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Originframetypes are built in frames managing the default game ui. ORIGIN_FRAME_GAME_UI is our key to generate new container frames. In other tutorials and in many examples, ORIGIN_FRAME_GAME_UI is used as parent for custom created frames. That is done because...
This is a quick insight post about a topic that came out of my review of Paint Bomb v1.00 . My review notes:
And @KILLCIDE is interested in my review in the context of becoming a better programmer. Among my critiques, I consider this the most important point (though possibly not the most...
Anti-Aliasing in Warcraft 3
Tools: Windows OS, Graphics Card Control Panel
This tutorial will be about enabling and using anti-aliasing in Warcraft III.
What is Anti-Aliasing?
Video Card - A video card (also called a video adapter, display card, graphics...
vJass Optimization: Using a First of Group Loop for Enumeration
This guide is intended for experienced jass users who have a goal of optimized triggers in their maps. My aim is to create a short, concise, and targeted tutorial that is easy to follow and navigate.
This was a neat trick i found out today. I've always been annoyed that blizzard gave the AI editor a "Speed" parameter, but didn't add it to the regular editor. Usually you can only test "Melee" maps with high speed, but now i found a way to do it with triggered maps too.
Open the map you...