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  1. Redeemer59

    Reputation (+1): (Post) Fixed a really really big and annoying problem I was having

    Reputation (+1): (Post) Fixed a really really big and annoying problem I was having
  2. Redeemer59

    [Trigger] AoE Knockback not working

    Oh, whoops. :ugly: Alright, it works now. Thanks a lot, both you and everybody else who tried to help. I apologize if I was a little surly in this thread; I was at wit's end regarding this thing.
  3. Redeemer59

    [Trigger] AoE Knockback not working

    Hmm, that's peculiar - it works for me in the test map, but when I copy-paste it into my own map (changing only the ability that activates it), it no longer does anything. Is there some conflict with moving units and war stomp, or something? Not that big of a deal though, I suppose; I'll give...
  4. Redeemer59

    [Trigger] AoE Knockback not working

    The unit is being moved relative to its current position each time, so no need to store and load a position across multiple positions. FuriousBellowKBTime begins at 0.52 and is reduced by 0.04 every time the loop runs. Thus it will be reduced to 0.00 at the 13th loop, and then the loop will...
  5. Redeemer59

    [Trigger] AoE Knockback not working

    Duly noted; I'll give it a shot if there's no solution available to my current trigger. The reasons for this being that I don't want to destroy destructibles or bounce off of walls, and I just prefer to do things myself and learn from them rather than using systems from a can. It's not...
  6. Redeemer59

    [Trigger] AoE Knockback not working

    Okay, I've been pouring over these triggers for hours now and I just can't figure out what I'm doing wrong. What this spell is supposed to do is stun all nearby enemies (done via war stomp, the base ability), knock them back and increase the caster's strength by 5% per enemy affected for 6...
  7. Redeemer59

    RPG Map : Hero ideas

    I recommend the second option, but while also taking care not to go too specific. While I don't particularly mind having the classes be incredibly generic (Warrior, Sorcerer, Thief, Cleric, etc.) in RPGs, I always find it off-putting to see heroes like Veteran of the Third War or Twilight...
  8. Redeemer59

    Reputation (+1): (Post) (b'.')b

    Reputation (+1): (Post) (b'.')b
  9. Redeemer59

    [Trigger] Damage upon position change

    Aha! That did the trick. Thank you so much! :grin:
  10. Redeemer59

    [Trigger] Damage upon position change

    I have a spell for an as-of-yet incomplete AoS that isn't working properly. Basically, what is supposed to happen is that you cast the spell at the target area and it puts a debuff on enemies in the area. When an enemy with this debuff changes position in any way (i.e. it moves, teleports, is...
  11. Redeemer59

    Orb of Lightning Icon

    Oh, that sucks. Well, thank you for your help then, guys.
  12. Redeemer59

    Orb of Lightning Icon

    Chain Lightning, no triggers or anything. So it doesn't look like it has a buff, then. :ugly:
  13. Redeemer59

    Orb of Lightning Icon

    So I have a unit ability based off of the Orb of Lightning item that gives a chance on attack to cast a spell. The spell functions just fine and dandy, but the icon displayed for the ability is the disabled version. It has no baring on the spell itself, it's just a graphical issue, but it's...
  14. Redeemer59

    Ability starts on cooldown?

    Maybe give the unit a 1 mana/second mana regeneration (but start at 0 mana) and make the respawn ability(/abilities) cost mana?
  15. Redeemer59

    Reputation (+1): (Post) Thanks!

    Reputation (+1): (Post) Thanks!
  16. Redeemer59

    Stacking Boots of Speed?

    Hrm... that's a pain in the ass. Oh well, thank you for your help. :wink:
  17. Redeemer59

    Stacking Boots of Speed?

    So in an AoS that I'm currently making I have an item based on Boots of Speed that increases your movement speed by a small amount. The thing is, you can only ever gain the effect of one of them at a time, even if you have 6 of them in your inventory. I went into Gameplay Constants and made sure...
  18. Redeemer59

    Reputation (+1): (Post) I didn't need this or anything but wow, that's faaar more helpful than...

    Reputation (+1): (Post) I didn't need this or anything but wow, that's faaar more helpful than the average post in this forum. :thumbs_up:
  19. Redeemer59

    Reputation (+1): (Post) Thanks!

    Reputation (+1): (Post) Thanks!
  20. Redeemer59

    Cleaning up [Integer A] leaks

    Oh okay. Thank you! :thumbs_up: ... *facepalm* You're right, that never occurred to me. I'm only an idiot sometimes, I swear. :wink:
  21. Redeemer59

    Cleaning up [Integer A] leaks

    So I have to use a Point variable array for a trigger I have and, obviously, I need to clean up the resulting leaks. Do I have to do, for example; Custom script: call RemoveLocation (udg_Location[1]) Custom script: call RemoveLocation (udg_Location[2]) Custom script: call...
  22. Redeemer59

    Reputation (+1): (Post) This is so awesome you deserve rep for just getting the idea!

    Reputation (+1): (Post) This is so awesome you deserve rep for just getting the idea!
  23. Redeemer59

    Gods and Empires- CITY building/RTS

    Wow, this project looks amazing. I can't wait to see it playable! :thumbs_up:
  24. Redeemer59

    BTNFieryTrail3

    Alright, I don't know if you can see it in the preview picture or not but I added some more red to the fire and made the line whiter. In a side-by-side with the old version there's a noticeable improvement, I hope it's significant enough to stand on its own.
  25. Redeemer59

    BTNFieryTrail3

    Thanks for the feedback! Okay, updated by making the flames a bit more yellow, adding a bright strip in the middle of the trail and adding little glowing embers around the sides (I wasn't quite sure what you meant, Army of Pandas, but I hope this is close enough).
  26. Redeemer59

    BTNFieryTrail3 (Icon)

    For a map I'm making I found myself in need of some kind of a fiery trail icon so I decided to make one. No filters, glows, dodge/burn or smudging used; it's all just the brush tool. As always, criticism is appreciated as long as it helps me improve the icon. Please give credit to me if you...
  27. R

    BTNFieryTrail3 (Warcraft 3 Icon)

  28. Redeemer59

    BTNLightning

    Much easier to distinguish now. +rep!
  29. Redeemer59

    Reputation (+1): (Bundle) Holy sweet bejeebus. @[email protected]

    Reputation (+1): (Bundle) Holy sweet bejeebus. @[email protected]
  30. Redeemer59

    Reputation (+1): (Bundle) :thumbs_up:

    Reputation (+1): (Bundle) :thumbs_up:
  31. Redeemer59

    BTNLightning

    Really good, but it's hard to distinguish at a glance from the Water rune. Maybe make water a darker blue or something?
  32. Redeemer59

    SoulReaver

    Not bad. :thumbs_up: Seems like the original was a bit curvier, though. I need to go back and play that series again...
  33. Redeemer59

    BTNSunburst3

    Updated once more to make the orange darker and more prominent. I think I'm happy with it now.
  34. Redeemer59

    BTNSunburst3

    Alright, thanks for the feedback guys. Added a little orange to hopefully make the thing a little less bright, also added some streams of white going horizontally across the beam for some contrast. Though it still looks somewhat bright to me...
  35. R

    BTNSunburst3 (Warcraft 3 Icon)

  36. Redeemer59

    BTNSunburst3 (Icon)

    I was running out of appropriate light-based icons in a map I'm currently developing so I had to make this one and thought it was cool enough to upload here. Mostly freehand, though I did use the pen tool once and there's a little outer-glow used on the outside of the thing but I think it's...
  37. Redeemer59

    BTNelektroorb

    It makes me think more of light or energy than water, maybe add some bubbles or something that would make it more watery?
  38. Redeemer59

    Reputation (+1): (Post) General helpfulness. :D

    Reputation (+1): (Post) General helpfulness. :D
  39. Redeemer59

    Reputation (+1): (Post) General helpfulness. :D

    Reputation (+1): (Post) General helpfulness. :D
  40. Redeemer59

    Reputation (+1): (Post) General helpfulness. :D

    Reputation (+1): (Post) General helpfulness. :D
  41. Redeemer59

    Reputation (+1): (Post) General helpfulness. :D

    Reputation (+1): (Post) General helpfulness. :D
  42. Redeemer59

    Hashtable being screwy

    It does, I think I've narrowed it down to the ability that I'm using now. I'll try it with some more ground-targeted abilities and see if that does anything... EDIT: That's odd, even Shockwave didn't change anything. O.o This is very strange, I have other spells in this very map that work fine...
  43. Redeemer59

    Hashtable being screwy

    Alright, sent. I'm fine with sending it to people but I'd be a little wary of just posting it in the thread so anybody in the world could see it.
  44. Redeemer59

    Hashtable being screwy

    Channel. Ah... okay. I had some problems detecting a target unit of Channel as well so maybe that's it. Testing in a few minutes... Okay, I tested it out with a couple of other point-targeted abilities like Serpent Ward and it didn't seem to change anything. :sad:
  45. Redeemer59

    Hashtable being screwy

    At first I thought it was just random but it appears to be gravitating towards the center of the map. Ah, that's true... Alright, after some testing that does work better, but even at the maximum allowable turn speed the unit still can't turn fast enough to go in the proper direction when...
  46. Redeemer59

    Hashtable being screwy

    I wanted it to be relative to the distance, so it would take twice as long at 600 range than at 300 range but truth to be told I don't particularly care as long as it'll make the spell work. Oops, so it does. Thanks. :smile: Ooohhh... wow, that helped a lot, thanks. :thumbs_up: Though...
  47. Redeemer59

    Hashtable being screwy

    Nope, didn't have any effect. :sad:
  48. Redeemer59

    Hashtable being screwy

    Mhh... no, didn't really seem to do anything. Well, it doesn't need to but this way it turns on when it's needed and off when it isn't, reducing the overall amount of strain on the engine during gameplay. Huh? It should turn off once all of the charging units on the map are finished...
  49. Redeemer59

    Hashtable being screwy

    I know I had a hashtable question a few weeks ago but I figured out the problem then and it worked fine... for a while. Now I have another one that's messing up in a completely different way. Basically, the objective is to have the caster move towards the target point in a manner similar to a...
  50. Redeemer59

    [Trigger] Hashtable Not Working

    Because I want to preserve the level of the ability for the caster so I can apply damage and such based on it. I mostly used strings there just in case it worked because my previous attempts did not. Problem averted! Turns out I had the wrong idea of how keys worked in the first place. But...
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