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  1. [K40$]-Spectre

    [Altered Melee] Wcr3 TFT Expansion mod

    You raise some good points. The Marauder is a hero that was even stronger before but I guess I did not nerve it enough. :cute: "Now it can get even more op when you know that you can use elvish upgrades on human archers thus boosting further their range and damage to even higher silliness if...
  2. [K40$]-Spectre

    Reputation (+4): (Post) thanks for the feedback

    Reputation (+4): (Post) thanks for the feedback
  3. [K40$]-Spectre

    [Altered Melee] Wcr3 TFT Expansion mod

    , thanks man, I will look into it. The undead have lots of extra ways now to overrun enemies with skeletons, zombies and blobs etc. Flesh Golems while expensive can quickly turn battlefields in your favor if they can kill enemies to turn them into zombies. One of the new heroes also helps with...
  4. [K40$]-Spectre

    [Altered Melee] Wcr3 TFT Expansion mod

    Damn time flies, I was a bit busy with work but now I should have some spare time again. , yeah I get that but my aim with this mod was more making something fun and not to serious. I personally don't really care about wcr3 lore for non-campaigns as long as flavor wise the units suit the races...
  5. [K40$]-Spectre

    [Altered Melee] Wcr3 TFT Expansion mod

    , thanks I feel the same ^.^ . I am currently making some progress for a Tribal creep race (alliance of Centaurs, Boars and Ogres etc). This creep race will be focused on speed, trapping and buffing units (so far). I will be trying to add AI support too. Update: working on researches and...
  6. [K40$]-Spectre

    [Altered Melee] Wcr3 TFT Expansion mod

    Info: An expansion mod for Wcr3 TFT, mainly adding units, heroes, items and towers. Nothing that has not be done before but I had fun making and playing it. This mod is relatively easy to export to other maps (it is not protected/optimized and only uses wcr3/TFT assets), so feel free to expand...
  7. [K40$]-Spectre

    [Spell] Black Arrow not working on Meat Wagons?

    , tnx that is a good idea
  8. [K40$]-Spectre

    [Spell] Black Arrow not working on Meat Wagons?

    Ah okay, thanks guys. I will try other spells than, perhaps parasite or such works or a trigger.
  9. [K40$]-Spectre

    [Spell] Black Arrow not working on Meat Wagons?

    , sorry I should have written it more clear, I meant that the Meat Wagon uses Black Arrow on other enemies. It does not work for some reason.
  10. [K40$]-Spectre

    [Spell] Black Arrow not working on Meat Wagons?

    Anyone know how to make a Black Arrow like ability work when used by Meat Wagons? It does not seem to work for me even if I use the default ability. The Black Arrow projectile shows but not the minion (/on kill) nor the buff/debuff. (duration is long enough)
  11. [K40$]-Spectre

    Reputation (+2): (Post) Thanks for taking a look at the triggers.

    Reputation (+2): (Post) Thanks for taking a look at the triggers.
  12. [K40$]-Spectre

    [Trigger] Bad trigger?

    Thanks all for replying. I replaced the code tags with trigger. Tnx Cespie for scanning the code. I just noticed that the game crashed when I train a custom unit from the sacrificial pit so I am guessing the crashes earlier are related to the AI Undead cpu's trying to train that unit. I...
  13. [K40$]-Spectre

    [Trigger] Bad trigger?

    Howdy, I wanted to create a simple expansion mod for warcraft 3 maps but after x amount of time (usually after 15 or 30 minutes or such) the game crashes and I get a memory error. I think it has to do something with my triggers that mostly involve giving AI orders when they have enough resources...
  14. [K40$]-Spectre

    Thanks I will try that.

    Thanks I will try that.
  15. [K40$]-Spectre

    [Defense / Survival] Survival SP & MP Starcraft Hybrids

    Thanks LordDz for testing. And good points I will add them to the map. , maybe it helps if I add a trigger that orders 1 worker to mine vespene and the other 3 to mine minerals when the map starts? And/or I could add an extra tip (/message).
  16. [K40$]-Spectre

    Reputation (+1): (Post) handy feedback :-)

    Reputation (+1): (Post) handy feedback :-)
  17. [K40$]-Spectre

    [Defense / Survival] Survival SP & MP Starcraft Hybrids

    * reduced lag when playing with AI. * improved terrain without blocking buildings * elite units regen faster and start with more armor, making them easier to keep alive. * stronger enemy waves spawn a bit less often.
  18. Survival v1.1 pic 1

    Survival v1.1 pic 1

  19. Survival v1.1 pic 2

    Survival v1.1 pic 2

  20. [K40$]-Spectre

    Hi I managed to get the object and import data etc. load right as a mod, now only triggers. The...

    Hi I managed to get the object and import data etc. load right as a mod, now only triggers. The problem is when I open the war3patch.mpq (or any other mpq, except for maps which load correctly) the names and structure is messed up. Everything just called Filexxx (e.g. File000000.mdx). So I can't...
  21. [K40$]-Spectre

    SH v1.4 The Hunters

    , under combat there is a line that says melee or something like that. You can change that to ranged, artillery etc. After that you will need to change the range and missile speed. And give it a projectile (this is not needed but it looks weird without one ofcourse). Possible you may want to add...
  22. [K40$]-Spectre

    [Defense / Survival] Survival SP & MP Starcraft Hybrids

    , tnx. I saw this map has some lag when playing with AI allies, I think I can fix that. And the starting elite units could be a bit tougher I think. If you have any feedback I will try to add that to the update. :ogre_hurrhurr:
  23. [K40$]-Spectre

    SH v1.4 The Hunters

    , play it? I think there is a bit of a misunderstanding here; I am not asking you to do something, I was merely pointing out you how you could achieve the thing you wanted :wink: (/you asked if I could change some units, I have shown you how to change them). Though feel free to share your...
  24. [K40$]-Spectre

    Reputation (+1): (Post) thanks for the reply

    Reputation (+1): (Post) thanks for the reply
  25. [K40$]-Spectre

    wow thanks for the comprehensive reply, I will try it out :-)

    wow thanks for the comprehensive reply, I will try it out :-)
  26. [K40$]-Spectre

    [Defense / Survival] Survival SP & MP Starcraft Hybrids

    No one interested in it? I personally kindy like it (and I never play the majority of my own maps). If you like Starcraft and survival modes atleast give this one a try. Or ofcourse if you like my Starcraft Hybrids version 1.7 skirmish maps.
  27. [K40$]-Spectre

    SH v1.4 The Hunters

    Have you used the World Editor (warcraft 3 editor) before? If you know how the editor works, you can open my map in the World Editor and change about everything you want. Incase your new to the World / Warcraft 3 Editor, you can follow these steps to change the Protolisk: 1) open World...
  28. [K40$]-Spectre

    SH v1.4 The Hunters

    If anyone is interested in playing a survival (/wave defense) variant on my Starcraft Hybrids maps and where you the rts base building as well as being able pick a small elite starting army that you can level up, see this link...
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  33. [K40$]-Spectre

    [Defense / Survival] Survival SP & MP Starcraft Hybrids

    Hi, The races are complete (they are the same as my Starcraft Hybrids mod which has been around for a while) and the map itself is mostly complete, but the attack waves might not be balanced yet and same goes for starting units you can pick. As for the terrain, I am on purpose not going...
  34. SH survival preview

    SH survival preview

  35. [K40$]-Spectre

    [Defense / Survival] Survival SP & MP Starcraft Hybrids

    Starcraft survival SP & MP + AI (Starcraft Hybrids) Starcraft Survival version 1.1 updated * reduced lag when playing with AI. * improved terrain without blocking buildings * elite units regen faster and start with more armor, making them easier to keep alive. * stronger enemy waves...
  36. [K40$]-Spectre

    SH v1.4 The Hunters

    , thanks! Well I won't be removing/overhauling units, but you can always add or change the units, abilities, upgrades, triggers etc. you want (my SH maps are unprotected :wink: ). Especially if you play singleplayer only, you don't have to mind the max filesize limit of 8mb for battlenet, which...
  37. [K40$]-Spectre

    Thanks for replying, much appreciated! I have been toying with the 2 tools you linked me, 1...

    Thanks for replying, much appreciated! I have been toying with the 2 tools you linked me, 1 thing I have trouble with though is that when I run my created exe and load a map, it loads the same map (/my custom starcraft hybrids map) everytime instead of the selected map in the warcraft 3 menu. I...
  38. [K40$]-Spectre

    Hi there, Daffa the Mage said you know about a mpq compiler so altered melee could be made to...

    Hi there, Daffa the Mage said you know about a mpq compiler so altered melee could be made to work for all melee maps. Could you help me a bit or give me a link or such? It's for my wcr3 tft Starcraft mod (Starcraft Hybrids). Thank you in advance.
  39. [K40$]-Spectre

    [Altered Melee] Starcraft Hybrids v1.7 map pack

    , that's a great idea! I will ask him/her about it.
  40. [K40$]-Spectre

    [Altered Melee] Starcraft Hybrids v1.7 map pack

    , thanks! As for if pylon bug, I think yes that it is fixed, cause I use different victory/defeat conditions from someone that altered the melee (default) ones compared to the buggy triggers I used in version 1.4 and lower. So far for me it works, but if someone does encounter a problem/bug with...
  41. [K40$]-Spectre

    SH v1.4 The Hunters

    , tnx :-) , don't forget to download the newest version in this link http://www.moddb.com/mods/starcraft-hybrids if you haven't done already
  42. [K40$]-Spectre

    [Altered Melee] Starcraft Hybrids v1.7 map pack

    , more like a starcraft spin-off. In starcraft we sometimes the races work together (like Terran+Protoss to kill the overmind) and we see the infested terran (I think even infested protoss at some points), which I think was interesting and wondered what if the races would share technology (=...
  43. [K40$]-Spectre

    [Altered Melee] Starcraft Hybrids v1.7 map pack

    I wanted to upload this as a pack ('Packs') but that doesn't seem to allow zips/rars so I will just post it here (external link, cause of 50 mb zip limit on this site): Starcraft Hybrids - map pack (7 maps) version 1.7 :vw_wtf: What is updated in 1.7: better insane AI, less lag...
  44. [K40$]-Spectre

    SH v1.4 The Hunters

    , I have some good news on this, I have managed to reduce the lag to playable levels. The cause were some heavy transport and bunker garrison AI triggers that leaked in a rather obscure way. I just tried a game with 9 (new v1.7) Insane AI, played for about a small hour and it went fairly well...
  45. [K40$]-Spectre

    heavy trigger?

    Thanks Pinzu and Dr Super Good for your help!
  46. [K40$]-Spectre

    heavy trigger?

    Oh that makes sense. Thanks. I have one final question than I promise to shut up and give +rep :grin: : If I want to send picked player instead of e.g. player(1) how to do that? I tried through player variable and string variable but both give an expected name error: Set tempPlayer =...
  47. [K40$]-Spectre

    heavy trigger?

    Your farm example works. But I am now having trouble getting it to work with custom units (in this case the unit is based on the human gyrocopter / flying machine): Custom script: set udg_tempCount = FixCountLivingPlayerUnitsOfTypeId ('h001:hgyr', Player(1)) Thanks for your patience by...
  48. [K40$]-Spectre

    heavy trigger?

    Hi, get 2 errors, 1 is 'invalid number of arguments' and an 'expected endif'. I have copied Dr Super Good fixed function to the header; //=========================================================================== // Fixes leak for pick every unit condition function...
  49. [K40$]-Spectre

    heavy trigger?

    Hi ty for the fast reactions, I actually have unit indexer trigger (right below, not selfmade though), is that enough for counting units entering/exiting the map? Could I use that to delete the leak? Unit Indexer Events Map initialization Conditions Actions...
  50. [K40$]-Spectre

    leak question

    okay thanks all
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