I'd want to take a couple of your minutes, mate. Can you join THW Chat for a brief moment?
GUI/JASS discussions and some other things. ^^
P.S.: That game you have in your album... uh... it's called Aura Kingdom / Fantasy Frontier, right?
If I'd been community moderator...I'd firstly been in chat as much as possible, since THW Chat is one of the primary methods to contact me. Since I'm (if I'd been of course) a community moderator, I must be available almost full time to operatively solve any arguments or issues connected with...
I've decided to film up my own way of evolving in LoL. I hope you will enjoy this, fav, share and comment. XD
Want to be in one of vids? (it's not always with bots) Add me: Simplar Duosora, EU West.
Updates every day! :P
I've just finished translating my early project in English to get your feedback. I am really curious what do you think about it. Later I'll add more detailed description (since I'm kind of short on time because of JASSpedia and other things), but now it's short...
Dual War is...
Just my random idea.
I drew it with a mouse because I don't have tablet, so don't bite me too hard, please. D:
v1.1: Added more details and proper expression.
dragon, eye, fire, rage, reptile
I actually planned to make title post as the header post and link the posts in the topics on it. I'd like to suggest Ralle to make a pseudo-"hosted project" wiki called JASSPedia. I can organize it well with the current structure of hosted projects.
The natives gathered all together with detailed explanations of them.
- A -
constant native AbilityId takes string abilityIdString returns integer
constant native AbilityId2String takes integer abilityId returns string
These functions were supposed to convert raw codes of abilities...
Every variable requires extra space in a memory. Direct call is faster than assigning it to a variable, at least in your case this is true since you only need it once.
It can still be modified by your setChest method. It is modifiable inside the struct but is not outside of it.
Prove it with some facts, please.
My benchmarking tells me other thing.
True but tell that to JassHelper v0.A.2.B of mine which states that create method must be declared.
I wonder, why can't we tell 'for the sake of completion'? :)
Seriously. My opinion is that people mustn't...
To start with, here is my own review.
Originality: To be honest, that's actually the rough remake of Blizzard's mob drop system with some more advanced features. Nothing more.
Coding: When looking through the code, I've pointed out some mistakes. Here are the most general ones:It's better to...
If the model violates obvious rules, for example, lots of unnecessary vertices or stupidly imported overwritten textures, that's rules which enforce people to fix up the model.
Model reviewing, like everything in THW must have its criterias to review. So criterias must be followed. If people...
Okay, let's analyze this spell properly.
Volchachka told me his opinion about visuals. I'm not very good at rating these since I love every flashy eyecandy. ^^
Effects are 10/10. Swift execution, nice idea, good harmony, no effect overloading and stable FPS rate on them.
Some explanation of what's going on
Regarding examples of me doing some spell reviewing job, I thought people noticed... 0.0
Two spell examples from the list of spells reviewed by me:vJass Health and Mana Bar System by nhocklanhox6;
Lightning Storm v1.4 [Lightning Graphic 21s] by...
That's not actually too vague.
"make any spell you want, including algorithms"
For example, a recursive spell, or a spell where the array must be sorted in some way. Another good spell example is a spell where the damage is grown exponentially with every new unit (like a chain...