUtils /*************************************************************** * * v1.2.2, by TriggerHappy * ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * UnitDex assigns every unit an unique...
  5. Flux

    [vJASS] DamagePackage

    A modular Damage Detection System. Contains libraries for your damage detection, distinction and manipulation needs. //! novjass /* DamagePackage v1.44 Documentation by Flux...
  6. Flux

    [vJASS] [System] Illusion

    library Illusion /* Illusion v1.33 by Flux Allows easy creation of Illusion with any damage factor. */ requires DamageEvent, DamageModify/* http://www.hiveworkshop.com/threads/damagepackage.287101/...
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