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  1. WC1_Peasant_Gondor_Worker_Model.png

    WC1_Peasant_Gondor_Worker_Model.png

    model from 'Gondor Pack' (older version) by HerrDave. Used as WC1 Human Peasant in my map "First War Memorium", because- well, it looks like the Human Peasant from WarCraft I.
  2. Tigrick

    D&D Rogue

    I really like that pickpocket animation ('spell')
  3. Waran, Nameless Hero (Gothic 1 RTS)

    Waran, Nameless Hero (Gothic 1 RTS)

    Nameless Hero from Gothic 1 fighting off some beasts. Gothic 1 in RTS form ツ
  4. Waran, Molerat, Nameless Hero (Gothic 1 RTS)

    Waran, Molerat, Nameless Hero (Gothic 1 RTS)

    Nameless Hero from Gothic 1 fighting off some beasts. Gothic 1 in RTS form ツ
  5. Old Camp Units Preview

    Old Camp Units Preview

    Gothic 1 RTS mod (SC: BW). Ore Barons will be a 'regular' unit of the Old Camp faction (based on Arto's appearence, as he is the most generic of the Ore Barons). Of course, Gomez will be a seperate hero unit.
  6. New Camp Units Preview

    New Camp Units Preview

    Gothic 1 RTS mod (SC: BW). The appearance of the heavy mercenary will probablly change, as he has a less representative, less common facial variant here. He will probablly become and upgrade of the medium mercenary, with the same face, as medium/heavy mercenaries are very similar in Gothic 1.
  7. Shadowbeast, Scavangers, and Molerats (2)

    Shadowbeast, Scavangers, and Molerats (2)

    Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
  8. Nameless Hero (Chapter 4)

    Nameless Hero (Chapter 4)

    The Nameless Hero from Gothic 1 is available as a hero unit in my Gothic 1 RTS project (SC1 Broodwar Mod). He will be available in different stages. In this screenshot, it's the hero from chapter 4. I figured it's most likely he's a heavy mercenary in chapter 4, as choosing Old Camp leads there too.
  9. Shadowbeast, Scavangers, and Molerats

    Shadowbeast, Scavangers, and Molerats

    Some more monsters/animals from Gothic 1, in Starcraft-Mod form ツ Shadowbeast is permanently cloaked (can only be seen from close distance, like Company Of Heroes snipers). I made it so because in G1 shadowbeasts often surprised me or I unsuspectingly ran into them, and they're sneaky and nocturnal.
  10. Tigrick

    Map search by author not working for renamed user(s)

    Go ahead, as long as I end up with my new name (Tigrick) in the long run. I can handle being renamed back to my old name for a few days or even weeks.
  11. Minecrawler Hunt Old Mine Templar Swamp Camp 1

    Minecrawler Hunt Old Mine Templar Swamp Camp 1

    From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
  12. Minecrawler Hunt Old Mine Templar Swamp Camp 2

    Minecrawler Hunt Old Mine Templar Swamp Camp 2

    From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
  13. Swamp Camp Units

    Swamp Camp Units

    Units of the Sect Camp from Gothic 1, in RTS form (StarCraft: Broodwar Mod).
  14. Gorn and the bandits 1 (Gothic 1 RTS)

    Gorn and the bandits 1 (Gothic 1 RTS)

    There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
  15. Gorn and the bandits 2 (Gothic 1 RTS)

    Gorn and the bandits 2 (Gothic 1 RTS)

    There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
  16. Wolf, Scavenger, and Bloodfly

    Wolf, Scavenger, and Bloodfly

    Animals and Monsters from Gothic 1, as seen in my SC:BW mod that turns Gothic into a real time strategy game.
  17. Orcdog, Wolf, and Bloodfly

    Orcdog, Wolf, and Bloodfly

    Animals from Gothic 1, as seen in my Gothic 1 RTS project. Near the orc-controlled area in Gothic 1, there is packs of Orcdogs that contain some normal wolves as well.
  18. Tigrick

    I would update it more, but I am currently working on making a Gothic 1 RTS (StarCraft 1 mod)...

    I would update it more, but I am currently working on making a Gothic 1 RTS (StarCraft 1 mod): Images I have more maps & factions (Ogres, Rogues, ...) almost finished, but never got around to make them ready for release. Thanks for getting back to me. ツ
  19. Molerats & Scavengers (Gothic I RTS)

    Molerats & Scavengers (Gothic I RTS)

    From my Gothic 1 RTS StarCraft 1 Mod. The world of Gothic 1 is defined by its creative yet realistic monsters and animals. This is why their addition to my Gothic 1 RTS project is very important to me.
  20. Old Camp Units I.png

    Old Camp Units I.png

    Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
  21. Old Camp units II.png

    Old Camp units II.png

    Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
  22. Tigrick

    Map search by author not working for renamed user(s)

    When I put my current name "Tigrick" in the Author search bar, it brings up no results. When I search by my old name,"Drogenhoernchen" it shows my maps. In the resulting map list, each map has my old name "Drogenhoernchen" displayed as Author. IMAGE: SEARCH BY NEW NAME IMAGE: SEARCH BY OLD NAME
  23. Search_by_author_Bug2

    Search_by_author_Bug2

    bug of the search by author function on this new version of Hiveworkshop.
  24. Search_by_author_Bug1.png

    Search_by_author_Bug1.png

    bug of the search by author function on this new version of Hiveworkshop.
  25. Tigrick

    Comment by 'Tigrick' in media 'Minecrawler_Hunt_Templer_Old_Mine'

    @deepstrasz Yes, I will make sure to use that music for that level. The whole dark mining atmosphere was indeed captured perfectly in Gothic 1. Must be because the developers were from the german mining area at the Rhine (Ruhrpott).
  26. Gorn & the Bandits

    Gorn & the Bandits

    from my StarCraft:Broodwar Gothic 1 Mod. In Gothic, it is mentioned in some dialogues in the New Camp that the mercenary Gorn would sometimes join the Bandits of the New Camp in raiding Old Camp convoys. I intend to make a campaign mission showing this, with Gorn as a hero unit.
  27. Gorn & the Bandits

    Gorn & the Bandits

    from my StarCraft:Broodwar Gothic 1 Mod. In Gothic, it is mentioned in some dialogues in the New Camp that the mercenary Gorn would sometimes join the Bandits of the New Camp in raiding Old Camp convoys. I intend to make a campaign mission showing this, with Gorn as a hero unit.
  28. Minecrawler_Hunt_Templer_Old_Mine2

    Minecrawler_Hunt_Templer_Old_Mine2

    from Gothic 1 SC:BW mod. There will probablly be a Swamp Camp Campaign Mission in which you hunt Minecrawlers in the Old Mine. Old Camp Guards will probably be 'rescueable' and tag along. Mission will end after finding &slaying the Minecrawler Queen. Nameless Hero (as Shadow) will make an appearance
  29. Minecrawler_Hunt_Templer_Old_Mine

    Minecrawler_Hunt_Templer_Old_Mine

    from Gothic 1 SC:BW mod. There will probablly be a Swamp Camp Campaign Mission in which you hunt Minecrawlers in the Old Mine. Old Camp Guards will probably be 'rescueable' and tag along. Mission will end after finding &slaying the Minecrawler Queen. Nameless Hero (as Shadow) will make an appearance
  30. Tigrick

    Comment by 'Tigrick' in media 'Stonemaul Ogre Hunter'

    Nice. I like the design of the primitive ogre clothing, good concept /idea (same with your other ogres from the pack). You could try making some ogre facial variants, though, if you can. Would make it even better. ツ Here's a good example of a well-made alternative ogre face: OgreOneHeaded
  31. Orcdog, Wolf & Bloodfly

    Orcdog, Wolf & Bloodfly

    Random screenshot from my Gothic 1 RTS project. Shows some ambient monsters from Gothic 1. The Orcdog will probablly also be a trainable unit of the Orc faction, but the other 2 will just be 'neutral hostile' creeps controlled by AI (similar concept as in WAR3 or BfME)
  32. Tigrick

    I changed my name from "Drogenhoernchen" to "Tigrick" in an attempt to normalize it accross...

    I changed my name from "Drogenhoernchen" to "Tigrick" in an attempt to normalize it accross plattforms, and because I never even took Drogen. ツ
  33. Tigrick

    formerly known as Drogenhoernchen ツ

    formerly known as Drogenhoernchen ツ
  34. Tigrick

    Reputation (+4): (Post) thanks mighty one ツ

    Reputation (+4): (Post) thanks mighty one ツ
  35. Idle Units - Swamp Camp (Gothic 1 RTS)

    Idle Units - Swamp Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. Awaken!
  36. Unit Icon Wolf (Gothic 1 RTS)

    Unit Icon Wolf (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. Another one of these damn beasts!
  37. Idle Units - New Camp (Gothic 1 RTS)

    Idle Units - New Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. We will take back our freedom!
  38. Unit Icons - Old Camp (Gothic 1 RTS)

    Unit Icons - Old Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. For Gomez!
  39. Idle Units - Old Camp (Gothic 1 RTS)

    Idle Units - Old Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. For Gomez!
  40. Unit Icons - New Camp (Gothic 1 RTS)

    Unit Icons - New Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. We will take back our freedom!
  41. Unit Icons - Swamp Camp (Gothic 1 RTS)

    Unit Icons - Swamp Camp (Gothic 1 RTS)

    screenshot from my Gothic 1 Real Time Strategy (RTS) project. It's a StarCraft I Broodwar 1.16.1 mod. Awaken!
  42. Portrait Icons (Gothic RTS)

    Portrait Icons (Gothic RTS)

    for StarCraft Broodwar 1.16.1 mod. Replacement of StarCraft#s wireframe icons.
  43. Tigrick

    No red icon upon Curse/Drunken Haze

    When a unit is under the effect of Drunken Haze, its icon in the UI is red. I do not want that. I am using a Drunken-Haze-based ability to make a spell's icon greyed out for a while.
  44. Tigrick

    Reputation (+4): (Post) I am to this day happy that you shared the Laborer model. In my opinion...

    Reputation (+4): (Post) I am to this day happy that you shared the Laborer model. In my opinion, you made the best dwarven models, and they made modding more fun for me (and continue to do so today). ツ
  45. Tigrick

    Comment by 'Tigrick' in media 'Jungle 1'

    Those spire rocks and the dino look nice. Good job, I especially like the bottom left quarter of the scenery. The fog is well-applied to add to the atmosphere of a misty valley.
  46. Tigrick

    Comment by 'Tigrick' in media 'Demonic Corruption and Orc Base Furnaces'

    @deepstrasz now that you say it, it actually looks similar to SC1 Char magma "water"... But consulting my old credits list here tells me it's apparently from the 'The tales of Raviganion' project (TtoR').
  47. Demonic Corruption and Orc Base Furnaces

    Demonic Corruption and Orc Base Furnaces

    Orc and Demon base next to each other. From my map "First War Memorium".
  48. Tigrick

    Comment by 'Tigrick' in media 'ORC_Wall_Base_Furnace_AI'

    @deepstrasz well, it's a wooden box for ballistas, and a magical yellow glowing box for the elven floating caravan thing... I wanted the 3 types of siege units built in-field to have different boxes, so that one can tell what is being built. I think it actually looks quite warcraft-y when the...
  49. Tigrick

    Comment by 'Tigrick' in media 'ORC_Wall_Base_Furnace_AI'

    @deepstrasz hmm, if I were to go for a tent (for exampe sth like this) I'd have to have the worker disappear inside (orc way of building), because if he hammers at the tent from the outside, it would seem silly.
  50. Tigrick

    Comment by 'Tigrick' in media 'ORC_Wall_Base_Furnace_AI'

    @deepstrasz Those boxes will burst open & a catapult will come out, after the worker has hammered at it for a while. This system of 'hidden creation' of siege weapons is in part inspired by the siege weapons in Stronghold 1 being built in tents.
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