Search results

  1. McQvaBlood

    Warcraft 3 Re-Reforged: Exodus of the Horde

    I liked most everything, the new elements you introduced in the various maps were all welcome additions, including the troll camps, the fact that it returned to help or hinder you on chapter 5, based on how many you actually protected, the part with the wolf. Also, the camerawork is really...
  2. McQvaBlood

    Sure.

    Sure.
  3. McQvaBlood

    Day of the Dragon

    I finished most of the campaign and some of the new content. As is my mostly unwelcome habit, here is way too much feedback. Bugs & Issues Some of the missions don't get properly unlocked on the campaign screen. After Mission 4, the next chapter that unlocked for me was Mission 7. I still...
  4. McQvaBlood

    BTNToxicDagger

    I really like the base icon. The on and off versions could use just a little bit of the background that you removed.
  5. McQvaBlood

    Naga Race - Original

    I wonder about the usefulness of such a map. In any case, you should at least make a Dialog screen to pick naga, in order to keep humans in the game.
  6. McQvaBlood

    Revenge of Mal'Ganis (Version 1.1)

    Okay, I've played this campaign in its entirety. Overall, I think it turned out great. Please keep this in mind as you read on, I want to stress that it is a great campaign and what follows are suggestions to make it even better. Wall of text incoming. Chapter One – Northrend [5/5] This...
  7. McQvaBlood

    laser

    Works perfectly for my purposes.
  8. McQvaBlood

    Resurrection of the Scourge

    I have finished this campaign and found it very entertaining. Rated it 5/5.
  9. McQvaBlood

    Malfurion's Quest v1.4b

    Wow, those are some ambitious plans. I will definetly give it a try when the next update rolls around.
  10. McQvaBlood

    Malfurion's Quest v1.4b

    So I completed the Sentinel portion of this campaign and played some of the Highborne. I liked it overall. Terrain and gameplay are - for the most part - great. There are some weaker spots like the Cave of Shadows map, which is just annoying, but still, great work overall. I want to emphasize...
  11. McQvaBlood

    Cryptrobbers

    I remember playing this way back when and I enjoyed playing it again for the nostalgia of it, but it did age rather badly.
  12. McQvaBlood

    I originally took on making the Sentinel campaign only, which I've finished. There is a great...

    I originally took on making the Sentinel campaign only, which I've finished. There is a great 2p Undead campaign by Turnro, it's a little bit different, but fun all the same: https://www.hiveworkshop.com/threads/scourge-campaign-co-op-mode.294539/
  13. McQvaBlood

    No.

    No.
  14. McQvaBlood

    If you are talking about Twilight of the Gods, I'm not the author of that.

    If you are talking about Twilight of the Gods, I'm not the author of that.
  15. McQvaBlood

    Legacy of the Master

    When you enter the Circle of Power, your camera will be shifted to the Windlord. He will create a Tornado in one of the four directions. Hit the Wind Rod in that direction. If he creates a tornado to the north, hit the Pillar to the north - with the Staff in your inventory. Each circle beyond...
  16. McQvaBlood

    Day of the Dragon

    Just played through all of this. Had a blast. I loved the difficulty of the precious few missions where you had to manage bases, they were really great.
  17. McQvaBlood

    Ladik's MPQ Editor

    Still as helpful as ever.
  18. McQvaBlood

    Snow Storm

    You should add a Tavern in the middle of the map with no creeps guarding it. That is an enduring design element of all Blizzard-style maps. Otherwise looks great.
  19. McQvaBlood

    The moderators of the site disagree and deleted your _copy_.

    The moderators of the site disagree and deleted your _copy_.
  20. McQvaBlood

    Scourge Campaign - Co-op Mode

    Well, this worked out great. Thanks, deepstrasz.
  21. McQvaBlood

    Reputation (+4): (Post) I appreciate great work.

    Reputation (+4): (Post) I appreciate great work.
  22. McQvaBlood

    Scourge Campaign - Co-op Mode

    Very well. I have added your campaign to the download page, the update page and made a sticky thread on the forum. Although no promises on this subject, but I will contant a resource moderator to also try to move the acceptance process along so that your campaign doesn't have the nasty pending...
  23. McQvaBlood

    [NEWS] Play the Scourge campaign!

    Turnro and Ljarvisone released An excellent and complete - yay, no waiting for the next map! - pack of the Scourge campaign. While it does deviate from the two seperate bases format of the two-player campaign and is more along the lines of an 'Archon Mode', I have personally tested the entirety...
  24. McQvaBlood

    Subscribe for Notifications

    Scourge Campaign: Legacy of the Damned Complete Pack by Turnro and Ljarvisone An excellent and complete - yay, no waiting for the next map! - pack of the Scourge campaign was submitted by the talented authors, Turnro and Ljarvisone. While it does deviate from the two seperate bases format of...
  25. McQvaBlood

    It's this one. https://www.hiveworkshop.com/threads/scourge-campaign-co-op-mode.294539/ I've...

    It's this one. https://www.hiveworkshop.com/threads/scourge-campaign-co-op-mode.294539/ I've just finished playing it yesterday and it was really great.
  26. McQvaBlood

    Hello! I am glad the problem was quickly was resolved. Thank you for your work.

    Hello! I am glad the problem was quickly was resolved. Thank you for your work.
  27. McQvaBlood

    Indeed, I have returned for I have found an undead expansion campaign that is very well made. I...

    Indeed, I have returned for I have found an undead expansion campaign that is very well made. I approached its author to convince him to submit to the might of the Undead Sco-- I mean, to include his project in the 2p campaign links.
  28. McQvaBlood

    Scourge Campaign - Co-op Mode

    Hello! I'm the author of the Sentinel campaign for the 2 player hosted project. I've just finished playing the entirety of your work. I am most satisfied with the quality of your work. I encountered very few problems, I think your additions are neat - I loved both the sachets and the legendary...
  29. McQvaBlood

    I seriously urge you to delete your Sentinel 07 entry as it is a blantant plagarism of my work.

    I seriously urge you to delete your Sentinel 07 entry as it is a blantant plagarism of my work.
  30. McQvaBlood

    Thanks.

    Thanks.
  31. McQvaBlood

    Nerubian Ziggurat

    I want to report a problem with this resource, when you preplace it on the map, the undead birth animation is attached to it, even though the building is already finished. Can you fix this or give me permission to fix it for my own use? (With full credits going to you, of course.)
  32. McQvaBlood

    Gate (Demon) and Derivatives

    Could you perhaps make a model variation of this using the birth animation of your Fel Orc buildings?
  33. McQvaBlood

    Element Tower Defense Returns!

    It's amazing to see how far this has come. Congratulations, guys!
  34. McQvaBlood

    JesusHipster not taking more requests!

    Hello! I am working on a human themed map and want to add objective circles, like in Starcraft II. Here is what they look like if you haven't played Starcraft II. It's basically a Zerg-themed Circle of Power. I'm currently using the generic circle of power and need a more human one to replace...
  35. McQvaBlood

    Reputation (+1): (Post) Thanks.

    Reputation (+1): (Post) Thanks.
  36. McQvaBlood

    BTNPowerFist

    You are extremely nice to just accept a request like that. I'm astounded by this, even if you decide not to do it in the end. Thanks, repped.
  37. McQvaBlood

    BTNPowerFist

    Yep. I'm creating a hero for an upcoming map. The theme is light/holy. The hero model is Rexxar/Beastmaster. You can check out the skills if you want. (Innate, Passive) When Baltazar enters combat he takes 50% reduced damage for 4 seconds. This ability refreshes 6 seconds after leaving...
  38. McQvaBlood

    BTNPowerFist

    This is extremly good. Make more in this color scheme pretty please.
  39. McQvaBlood

    Hey! I don't know if you're still active or if you take requests, but I'd really like to use...

    Hey! I don't know if you're still active or if you take requests, but I'd really like to use one of your icons for a hero. Sadly, I can't find any more icons to go with it, so if you'd be up to it, I'd really appreciate if you made some more icons along the lines of your BTNHealCannon. If...
  40. McQvaBlood

    [JASS] IssueImmediateOrder

    Ah, that's eloquent. Thanks for the help.
  41. McQvaBlood

    [JASS] IssueImmediateOrder

    I've been trying to put together a spell that has a passive cooldown. Preparation [PASSIVE] If Hero does not attack for 10 / 9 / 8 / 7 / 6 / 5 / 4 seconds, it gains 400% attack speed for 5 attacks. Basically, every time the unit attacks, the cooldown of this skill has to start. For this I gave...
  42. McQvaBlood

    [Trigger] is there a way to remove an event?

    To actually answer the original question, you can't remove event. You can, however, be pro-active about not adding the event mulitple times, which achieves the same effect like this: Create a global variable unit group eg. Incinerate_Group.Change the Actions of the first trigger to this...
  43. McQvaBlood

    Why does this trigger ignore the invulnerable effect sometimes?

    Yes, you can just replace it with an ability add line. I already did this in the map I'm posting for you. I didn't feel like creating any abilities in the object editor, so I'm currently using Animate Dead as the base spell and Evasion as the spell that it gives. You can very quickly change it...
  44. McQvaBlood

    [JASS] Peculiar Bug with Triggered Movement

    Oh my, many thanks to you. I never thought of this as the same problem is present in (1). However, I tested (1) with 45 as an angle. Turns out 45 radians are about 58 degrees. I didn't notice that (1) was slightly off and just assumed the problem has to be with (2). Another thank you for the...
  45. McQvaBlood

    Why does this trigger ignore the invulnerable effect sometimes?

    I have provided the simplest solution I could think of. It will completely replace these, by the way, non-MUI and terribly scripted triggers. I have also added detailed description of what each of these three triggers do so you can understand what you're doing, instead of adopting random...
  46. McQvaBlood

    [JASS] Peculiar Bug with Triggered Movement

    You're right, of course, about the RecycledTimer system. I will fix that. However, the lack of such condition on (2) is intended. You may notice that the timer only keeps restarting so long as the projectly unit is still alive. The intention here is that another trigger will kill the projectly...
  47. McQvaBlood

    [Trigger] Hiding Units during channeling abilities

    Add a global named Heavens_Wrath_Unit and replace your trigger with these two: Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Heaven's Wrath Actions Set Heavens_Wrath_Unit = (Triggering unit) Unit - Hide...
  48. McQvaBlood

    [JASS] Peculiar Bug with Triggered Movement

    READ FIRST: These triggers use vanilla JASS. If that is unacceptable for you, please do not bother to post. I have my reasons for not wanting to switch to any other version of JASS and I will simply ignore any post along the lines of "You should switch to [whatever your favourite version of JASS...
  49. McQvaBlood

    Azothan Plays the Human Campaign Co-op

    I still haven't given up on continuing the Frozen Throne maps. It's just that while in university, it's not a monotonous, repetitive work you really want to do in your free time. (Since that is pretty much what you do all day in university too.) I hope to get back into it during the summer and...
  50. McQvaBlood

    Azothan Plays the Human Campaign Co-op

    Believe me when I say that there's a very good reason for that. There's like zero room for creativity in modding someone else's work. This is especially true because everyone wants Blizzard's work only slightly modified. Even if the map turns out great and everyone loves it, you know all too...
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