Fundamental Principles of Lighting
This is meant to give you an in-depth coverage of some tried out lighting techniques. Believable lighting is the A and O of terrain art, and a determining factor between average joe and extraordinary joseph. When working with lighting, there are a few key...
On an opening note, if you don't know what the hell an alpha tile is, the alpha tile is a tile using alpha compositing to allow transparency. This enables us to "poke holes" in the ground texture. Or, more accurately, make it transparent. With this we can experiment with things like reflections...
Alpha Tile for Dummies
Requirements:Warcraft 3 Editor An alpha tile texture
This tutorial explains what is an alpha tile, how one can create it and how one can use it.
First of all, why do people call it alpha tile?
It is a texture which only uses the...
Alternative Pathing Technique(For Lazy People)
This tutorial will show you a new technique for creating pathing blockers so that you don't have to spam tiny ones all over your map.
The benefit of this technique:
Will greatly reduce doodad counts and for bigger map it will have less...
Hello there, terrainers! This tutorial reveals all points of the good terrain, which includes playable terrain and templates. For good terrain I will recommend you using The Ultimate Terraining Map (UTM).
And for better results and more freedom, use the JassNewGen World Editor.
If you don't...
Advanced Water Effects
* Basic knowledge of the World Editor
* Basic terrraining knowledge
* A moment of your time :) (Around 10-15 min).
How many times you wanted to improve blizzard water with so many great custom water doodads? But honestly how many...
Pitch and Roll are two extremely useful object data fields usable for many object data fields. This tutorial will focus entirely on the usage of doodads and destructibles. They can seem relatively complex when starting out to use them, but actually, they are quite simple. The two...
[Terraining]: Enhancing the skies
A simple interactive guide for average terrainers hoping to reach the next level
- By fladdermasken
Chapter 1: Introduction & Required Tools1.1 Preamble1.2 The Ultimate Terraining Map 3.0
Chapter 2: Main
2.1 Terrain Fog