The game cache is initialized like so (I have checked it and it gets called just fine):
Game Cache - Create a game cache from Campaign.w3v
Set Storage = (Last created game cache)
Trigger - Turn off (This trigger)
..ok so I fixed that, but it still isn't loading the hero.
-------- Game cache is created at initialization --------
Game Cache - Store Hero as CHero of Heroes in Storage
Game Cache - Save Storage
Trigger - Turn...
I have the following load hero trigger which is called on the initialization trigger of my campaign chapters (from chapter 2 onwards).
Game Cache - Reload all game cache data from disk
Game Cache - Create a game cache from...
Yup, everything seams correctly set, buttons are set the same way as I call them
EDIT: I am a fool :goblin_boom:. I kept updating my campaign, so of course it wouldn't show the campaign buttons since it was a new build :vw_death:
So, I have the following trigger, which is the victory/advance to next chapter trigger for my campaign. Anyone have any idea why it doesn't show the next campaign button on the campaign screen? NOTE: The next chapter loads as expected.
Isn't it sort of... unethical to create IPs when IANA,etc. are trying so hard on creating them for you?...(IP road to you: IANA,etc.(Generates IPs) - Continent ISPs - Metropolitan ISPs(.gr,.us,etc.) - Local ISPs(Your ISP) - You)
Nice tutorial. One thing though:
The part where you explain the angles
It should be :
With ~ meaning that the two values have the exact same result , since 3.14 doesn't
equal 180 , pi/2 doesn't equal 90,etc.
Or you could just put the values of rads and °.
Exceptional map, and in my opinion, one of the greatest playable terrains. I have only played it for a while but I quickly got obsessed :xxd: . I would recommend it to anyone. Anyway , 5/5 from me and +rep.
Well the title is pretty much self-explanatory.I want to make the water in galaxy editor reflect the units that walk above or fly over it.So...
I was wondering if this was possible and if it is then how it is done.
Thank you veeery much. Actually, I had managed to get into the chamber where Bronislaw was but I ran into a glitch and couldn't get out (used whosyourdaddy cheat and Bronislaw died instantly :goblin_wtf:).
just a detail , because I liked the whole spell pack: Shadowraze does damage at a HUGE area of effect and the damage is reduced by the distance from the effect.Requiem of souls uses some dummies and moves them, doesn't create dummies. I will rate this with a 5/5 though.
This land has been tainted by the Scourge and the Legion.Yet, after the horrifying last stand of the paladins of the Silver Hand against the Scourge,this land was cleaned from all disease and taint.Only a few humans remain in this area now and they are hostile to...
I think that, poor description aside, you have understood the meaning of having symmetry in melee maps.You will improve if you practice.
Now in your description you must have:
details of your map -you have that
screenshots of your map- you don't have those
gameplay/hints- melee maps only...
An intriguing plot.
Like Cweener said your terrain is in need of improvement.Also it would be good to have a sky at some of the scenes, like the one showing Lews Therin going home.
Ultimately it is a leap (yes, that's right not just a step) in the right direction and I think you should keep it...
Allow me to be a litle more specific:
This tutorial will teach you how to make your terrain tile transissions smoother
Also the tutorials below will show you how to create some awesome terrains
and they also have example pictures of terrains made by their creators:
There is no reason to be sarcastic :vw_wtf:, and it is quite obvious he is just a begginer. He'll improve over time.
Rating: 2/5. I'll give your map this rating because of the improved descrption although it isn't something much terrain/trigger wise.Like I said you are off to a good start; keep...
Improve your description by telling us more about the gameplay/heroes and (although it isn't necessary) giving hints on what to be careful of.
Also judging from the minimap image your terraining needs work.
Finally, if you know how to use BB codes then upload screenshots of your map and...
That is a LOT of triggers for just one spell. However, GUI doesn't give you much of a choice .Haven't tested it yet so I won't rate it until I do.(I'll update my post when I have)
Tested it and: it doesn't seem to leak and it has nice effects. Also, the stun seems to work nicely.
An awesome cinematic (as always).But let me get this straight; the witch conjured a creature which she put inside a conjured body so that she wouldn't be lonely anymore?
Also... damn that wasn't a happy ending for the other character.
Anyway, it's a 5/5 from me.