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  1. Z

    So Sound? (WC3 Classic)

    Finally got it to work, it was an Fmod issue. Had to to uninstall and reinstall shenanigans with the sound drivers themselves since apparently it updated wrong. (No clue why or how, but it's fixed now)
  2. Z

    So Sound? (WC3 Classic)

    Windows 10 (ugh) and as far as I can tell all the drivers are up to date. I just got 2 installed atm, one for solo play with sound, and one without sound for b-net. Just kind of irksome it needs to be like that right now.
  3. Z

    So Sound? (WC3 Classic)

    Since Blizzard's tech support forums are dead or locked, I figured here would be a much better place to ask, and since I didn't have a problem until the last update, I am going to assume it's patch related since so here I am. When I launch WC3 there is no sound anymore, I checked all the...
  4. Z

    Different Abomination Forms

    I was directed here by another thread related to map ideas. TLDR: Is I had wanted an undead hero that was an abomination, so I went with Patchwerk (for those who have not played WoW, he is just a really really big regular abomination). Now a hero that is merely a scaled up stronger units and...
  5. Z

    Expanded Melee (LF Some Ideas)

    Much thanks for the model info. I was hoping to keep it lore-friendly, but not to the letter (or if that were the case, Illidan couldn't even be a NE hero since he left his people as far back as RoC, just for one example), more of a faction identity sort of thing. I guess the best way to...
  6. Z

    Expanded Melee (LF Some Ideas)

    Much thanks for the link to beta-info. As for the blood princes, my intent for keeping them like the dreadlord was mostly since some people really like the dreadlord hero, and since this is more of an "expanded melee" I wanted to avoid doing too much replacing and such (it's not a "every...
  7. Z

    Expanded Melee (LF Some Ideas)

    Hmm, that is interesting. Where is this beta info so I can see some changes? Also who would the dark ranger rep be? It couldn't be Sylvanas I don't think. Alliance Sylvanas would be ranger general or such, like when you fight her when you play the Scourge campaign in RoC. I like the idea of...
  8. Z

    Expanded Melee (LF Some Ideas)

    I'm making, not so much a map, but rather a new set of objects for melee maps. One of my main things about WC3 melee games is they feel too quick and simple to me. I understand this is ideal for online matches, but once and awhile I crave a long complex game, even if it's only against an AI...
  9. Z

    [Altered Melee] If WC3 Had A Second Expansion?

    Well UD got cannibalize for ghouls at least, but it kind of sucks for every other unit. Should I make a new tier 1 healing item for UD?
  10. Z

    [Altered Melee] If WC3 Had A Second Expansion?

    It was in reference to someone else expressing in the orc's healing unit being 3rd tier, while the other factions have one available at 2 (Besides of course, heros and items). I haven't done anything yet, so I'm open to any ideas people have whether it be countering others or not.
  11. Z

    [General] More Tiles/Change Tile Pathability?...

    Hmm... interesting, it is easy to forget that kind of stuff. Kind of funny, you would think the tile limit would of been lifted (or expanded) recently with the recent changes Blizzard made (map size, 24 players, etc.).
  12. Z

    [Altered Melee] If WC3 Had A Second Expansion?

    "Blizzard has moved away from the expansion model for its RTS games." That's not what I was talking about, I was talking about a "what if" kind of scenario. As for the orc healing, I suppose I could give shamans something, a new spell slot(s) is open due to Ogre Magi getting Bloodlust (I...
  13. Z

    [Altered Melee] If WC3 Had A Second Expansion?

    I'm not sure how Naga could fit in to a faction unless a new one was made for them (Naga themselves, Illidari, or Old God). For damage type I intended to make them more consistent unless something would be OP as hell. I had an older map where I sort of offered masteries where you would pick...
  14. Z

    [Altered Melee] If WC3 Had A Second Expansion?

    TFT added various units, researches, heroes, and other things, as well as a few stat-related changes (such as adding magic and hero attack types) to basic melee games. My question is, if another expansion had happened, what do you think would be new for melee maps? Would we see a 5th hero...
  15. Z

    [General] More Tiles/Change Tile Pathability?...

    Mmm I see, thanks for the info, I shall keep an eye on WEX if it gets added. Poster above me covered what I had to say about the tile limit thing. EDIT: This isn't related to my question, but it is related to tiles. Why does Blizzard's editor not allow more tiles, yet WC3 has, as far as I am...
  16. Z

    [General] More Tiles/Change Tile Pathability?...

    Came back after a long break and it seems NewGen is now defunct and will understandably not work with Blizzard's recent updates. Is there another editor that allows you to add more then 16 tiles and/or allows modification of tile path-ability like NewGen did?
  17. Z

    Does Resistant Skin add any privileges to a Hero?

    I am also somewhat curious as being a hero already grants the bonuses of resistant skin, that I am aware of anyway.
  18. Z

    Change Rally/Attack/Stop/Etc. Hotkeys?

    I see, much thanks. I was being an idiot and thinking it was referring to the text document for custom keys derp.
  19. Z

    Change Rally/Attack/Stop/Etc. Hotkeys?

    I have already read that topic after searching, it covers how to do it in a custom keys file, not the actual map.
  20. Z

    Change Rally/Attack/Stop/Etc. Hotkeys?

    Is there a way to change the hotkeys for these universal abilities? I don't mean a custom keys file for your own client, I mean on the specific custom map. EDIT: I recall making an old map where they were changed, but I don't recall if it was a WEU thing or some other method.
  21. Z

    Town Hall Upgrade Costs Nothing?

    In my map upgrading the town hall (Then later castle) is free, even though in the editor it's not supposed to be. It's supposed to cost 3000G and 2000L (Wanted major upgrades to take some dedication), yet in-game it's free. I am not sure what is causing this, does anyone have any idea what the...
  22. Z

    Map won't load...

    Don't laugh... :/
  23. Z

    Map won't load...

    Yes Windows 10 Compatibility mode?
  24. Z

    Map won't load...

    It wasn't that, but I managed to fix it be messing with the editor a bit (Map had some things only available on Newgen and it hadn't been switched on). My next problem is the editor crashes if I try to customize tile pathability : / (Or I should say loading a map with custom tile pathability).
  25. Z

    Map won't load...

    I have been using Newgen editor for a map I made a long time ago, recently I picked it up and decided to finish it, but upon loading it I get this error... "Trigger function does not exist in database: DisplayTimedTextToPlayer" And I can't load the map, it still gives he the error even if...
  26. Z

    Use Drain Life On Allied Units?

    Is this possible? I changed the target field to be used on allies instead of enemies, but it still only works on enemies. I also, just to test, removed all target types and it still functions like the default. Does anyone know the issue and/or a way to fix it?
  27. Z

    Custom Berserker Upgrade Issue

    I used the a Custom Berserker Upgrade to upgrade Ghouls to a custom upgraded Infectious Ghoul version. I also made all the abilities and such that are tied to it for working properly. Everything is working fine, except the Infectious Ghouls can also be trained before the research is learned...
  28. Z

    Icon Importing Issue

    Thanks all, can't believe I didn't think of it.
  29. Z

    Icon Importing Issue

    I am having an issue importing a custom icon, the icon gives be the bright green look, but only when disabled passive. I'm not new to this, so I am pretty sure I haven't overlooked anything, but I am not sure what is causing it. The ability is Cold Blood which I made as basically critical...
  30. Z

    Can't Taunt More Than One Unit?

    When I try to change the taunt spell (Mountain Giant or neutral creep), it won't let me set the number of enemies taunted any more then one unit (If I type in 5 or something, after entering the number it resets to 1). Does anyone know what is up with this? Or a way it can be fixed (Or tricked)?
  31. Z

    Add a DoT effect to AOE spell?

    EDIT: Nevermind I figured out the issue. Much thanks for pointing out the DOT [GUI-Damage Over Time] thing.
  32. Z

    Add a DoT effect to AOE spell?

    I am making the Acid Volley skill that the Stoneskin Gargoyles in Naxxramas on WoW use. I used fan of knives and adjusted damage/stats accordingly and I also changed the animation to look like poison bolts (It looks spot on). However, my question is, is there a way via triggers (Or an ability...
  33. Z

    Make Healing Spray Damage Instead?

    When the AI uses the ability it either doesn't use it at all, OR it uses it on it's own units (Thinking it's a heal) instead of targeting enemy units.
  34. Z

    Reputation (+1): (Post) Helped me figure something out.

    Reputation (+1): (Post) Helped me figure something out.
  35. Z

    Make Healing Spray Damage Instead?

    Thank you so much, it worked like a charm! Also you taught me you can enter the negative values, might be kind of dumb, but I didn't know you could set it to that. While this next part isn't as important, is there any way to make the AI target it decently? I know each ability is hard coded...
  36. Z

    Make Healing Spray Damage Instead?

    Is there any way to do this? I sort of did it by making a trigger to inflict damage where I target it, then make the ability heal allies only to counter the allied damage, however I was curious if there was a way to make it directly from the ability. The ability I made is sort of a slime/acid...
  37. Z

    [Altered Melee] Looking For Some Input

    Yes, except Makrura. For whatever reason they have no swimming animation, and the walking on water kind of irked me. Teh masteries now are... Naga Mur'gul Creature (Dragon Turtle, Snapdragon, Hydra, Coutle (sp?), etc.)
  38. Z

    [Altered Melee] Looking For Some Input

    @ Awsan I really like the idea of adaption and numbers, I'll see what I can come up with. I forgot to mention, each faction has an "ultimate" mastery. Super expensive, very late game. The Horde is Fel Blood (Alliance is Black Dragonflight Pact which let's Onyxia and drakes fight for you!)...
  39. Z

    [Altered Melee] Looking For Some Input

    For a very long time I have been working on a "melee remix" kind of map (I only do a little bit now and then, hence the length). It will play as a melee (Build your army and defeat your opponents, no fancy events and such), but it has new factions and added stuff to older ones. A few examples...
  40. Z

    Night Elf AI

    How would I trigger harvesting lumber for those particular wisps then?
  41. Z

    Night Elf AI

    One I am making, but I'm not new to it, I didn't have this problem when I made an AI for the Humans and Orcs. Would they still build things though?
  42. Z

    Night Elf AI

    I know what you mean, but as I said, that's not the issue. The issue is that three of the starting wisps won't gather lumber. My map is command point based so it has no gold mines, which isn't a problem as when making the AI you can tell it what workers should harvest what. I put wisps ONLY...
  43. Z

    Night Elf AI

    I am making a custom Night Elf AI, and when it starts up three of the wisps stay behind and do nothing, I am guessing that those three are looking for a gold mine as normally the AI sends three to mine gold, however, the AI isn't scripted to send any workers for gold (As it's a CP based map)...
  44. Z

    how can i easily create the battle for middle earth build system

    For those curious as a few didn't know, Lord of the Rings Battle for Middle Earth uses a build plot system, he wants to create that instead of being able to build anywhere you wish, like on Warcraft games. I know that doesn't help the question, but hopefully it helps others know how LotRBfME...
  45. Z

    Naga Start Position

    Naga Starting Units Events Time - Elapsed game time is 0.00 seconds Conditions Actions Unit - Create 1 Temple of Tides for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing (270.0) degrees Unit - Create 5 Mur'gul Slave for...
  46. Z

    Tag Unit As Gold Mine With No Harvestable Gold (For AI)

    The AI editor has a section for what you want workers to harvest, and how many workers will harvest it. I am using a custom AI that I made, so things like that are no problem, I just sent 10-15 workers on lumber and none on gold. I forgot to mention earlier, that another issue is if something...
  47. Z

    Tag Unit As Gold Mine With No Harvestable Gold (For AI)

    Well getting the AI to not harvest is easy, I'm just more worried about players collecting gold as "Please just don't collect gold" is kind of unprofessional and cheesy. The command points I have are like that, but the AI doesn't see them as expansion points.
  48. Z

    Tag Unit As Gold Mine With No Harvestable Gold (For AI)

    Topic title explains it. Is their a way to tag a unit for an expansion point so I can command the AI to build around it? Without it being a gold mine.
  49. Z

    Reputation (+1): (Post) Gave me a working trigger.

    Reputation (+1): (Post) Gave me a working trigger.
  50. Z

    Blight Placement

    Sorry for the very late response, I have been busy. Thank you, I shall try that in a little bit. EDIT: Nevermind, I got it to work. It appears to work perfectly, thanks for all the help.
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