Everything About Basic Atacks
This tutorial is mainly for older patches, new natives to modify attack values exist in the later versions.
Table of contents:
1. Basic Attacks, what are they?
2. Requirements to Detect Basic Attacks
3. Detecting Basic Attacks
4. Resetting the Basic Attack Timer...
GPAG - GUI Proper Application Guide
GPAG defines uniform standards and conventions that we strive to apply in our GUI submissions.
The goal is to come on the same page for coding style, and to ensure clean and readable triggers.
2. Naming Conventions
top3Beginner's Guide to Lightning Effects
Table of Contents
1. Lightning Effects - What and Where
2. What is a lightning effect?
3. Where are they?
4. A Triggered Lightning Spell
5. Custom Script
6. Moving Lightning
7. Example Trigger
8. Colorizing Lightning
9. Miscellaneous Tips and Reminders...
Chaosy's GUI tutorial for beginners
This tutorial is made for those who are new to the world editor and want to learn the basics of GUI triggering. My explanations maybe isn't the "correct" way to explain it but as long you get the point is does not matter.
Convenient Unit Group Filtering in GUI
This short tutorial will show you the best and most efficient way to filter out units enumerated from a unit group function. It will not show you what usage...
I've been asked many times before how I go about making large spells and where to start when doing so. So I've written this Tutorial to explain my method of doing it that I've used for years:
Creating large abilities with many parts can be daunting and difficult to wrap your head...
For a quick lookup on most important actions, read Things That Leak.
If your computer's memory keeps occupied with stuff you already lost access to, it's called memory leak. It slows down the...