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  1. B

    Reputation (+1): (Post) explaining how to stack doodads

    Reputation (+1): (Post) explaining how to stack doodads
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    Stack doodads onto eachother?

    thanks for helping +rep
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    Stack doodads onto eachother?

    I was looking at two different tutorials in the tutorial section and they both had "To raise a doodad do CTRL+PageUP" I tried this and it isn't working for me? Anyone mind explaining to me how to do this?
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    Select group as a batallion?

    I'm trying to make it so you can only select 1 unit out of a group of any number of units. So if you selected a group of 5 you only get 1 icon in the bar that shows the units u have selected.
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    Select group as a batallion?

    I've got an idea to do this!!! Maybe you could have 1 unit as a captain or whatever of the battalion and the rest have the locust ability? The rest of the units in the battalion could be set to follow the captain.
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    Reputation (+1): (Post) helping on the forum

    Reputation (+1): (Post) helping on the forum
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    Remove everything of a color?

    That wouldn't work because...lets say teal...is playing but purple is not. it would remove the barracks for teal and not purple!
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    Remove everything of a color?

    I finished making this trigger and it removes all the units of the player if no one is in that slot. But there is a barracks of the players color controlled by Red that also has to be removed. (To avoid abuse of the game) Is there an easy way I can do this without making 50,000,000 triggers...
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    [Trigger] Probably a stupid question...

    ummm what should i set the variable type as for both of those variables?
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    Reputation (+1): (Post) Being helpful.

    Reputation (+1): (Post) Being helpful.
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    [Trigger] Probably a stupid question...

    okay im at the variable screen and selected Player Group now I don't know how to add units to the group...and I dont know what to set those 2 variables at?!?!?
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    [Trigger] Probably a stupid question...

    In my map I'm making if you start the game and it isn't full the missing players units are still there. I have been looking in the triggers for about 15 minutes and I can't figure out how to get rid of the units in the start. help?
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    Create second set of trainable units for building?

    Id rather do this than make another building and need more triggers so could you tell me how I do this? Another question I had in a separate post is how could I put a group of units into a battalion after they are trained? if a building trains 10 units at a time how can I make them fight...
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    Select group as a batallion?

    Select group as a batallion? I want to know how I can make a group of units be selected as one unit but still fight individually. I know how I can allready do this but it would be very sloppy in game. How would you do it?[/b]
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    [Trigger] Spawn multiple units by pressing button?

    AAAAAH THANK GOD!!! Finally worked after I changed it from selling a unit to training a unit and than I added the remove unit from game action
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    [Trigger] Spawn multiple units by pressing button?

    1. Yes I am sure I used sold unit. 2. Pharaoh what does that action do that isn't already being done (i know it's probably important but im just curious) and where do I find Set Point?
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    [Trigger] Spawn multiple units by pressing button?

    ummm I seem to have made a mistake? This is what I made (I know it's not what you put down but it helped) Events- Unit Mercenary Camp X (gen) sells a unit. Condition- Action-Unit-Create 5(Unit-Type(Sold Unit)) for (Player x (xxx)) at (xxx<gen>) It creates 1 of the sold units right...
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    Reputation (+1): (Post) For helping me out thanks

    Reputation (+1): (Post) For helping me out thanks
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    [Trigger] Spawn multiple units by pressing button?

    I would like someone to tell me how I can spawn multiple units by selecting a button in something like a tavern. I need to have the spawned units teleport and change ownership but I can do that no problem. Any help?
  20. B

    WOBN RPG, Need peeps!

    whoever currently has the map post it here ill dl it and take over for now
  21. B

    WOBN RPG, Need peeps!

    dead bump
  22. B

    WOBN RPG, come on!

    project dead?
  23. B

    WOBN RPG, come on!

    PLZ PLZ PLZ PLZ PLOX!!!! upload current map i wanna see it!!!
  24. B

    WOBN RPG, come on!

    well would u mind keeping it in ur post on the first page who has it???
  25. B

    WOBN RPG, come on!

    Hello?!?!/anybody there???
  26. B

    WOBN RPG, come on!

    ok i think its time to replace him
  27. B

    last activity1-08-2010 thats like 13 days

    last activity1-08-2010 thats like 13 days
  28. B

    WOBN RPG, come on!

    chapter 1? can someone post most recent version of map i need to take a peek
  29. B

    WOBN RPG, come on!

    block dodge mana regen health regen more detailed stats to choose when u lvl
  30. B

    WOBN RPG, come on!

    naw it didnt but the just exp for quests might not "appeal" to some people and what if u changed name of necromancer to summoner? reason i want to change that part of the lore is because id like to see tree heroes xD oh oh oh and if we cant get an awesome spell system like that than make sure...
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    WOBN RPG, come on!

    Ok some things I wanted to say,(Alot of things I wanted to say) Demons should be uncontrollable to the master,they just follow around and do they're thing. I guess I'm now fine with the xp only from quests thing but maybe add something where it gives you xp from completing dungeon or killing...
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    WOBN RPG, Need peeps!

    epic bump
  33. B

    Which would you prefer?

    the second idea would be nice
  34. B

    WOBN RPG, come on!

    someone post map here so i can take a look RAWR CORNY PROLOUGE XD
  35. B

    Need Hero Creator and Item Creator!

    Waaaaassup drenfer!!!
  36. B

    WOBN RPG, Need peeps!

    bump
  37. B

    WOBN RPG, come on!

    bump
  38. B

    WOBN RPG, come on!

    quests+the normal way i wouldnt like just quests
  39. B

    WOBN RPG, come on!

    i really think this rpg should have a normal exp system where quests and creeps give u exp
  40. B

    WOBN RPG, Need peeps!

    i believe that info is in the idea factory post look down to his second post
  41. B

    WOBN RPG, Need peeps!

    im going to need it back after u guys r done messing with it
  42. B

    WOBN RPG, come on!

    i did enough terrain so u know what each area is supposed to be and left space around the edges for enterable buildings and dungeons but its far from finished, oh and ive been using jnpg if that matter. Take the map for now and do what u need to do with it
  43. B

    WOBN RPG, Need peeps!

    i did enough terrain so u know what each area is supposed to be but its far from finished, oh and ive been using jnpg if that matter. Take the map for now and do what u need to do with it
  44. B

    WOBN RPG, come on!

    im doing natural terrain we need a city terrainer and dungeon terrainer
  45. B

    Reputation (+1): (Post) For bringing up this idea.

    Reputation (+1): (Post) For bringing up this idea.
  46. B

    Warcraft 4-Suggestion

    I just couldn't resist adding my comments to this long thread which only has about 3 posts relating to selamiboss's first post. Whats the difference from creating another campaign on the same idea and an RPG on the same idea? I don't see how you thought he meant to create a whole new game...
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    *Name in Making* OrPG

    ok i am a good terrainer but i allready have another project started and i really don't know if i can do 2 at once maybe if u started the terrain with general shape of the land and gave a very basic idea of which area is supposed to be it wouldnt be so overwhelming and i could do both???
  48. B

    WOBN RPG, come on!

    The terrain will have enough to define each part by tonight, im going to blend some of the areas together but im not near finished with it
  49. B

    [Cinematic] [Cinematic] The Sheep

    lolz sheep r fun to watch
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