I am trying to get one out of three units to spawn in one out of three regions. It sounds really simple but I cant seem to get a sequence of triggers to work. I originally approached this with two random integers which then turned into a long work of triggers and didn't work out in the end.
Unit - A unit Dies
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Cooperlsxl
(Unit-type of (Killing unit))...
It might help you if you know im making a new and improved tree tag. I want to spawn a unit after its killed and then only have it be saved by another ent. I cant remmeber how they did it in tree tag so if anyone...