LMAOOOO I'm so stupid, I couldn't figure out how this possibly was wrong
Hero - Modify Strength of (Triggering unit): Set to (Load 1 of (Key (Triggering unit).) from Stat_Hashtable.).
Unit - A unit enters (Playable map area)
My units were preplaced and not entering and I...
I'm sorry for the late reply, but thank you so much, I really appreciate the help, and having an example to dissect really helped me with trying to understand Hashtables, I can't thank you enough.
I just haven't had a lot of free time lately, but I feel like I'm making some progress and am...
So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?)
Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system?
Game - UnitIndexEvent becomes Equal to 1.00...
From what I’ve read there’s multiple ways to go about setting up an MUI spell or “system”, using an array, using hash tables, I’m just curious are any of these considered the optimal method?
Are there draw backs to any?
I'm just curious if I was doing this half out of a love for world editor and half to have a prototype to pitch or show off for a kickstarter or something of the like, isn't this sort of rendered pointless considering from what I understand Blizzard owns maps created in World Editor nowadays?
Sorry for the late reply, but thank you so so so so much! It seems like this opens the door for a lot of versatility! And it was explained beautifully and helped me digest the information a bit easier, and gave me a hands on example to learn from!
Also, it helped me find that my dummy unit must...
Player - Player 1 (Red) types a chat message containing test as An exact match
Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero))
Unit Group - Pick every unit...
What's the smartest way to go about that though?
I could have a Dummy unit/trigger apply a buff to the Casting Unit for like a single second while casting War Stomp and use?
Game - DamageModifierEvent becomes Equal to 1.00
(DamageEventSource has buff...
So in the reforged editor the Stag Critter has attack animations, and if I set him up to attack while computer controlled he’ll do his animation once, then just sort of t-poses and continues attacking but the animations are bugged I guess?
Is this just a bug with reforged?
There should be a...
Helllooo, I am just having issues with the last real thing I'll hopefully have to pester you guys for but I would appreciate more than I can put into words assistance with setting this inventory system - MUI Multiboard Inventory/Equipment System v.6.0
Which has been modified thanks to you...
So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue.
Scale Firebolt test
Unit - A unit Begins casting an ability...
So if I'm not using a buff I can still do this with no problems?
Bruhhhhh that's FUCKING RAD.
But wait, wouldn't this permanently change the spell? What if 2 players with different attributes we're to cast the spell at the same time? o_O
I’m just curious because I’m actually doing something similar have you found a way to set the scaling of damage for spells to work in separate instances?
I’d like war stomps damage to scale off STR, and have more magical skills scale off INT, and some off DEX.
EDIT: Oh it looks like you’re...
That's fair :razz: Sorry haha.
I’ll be honest. I was being purposely obscure in the hopes of learning this myself to have my first real resource to present to hive, but the fact of the matter is as of right now I’m simply not knowledgeable enough to execute this myself, and I think if it was...
As always, you guys at hive are my heros.
+Rep for quick, solid responses.
could you possibly throw me an example map or just walk me through how to actually implement and test that, the most I've done in my JASS studies so far is make my "hello world" :'(
Are these just custom...
Would it be possible to be more specific in how I want to manipulate terrain than with just regions?
I'm really just concerned with changing out tiles, I imagine through JASS this is possible?
Idk if I'm asking my question specifically enough, say for instance I want the grass...
Can someone help me o.O
I was upgrading from 3.8
Deleted and copied the folder over
and this trigger doesn't seem to work anymore o.O
Scale Firebolt test
Game - DamageEvent becomes Equal to 1.00
IsDamageSpell Equal to True
I'm not sure how exactly to go about changing the textures or whatever these are in a template I'm using, if anyone knows offhand I'd really appreciate the help, I don't even know how to go about searching for what exactly it is I'm trying to change :(
Plus I just have a really bad cold and am...
I tried myself and I somehow just ended up changing the model to the other tree as well?
This tree is breathtaking and I think everyone on Hive could benefit from this as well!
Not sure if you need and MDL or MDX so here's both lol!
Hey I have stupid question but could you pretty please help me figure out how to decipher a part of your Codeless Save/Load Trigger
(SavePlayerHero[((Player number of (Triggering player)) - 1)] is A Hero) Equal to True
How do I point that to my Hero :o
I can't seem to figure that part out :(