if someone would like to continue / finish it that would be great
but everyone can to with it what he wants, so all systems and stuff is for free
or someone can atleast learn something of the code or get Spell/Item ideas
Ye, quite sad that many left Mapmaking
but i guess it doesnt mean much that i notify my inactivity due i already was inactive
aynway D; main goal of this thread was not announcing my inactivity but more to present the map and make it available
btw, due it was Rejected as a Template in the...
thanks that you like it, i spend quite much time working on it
so its a pity this gets rejected
and just to mention. just search for the key "template" or whatsoever
Approved things like this (btw appr. by you) are way not that useull as this map in my opinion..
becuase i look...
I just got the feeling if i would have shrunk the maximum terrain size, added a preview, somehow made a sudden end of the story and called it "short" instead of "unfinished" noone would complain.
and im quite sure that not all people took a whole look at it.
Yes but as mentioned the beginning IS quite finished.
All relevant Systems are done, a minimum of 6 Champions are done, enough items exist, there are some Cinematics , there are some creeps ect.
The main point would be the unfinished Story and its Terrain.
but there are already 15-20...
I read the generell map rules and they say nothing about unfinished maps.
When uploading there was mention that WIPs are not allowed.
but due this RPG is cancelled and has already arround 20 minutes of quite finished Gameplay i would rather call it a Demo than a Work in Process.
Its my latest Project, a big Multiplayer RPG
unfortunately i quit Wc3 and this Project is cancelled.
This Demo contains arround 15-20 minutes of quite finished Gameplay
Nevertheless i think this Open Source Map can give many others good ideas or be helpful in any way.
Here are some...
Hi everybody, I´ve been inactive for a quite long time now and i guess ill quit Wc3 completely now.
My latest Project, which was going to be a big Multiplayer RPG is surely cancelled,
but i think its a pity to delete all work i put in there because it was quite much effort.
So its my...
quite nice spellpack and scripting
i like them
even your robotic arms kinda remind me of my Man Eating Plant i submitted some month ago and move in a similar way ....
anyway , code seems to be yours
im fine ^^ got though my main exam phase now im not that busy now
im thinking what i could do with mah free time now till the next exam ;D maybe ill work on my project again
but im getting a bit demotivated due battlenet is getting poorer and poorer everyday
even DotA is not that...
congrats to every entry, good work
i liked most of the but many were to electronical for me and to not fit to warcraft imo
was a hard choise but my vote goes to The Rise of Lords by VoidLordXtreme
its just epic
ye, that was what i mean
in my opinion it doesnt even has to use wc3 border or look very good
my main focus was that someone does not need to go though each tooltip and remove these codes and adjust everything manually
eh, hard to explain
i mean if you want to present a map with its spells or whatsoever and Tooltips
but inside of the object editor it could look e.g. like this
|cffa7ff5fCreate Medikits [|cffffcc00Rank 1d|r|cffa7ff5f]|r
|cffa7ff5fThe Paramedic creates some Medikits which can be used to...
Hey i just thought about the presentation of a map
and i guess tooltips are often an important thing to show a part of the gameplay but the thing is that many Tooltips are colored .
To post them it would look good with a Table or whatever, but you have to remove blizzard codes everywhere and...
Oh ye, i saw it before - i cant wait to play it
My current project(Warchaser like teamgame) makes quite big stept too atm , it will still take some time
i guess soon ill release a first Demo of it
i wish you good luck for the contest
from a short look it was really nice
i wonder why i was able to equip a clarity potion in my main hand :S
also i would like to see that a Two hand weapon really fils in the two weapon slots
now it looks strange with still one empty slot when you cannot equip anything there
It´s always risky to claim that it would be perfect
There are nearly always things swhich can changed/improved/advanced.
e.g. you never null then unit c ... just as an example
or a bigger description how to implent would be nice
for example you never notice that the...
a BJ is a Blizzard function which does various things. You can replace it with simply doing the same directly instead of calling the BJ
function DistanceBetweenPoints takes location locA, location locB returns real
local real dx = GetLocationX(locB) - GetLocationX(locA)
Hmm.. im not sure (cuz i never used it before JNGP) but doest make your marking of the functions as constant this to vJass? anyway..
I would suggest to change it to complete vJass
a global block would spar alot lines
constant function SpellRawcode takes nothing returns integer
hm..the code iself looks quite ok.. maybe because its quite small and simple due it mainly calls libraries
anyway - there are still things you should change
local location l1 = GetUnitLoc(u)
local location l2 = GetUnitLoc(d)
local real dist =...
You can use Libraries/Systems with giving Credits or may advance a Spell with explicit permission of the autor (if it would make sense and a big part is really your work)
But simple modifications are useless and in this case nothing than thievery.
I personally dont think the Spell section is such a mess
generally the pending spells have been reduced alot and i can see some active mods in the section. Sure there are many pending spells left and the number of active mods could be bigger but you should remember thats a Sisyphus kind of work...
i also made a ton of systems for my current map ^^ i can barely start with the terrain because i want to continue scripting (My Spawn System, an Equipment System, Shop System, Upgrade System, ect)
but i wont create such things like a full screen Inventory
I love custom things but...
Oh ok, ive seen your AOS but i thought you just renamed it and it would be your old projects
Why didnt you simply made a single library to replace those LHV ?
i mean - its not the very best solution but it works ;D
How is the procress of your AOS? Why do you start another map when working...
Yeah i already saw it
My current Project is like a multiplayer campaign.. dunno how to call... a bit like Blizzards Warchasers
It has many RPG aspects and will be for 4-6 Players
I finished nearly all systems for now, done 17 Spells for heros (there will be arround 10-12 - nearly 5 are done...
hai ;D yeah im kinda back
moving out is finished for some time now
and now studying should be focussed.. its damn hard.. :/ my Analysis prof is on speed
and soon ill release the first official demo of my map ;D it came quite far
Hmm.. The idea itself is not bad to have global conditions used multiple times in a map to spare some space and work
hmm.. but .. this is quite simple .. and its something which should be well known for every coder due its just a simple condition
means - its hard to use for someone who uses...