I was looking at two different tutorials in the tutorial section and they both had "To raise a doodad do CTRL+PageUP" I tried this and it isn't working for me? Anyone mind explaining to me how to do this?
I've got an idea to do this!!!
Maybe you could have 1 unit as a captain or whatever of the battalion and the rest have the locust ability? The rest of the units in the battalion could be set to follow the captain.
I finished making this trigger and it removes all the units of the player if no one is in that slot. But there is a barracks of the players color controlled by Red that also has to be removed. (To avoid abuse of the game) Is there an easy way I can do this without making 50,000,000 triggers...
In my map I'm making if you start the game and it isn't full the missing players units are still there. I have been looking in the triggers for about 15 minutes and I can't figure out how to get rid of the units in the start. help?
Id rather do this than make another building and need more triggers so could you tell me how I do this?
Another question I had in a separate post is how could I put a group of units into a battalion after they are trained? if a building trains 10 units at a time how can I make them fight...
Select group as a batallion?
I want to know how I can make a group of units be selected as one unit but still fight individually. I know how I can allready do this but it would be very sloppy in game. How would you do it?[/b]
ummm I seem to have made a mistake?
This is what I made (I know it's not what you put down but it helped)
Events- Unit Mercenary Camp X (gen) sells a unit.
Action-Unit-Create 5(Unit-Type(Sold Unit)) for (Player x (xxx)) at (xxx<gen>)
It creates 1 of the sold units right...
I would like someone to tell me how I can spawn multiple units by selecting a button in something like a tavern. I need to have the spawned units teleport and change ownership but I can do that no problem. Any help?
naw it didnt but the just exp for quests might not "appeal" to some people and what if u changed name of necromancer to summoner? reason i want to change that part of the lore is because id like to see tree heroes xD
oh oh oh and if we cant get an awesome spell system like that than make sure...
Ok some things I wanted to say,(Alot of things I wanted to say)
Demons should be uncontrollable to the master,they just follow around and do they're thing.
I guess I'm now fine with the xp only from quests thing but maybe add something where it gives you xp from completing dungeon or killing...
i did enough terrain so u know what each area is supposed to be and left space around the edges for enterable buildings and dungeons but its far from finished, oh and ive been using jnpg if that matter.
Take the map for now and do what u need to do with it
I just couldn't resist adding my comments to this long thread which only has about 3 posts relating to selamiboss's first post.
Whats the difference from creating another campaign on the same idea and an RPG on the same idea?
I don't see how you thought he meant to create a whole new game...
ok i am a good terrainer but i allready have another project started and i really don't know if i can do 2 at once maybe if u started the terrain with general shape of the land and gave a very basic idea of which area is supposed to be it wouldnt be so overwhelming and i could do both???