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  1. Veritas 117

    [Crash] Stun System based on Flux's Buff System

    My guess is you are using one of the new natives available in 1.31 that isn’t available in 1.26, but I don’t know enough about that to be sure.
  2. Veritas 117

    Valiyantt's Corner: Current Projects and Past Works

    Awesome. If you still have those assets you can now upload wow rips in the models/resources section under ported models.
  3. Veritas 117

    Slower Animation

    You could change its animation speed with triggers. I think it’s just under animation - change animation speed or something like that.
  4. Veritas 117

    how can convert model reforged to warcraft 3

    I believe the issue is that reforged uses something other than blp for the textures (among other reasons) I may be wrong but I’m not sure this is possible unless you are able to dissect the skin and make it into multiple blp files that wrap over the model. I am not at all a modeler or texturer...
  5. Veritas 117

    Bug trying to save vanilla models as customs

    Whenever you import a model you have to immediately save the map before doing anything else to get it to show up. Otherwise you have to restart the editor and reload your map to see it. If you did all of this and still have this problem then it must be something else.
  6. Veritas 117

    [Campaign] Mathias Chronicles II: Reckoning [Released]

    Another campaign by Med. MapGuy. Sign me up. I can’t wait to either play it or watch jayborino play it. Why not both?
  7. Veritas 117

    Reputation (+4): (Post) Hahahahaha. Nailed it

    Reputation (+4): (Post) Hahahahaha. Nailed it
  8. Veritas 117

    select unit

    You mean like you want a corpse laying on the ground that is unselectable? If that is the case I would just make a destructible with the model of the unit you want and have a dead version available to place. Of you need to place them dynamically then you can give a unit locust to make it...
  9. Veritas 117

    BLIZZCONLINE 2021

    I like the look of D2 resurrected. I think they learned something from the disastrous rollout of Reforged. (I hope) they are not changing the original game, this is something separate. What a novel idea...
  10. Veritas 117

    Reputation (+4): (Post) Nice one. You should submit it to the models section, I bet more people...

    Reputation (+4): (Post) Nice one. You should submit it to the models section, I bet more people would like it.
  11. Veritas 117

    [Solved] Free Roam Trigger

    I see. If I were on my computer maybe I could right something up, but right now I’m just using my phone. Is it only for a certain type of unit or a certain player or is it just a random assortment of units that need to be moved around?
  12. Veritas 117

    [Solved] Free Roam Trigger

    I would just run a periodic trigger that has it attack/move to a random point on the map. basically: every 30 seconds Set MovePoint to random point in playable map area Issue order for your unit to Attack/Move to MovePoint remember to remove the point leak too call RemoveLocation(udg_MovePoint)
  13. Veritas 117

    Reputation (+4): (Post) Agreed

    Reputation (+4): (Post) Agreed
  14. Veritas 117

    Reputation (+4): (Post) Looks gorgeous. Top notch

    Reputation (+4): (Post) Looks gorgeous. Top notch
  15. Veritas 117

    Meat wagon cargo

    So I managed to make the zeppelin cargo hold work the best for showing the “charges above the hero” But unfortunately I can’t figure out if there is a way to hide the units in the cargo hold. Basically I want to have the bars above the hero while still having his stats and stuff show. I’m...
  16. Veritas 117

    Found a hidden letter of sympathy inside Reforged CASC folder!

    @Abelhawk Have you seen this one?
  17. Veritas 117

    Icecrown Citadel - A dungeon

    I’m liking the fog. Adds a lot of atmosphere
  18. Veritas 117

    Meat wagon cargo

    I’ll be sure to try those all to see if I can get the desired effect. I haven’t updated to 1.31 yet (still using 1.27 until I can get rid of USMWE triggers to make it compatible with 1.31.
  19. Veritas 117

    Meat wagon cargo

    I tried the floating text and it worked ok, but I’ve never been a fan of how it is always the same size when you change the camera perspective. I haven’t had time to work on my campaign lately, but I’ll see if I can mess around with these and see what I can come up with. If I recall correctly...
  20. Veritas 117

    Meat wagon cargo

    Well in this case I want to add one charge after a certain number of kills and then once the ability is used it deals damage based on the number of charges and goes back to 0. Mostly I wanted something that would show the charges overhead so you knew when you had enough charges to deal massive...
  21. Veritas 117

    [General] Units As Torches (Light At Night)

    You can make an omnilight the model for an ability that adds it as an attachment and then give that ability to your unit. I think you can make an omnilight pretty easily using the model editor. Otherwise someone would be able to make you one if you request it.
  22. Veritas 117

    Reputation (+4): (Post) Nice one mate

    Reputation (+4): (Post) Nice one mate
  23. Veritas 117

    Meat wagon cargo

    Wow that’s a pretty ingenious way of doing that. I’ll test it out. I’m wondering if I can reset it by removing and adding the ability. I’ll post back when I find out.
  24. Veritas 117

    [Campaign] Warcraft 2: The remake

    I think you are right to add doodads and give it more variety. If you are remaking an old game with a newer game you might as well update it to look nicer otherwise you might as well play the old game.
  25. Veritas 117

    Meat wagon cargo

    Does anyone know how to set the number of corpses a meat wagon has. I want to make an indicator showing the number of charges an ability has built up by displaying the “cargo hold” used by the meat wagon. Basically it would be 1 charge makes it look like there is one corpse, two charges two...
  26. Veritas 117

    Reputation (+4): (Post) Good luck my friend. Do it because you enjoy it. That’s why I do it...

    Reputation (+4): (Post) Good luck my friend. Do it because you enjoy it. That’s why I do it. That’s why I will probably always do it.
  27. Veritas 117

    Reputation (+4): (Post) Looks pretty cool! Good luck

    Reputation (+4): (Post) Looks pretty cool! Good luck
  28. Veritas 117

    Elf ears attachment

    That’s perfect! Thanks. One of these days I’ll figure out how to use Reteras model studio so I can do this stuff myself. I’ll check it out as soon as I’m back on my computer.
  29. Veritas 117

    Elf ears attachment

    I am wondering if someone could make a (hopefully) simple attachment. Basically I just want some long pointy elf ears to attach to the head of human units to make them look like elves. Specifically I want to add it to the original Jaina model to make an elf mage. This should also be for Classic...
  30. Veritas 117

    Reputation (+4): (Bundle) Perfect

    Reputation (+4): (Bundle) Perfect
  31. Veritas 117

    [General] Bridge Walk

    Also make sure it is a destructible or it won’t be walkable. You can always set its pathing to NONE and use your own pathing blockers to make sure you can’t walk off the edge.
  32. Veritas 117

    a chapter in my coming campaign

    The best way to get feedback is to post some screenshots. Most people won’t be bothered to download a map and open it in the editor unless they want to take a closer look at something that they like.
  33. Veritas 117

    Reputation (+4): (Post) Looking great as always. Keep up the good work. Thanks for constantly...

    Reputation (+4): (Post) Looking great as always. Keep up the good work. Thanks for constantly providing inspiration.
  34. Veritas 117

    Reputation (+4): (Post) Nice tutorial

    Reputation (+4): (Post) Nice tutorial
  35. Veritas 117

    Particle Emitters 2

    This is incredibly useful. Understanding what each of those fields actually means is really helpful when it comes to making and manipulating existing particles. nice job on this.
  36. Veritas 117

    In reforged creating "rolling shores" always turns into deep water instead of shallow water

    I think you just need to raise the terrain where there is deep water until it is high enough to make it shallow water. Setting it to shallow and then lowering turns it into deep and vice versa. Just use the raise terrain tool to bring it up to the right height. If you are wondering if it is high...
  37. Veritas 117

    [General] Train system with railway using shallow water pathing

    I wonder if there is a way to make a naval pathable tile that can be used as a pathing blocker. You may have to just figure out the color and make it into a tga or something like that. I will do some checking and see what I can find. edit: take a look through this and see if it helps Pathing -...
  38. Veritas 117

    [Solved] Item with cool down ability and a passive attachment

    Make sure the active ability is the first on the list of the item abilities to make sure the cooldown shows up
  39. Veritas 117

    Developing ideas for semi-active "surviveability/dodge" abilities

    How about something like a distract ability that makes an enemy move to or attack a dummy unit. Basically making the enemy stop attacking you for a short time.
  40. Veritas 117

    Reputation (+4): (Post) Agreed

    Reputation (+4): (Post) Agreed
  41. Veritas 117

    1.32.9 PTR PATCH NOTES UPDATE

    So maybe I’m completely wrong here, but it seems to me that Blizzard is interested in boosting the popularity of WC3 competitive melee games... and that’s it. I feel like they want to bring up to par with SC2, but that’s not going to happen. This hardly justifies the things they messed up. The...
  42. Veritas 117

    [Spell] Freeze

    Is the dying animation at 1% speed even after the ability wears off or is it only if the unit dies during the 6 second duration?
  43. Veritas 117

    [Campaign] Kathmaral Saga, The Journey

    I always love an interesting campaign. You might want to have a moderator move this to the Map Development forum unless you are specifically asking for ideas. Chances are more people will see your project that way.
  44. Veritas 117

    Example - Transfer Hero between maps

    This is done by making a custom campaign and using game caches to save map data as you travel between maps. My campaign uses this technique but I am still using an older editor so I don’t know if you can still do it. I think I heard custom campaigns no longer work..
  45. Veritas 117

    Reputation (+4): (Post) Nice one

    Reputation (+4): (Post) Nice one
  46. Veritas 117

    [Role Playing Game] Carnivores World

    I agree with tulee and the fact that the story plays out differently for each faction is a good idea. It offers good replayability if there are different stories to discover.
  47. Veritas 117

    [Role Playing Game] Carnivores World

    This seem like a pretty cool idea. Looking forward to more details about the story. Is it going to be more linear or more open?
  48. Veritas 117

    [Spell] 3 hit auto attack Spell with a 2x damage on the 3rd hit

    The reason you have to use a damage detection system is because an event like “a unit is attacked” can be manipulated by spamming the stop button. It also fires when the attack starts (or when a missile is fired from a ranged unit) not when the damage is dealt. Bribes trigger should work...
  49. Veritas 117

    Moving doodads ignoring collision

    You could try holding shift and using the num pad to nudge them in the direction you want. As long as two objects with a pathing map don’t try to share the same center point it should work. If not you could copy and paste them holding shift when you paste them.
  50. Veritas 117

    [Spell] 3 hit auto attack Spell with a 2x damage on the 3rd hit

    You will need to use a damage detection system to modify the damage. Look up the one made by Bribe in the spell section I think it is the standard and most user-friendly
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