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  1. blanabasjim

    Armor Penetration / Stimulus

  2. blanabasjim

    Ephemeral Cut

  3. blanabasjim

    Set a variable, to another variable based off a Unit Indexer's given variable?

    LMAOOOO I'm so stupid, I couldn't figure out how this possibly was wrong Hero - Modify Strength of (Triggering unit): Set to (Load 1 of (Key (Triggering unit).) from Stat_Hashtable.). it's because Unit - A unit enters (Playable map area) My units were preplaced and not entering and I...
  4. blanabasjim

    Set a variable, to another variable based off a Unit Indexer's given variable?

    I'm sorry for the late reply, but thank you so much, I really appreciate the help, and having an example to dissect really helped me with trying to understand Hashtables, I can't thank you enough. I just haven't had a lot of free time lately, but I feel like I'm making some progress and am...
  5. blanabasjim

    Set a variable, to another variable based off a Unit Indexer's given variable?

    So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?) Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system? Hero Group Events Game - UnitIndexEvent becomes Equal to 1.00...
  6. blanabasjim

    What are the differences in MUI setups?

    Gotcha gotcha, thank you so much.
  7. blanabasjim

    What are the differences in MUI setups?

    From what I’ve read there’s multiple ways to go about setting up an MUI spell or “system”, using an array, using hash tables, I’m just curious are any of these considered the optimal method? Are there draw backs to any?
  8. blanabasjim

    Say whaaaat?

    Say whaaaat?
  9. blanabasjim

    awh jeez

    awh jeez
  10. blanabasjim

    So blizzard owns my map now?

    I'm just curious if I was doing this half out of a love for world editor and half to have a prototype to pitch or show off for a kickstarter or something of the like, isn't this sort of rendered pointless considering from what I understand Blizzard owns maps created in World Editor nowadays? Do...
  11. blanabasjim

    [Solved] Pretty please help making GUI dummy/buff system MUI?

    Sorry for the late reply, but thank you so so so so much! It seems like this opens the door for a lot of versatility! And it was explained beautifully and helped me digest the information a bit easier, and gave me a hands on example to learn from! Also, it helped me find that my dummy unit must...
  12. blanabasjim

    Comment by 'blanabasjim' in media 'Forest River'

    Yoooooooooooooooo
  13. blanabasjim

    [Solved] Pretty please help making GUI dummy/buff system MUI?

    Trigger Events Player - Player 1 (Red) types a chat message containing test as An exact match Conditions Actions Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero)) Unit Group - Pick every unit...
  14. blanabasjim

    Mal'Ganis the Eternal One

    YOOOOOOOO 5/5 Rep
  15. blanabasjim

    Damage Engine 5.7.1.2

    What's the smartest way to go about that though? I could have a Dummy unit/trigger apply a buff to the Casting Unit for like a single second while casting War Stomp and use? Events Game - DamageModifierEvent becomes Equal to 1.00 Conditions (DamageEventSource has buff...
  16. blanabasjim

    [Solved] PAYING$ Set Witcher's Inventory System to not allow heros to equip items based on attributes/levels

    OH MY GOD THANK YOU SO MUCH!!!:cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry:
  17. blanabasjim

    Damage Engine 5.7.1.2

    This might be a stupid question, but could I change War Stomp to the same damage type of the basic melee attacks damage with this? Or would I have to just use a triggered War Stomp?
  18. blanabasjim

    Stag attack animation plays once then bugs

    A unit is attacked Ugh why didn't I think of that xD Thank you lolol
  19. blanabasjim

    Stag attack animation plays once then bugs

    So in the reforged editor the Stag Critter has attack animations, and if I set him up to attack while computer controlled he’ll do his animation once, then just sort of t-poses and continues attacking but the animations are bugged I guess? Is this just a bug with reforged? There should be a...
  20. blanabasjim

    [Solved] PAYING$ Set Witcher's Inventory System to not allow heros to equip items based on attributes/levels

    But how do I get it to force unequip instead of drop :( ? So you could still carry the item but not equip o.O
  21. blanabasjim

    Reputation (+1): (Bundle) Special Effect god

    Reputation (+1): (Bundle) Special Effect god
  22. blanabasjim

    Soul Armor

    God damn dude.
  23. blanabasjim

    [Solved] PAYING$ Set Witcher's Inventory System to not allow heros to equip items based on attributes/levels

    Helllooo, I am just having issues with the last real thing I'll hopefully have to pester you guys for but I would appreciate more than I can put into words assistance with setting this inventory system - MUI Multiboard Inventory/Equipment System v.6.0 Which has been modified thanks to you...
  24. blanabasjim

    Reputation (+1): (Post) basic attack stuff is awesome

    Reputation (+1): (Post) basic attack stuff is awesome
  25. blanabasjim

    I got 4 rep woot

    I got 4 rep woot
  26. blanabasjim

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  27. blanabasjim

    Damage Engine 5.7.1.2

    So if I'm not using a buff I can still do this with no problems? Bruhhhhh that's FUCKING RAD. +Rep yoooo Edit: But wait, wouldn't this permanently change the spell? What if 2 players with different attributes we're to cast the spell at the same time? o_O
  28. blanabasjim

    Damage Engine 5.7.1.2

    I’m just curious because I’m actually doing something similar have you found a way to set the scaling of damage for spells to work in separate instances? I’d like war stomps damage to scale off STR, and have more magical skills scale off INT, and some off DEX. EDIT: Oh it looks like you’re...
  29. blanabasjim

    [General] Help with more specific Terrain manipulation through JASS/Triggers

    That's fair :razz: Sorry haha. I’ll be honest. I was being purposely obscure in the hopes of learning this myself to have my first real resource to present to hive, but the fact of the matter is as of right now I’m simply not knowledgeable enough to execute this myself, and I think if it was...
  30. blanabasjim

    [General] Help with more specific Terrain manipulation through JASS/Triggers

    As always, you guys at hive are my heros. +Rep for quick, solid responses. Buuuuut, could you possibly throw me an example map or just walk me through how to actually implement and test that, the most I've done in my JASS studies so far is make my "hello world" :'( Are these just custom...
  31. blanabasjim

    [GUI] Conversation System

    Forgive my noobness but is this MUI/Leakless?
  32. blanabasjim

    Dialogue System

    Forgive my noobness but is this MUI/Leakless?
  33. blanabasjim

    Damage Engine 5.7.1.2

    Bribe is the real MVP! :)
  34. blanabasjim

    [General] Help with more specific Terrain manipulation through JASS/Triggers

    Would it be possible to be more specific in how I want to manipulate terrain than with just regions? I'm really just concerned with changing out tiles, I imagine through JASS this is possible? o_O EDIT: Idk if I'm asking my question specifically enough, say for instance I want the grass...
  35. blanabasjim

    Damage Engine 5.7.1.2

    Can someone help me o.O I was upgrading from 3.8 Deleted and copied the folder over and this trigger doesn't seem to work anymore o.O Scale Firebolt test Events Game - DamageEvent becomes Equal to 1.00 Conditions IsDamageSpell Equal to True Actions Set...
  36. blanabasjim

    Need help changing a few things in a template please!

    Thank you sir! I just didn’t know what to really search for so that really helps!
  37. blanabasjim

    Need help changing a few things in a template please!

    The food & lumber symbols, the way the attributes are renamed and one says "monster attributes" the missing textures, and the text in the top right :O
  38. blanabasjim

    Need help changing a few things in a template please!

    I'm not sure how exactly to go about changing the textures or whatever these are in a template I'm using, if anyone knows offhand I'd really appreciate the help, I don't even know how to go about searching for what exactly it is I'm trying to change :( Plus I just have a really bad cold and am...
  39. blanabasjim

    Comment by 'blanabasjim' in media 'Eurica-2-Screen27-WoodsStructureB'

    How are you so good at using the SFM doodads I can’t get them properly aligned to save my life o.o
  40. blanabasjim

    Add animations to tree request (please!)

    Bruhhhhh you are my hero. Seriously you are a god among men!!
  41. blanabasjim

    Add animations to tree request (please!)

    This is right out of the pack hopefully this works and I just exported it wrong? o.O
  42. blanabasjim

    Add animations to tree request (please!)

    LOL that might help huh? Sorry I'm still kind of a huge noob. :goblin_boom:
  43. blanabasjim

    Add animations to tree request (please!)

    I tried myself and I somehow just ended up changing the model to the other tree as well? o.O This tree is breathtaking and I think everyone on Hive could benefit from this as well! Not sure if you need and MDL or MDX so here's both lol!
  44. blanabasjim

    Hey I have stupid question but could you pretty please help me figure out how to decipher a part...

    Hey I have stupid question but could you pretty please help me figure out how to decipher a part of your Codeless Save/Load Trigger (SavePlayerHero[((Player number of (Triggering player)) - 1)] is A Hero) Equal to True How do I point that to my Hero :o I can't seem to figure that part out :(
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