Search results

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    UI: OriginFrames

    Hey Tasyen, Thanks for the amazing tutorials! Now with reforged online, I found that with BlzHideOriginFrames() you are left with a black bar at the bottom at the width of the 4:3 screen. You can get rid of it with BlzFrameSetVisible(BlzGetFrameByName("ConsoleUIBackdrop",0), false). Maybe you...
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    [Unsolved] Loot and Validators

    In my map i want units to drop items only if they have a specific behavior. In the loot tab of the data editor there is the field CLoot_ValidatorArray. as soon as i put any validator in there (tried different ones for test purposes), no loot appears (without validator i get loot). i think the...
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    [Unsolved] Attack Action Actor launch site ops problem

    thanks for the answer! i didnt even think of looking into the launch effect... but even adjusting that launch offset does not move it up, still the (parabola --> guided) mover uses it to calculate its horizontal speed, which lets the missile slow down at the end. i managed to solve it now: in...
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    [Unsolved] Attack Action Actor launch site ops problem

    does noone have an idea? or is the problem unclear?
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    [Unsolved] Constructing buildings on other buildings

    Hi, go to the units tab, select your main building, and go to the field "Behaviour - Built on" and select your dummy building - thats all. i tested it and had to build my barracks on top of a starport
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    [Unsolved] Attack Action Actor launch site ops problem

    Hi guys, in my TD i have a tower that uses a model that has no attachment point (warcraft doodad model). the problem is that the projectile launches from the ground (z=0) what i want to achieve is that it launches from somewhere above the ground (what i could easily achieve by setting...
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    Trigger not always working.

    to avoid all this complicated stuff with storing the unit type (and also the owner), just create the new unit first then remove the old one like this: Create 1 (Unit type of GoldenShrineUnit) for (Owner of ....... Remove GoldenShrineUnit from the game this way the GoldenShrineUnit / triggering...
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    [Trigger] Question about inventory

    another (maybe more simple solution): remove the item, then recreate it to the slot you want it to be in i didn't find it in gui but there is a native: native UnitAddItemToSlotById takes unit whichUnit, integer itemId, integer itemSlot returns boolean
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    [Unsolved] Data editor questions: Actor problems

    ah, i didn't even know about macros yet. i did what you suggested and played around with it and finally solved the problem. i just removed the whole death macro and everything works as it should. i already tested what happens when other people destroy a tree in the fog of war and it behaves...
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    [Unsolved] Data editor questions: Actor problems

    hmm, ok i tried the TakeSnapshot action but it doesn't change anything here. i created an example map and attached it to this post. i only created a model, a unit and an actor called "tree" to see the problem just kill a tree and go away from it
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    [Unsolved] Data editor questions: Actor problems

    Hey guys, i have some trouble with actors: 1) i have a warcraft III tree (as destructable) and want its "corpse" to stay after it has been killed. to achieve this i made the actor pause its animation with a timer shortly after the death of the tree and set its death time to -1. the problem is...
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    [Unsolved] Weapon Critical Effect - not random?

    ah thanks, so i shouldnt use Strafe type weapons anyways for my towers this thread can be closed now
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    [Unsolved] Weapon Critical Effect - not random?

    ok i tried to recreate the problem: i created a testmap and gave the photon cannon a 50% chance to attack like a stalker and.... it works as it should i did the same in my map and it works as well, so i compared my weapon to the photon cannon one and copied all fields.... still the same problem...
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    [Unsolved] Weapon Critical Effect - not random?

    Hi guys, in my TD i have a tower that has 20% chance to stun its target, shooting a different projectile. so i created 2 missile launch effects, one just deals damage on impact, the other deals damage and applies a behaviour that disables all abilities. for the weapon of my tower i set the...
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    [Unsolved] Data editor questions - Warcraft Assets

    1. ok, i figured the first out myself now. the solution is very similar to TyaArcade's solution for question 2 if someone is interested in the solution: in my unit actor, i changed the PortraitActor, PlacementActorModel, and PlaceholderActorModel to custom actors that have an event to...
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    Detect if unit is amphibious

    i cant find any function that can check this but you could just give your amphibious units a dummy ability and check in the trigger if your unit has that ability
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    Compilingerrors..?

    As far as i can see from your post only the preplaced units,rects,cameras,... bug the problem is if you delete them and place them again you have to fix all triggers that use those
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    Compilingerrors..?

    ah, now i see the problems, your script actually IS broken in english the decimal point is a point, not a comma like in german in your map script, all real numbers are with a comma instead of a point, that breaks it what you can do is remove all the objects you placed in your map that bug and...
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    Sound question

    in the sound editor, double click your sound and then check the box in front of 3D sound
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    Compilingerrors..?

    Did you already try to restart the editor and reload the map? when i sometimes had those weird compiling errors (where no syntax problems are) that helped
  21. V

    Hero Glow Color

    No need to make a spellbook. try using an item ability like life/armor bonus and change its art so it attaches hero glow. attribute bonus could also work as you can decide whether the icon is shown but most item abilities do not show an icon on the command card anyways i dont think your color...
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    [General] About stacking and not stacking...

    i just tested it: so if your frost ability has 50% slow, and the poison ability has 50% slow as well, the unit will be slowed by 50%+50% = 100% note that there is a minimum movement speed set under gameplay constants (default 150) its not about the damage types, its about the buffs the...
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    How to Kill Item

    Pick every unit does not pick items EDIT: items are not part of "units in range matching..."
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    [General] About stacking and not stacking...

    yes but frost is a very special case (the abilities that make the target look blue). to change the slowing effect of frost you have to go to advanced - gameplay constants also i dont think you can use different buffs for frost abilities to make the slowing effect stack
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    How to Kill Item

    you can do Pick every item in region if you want it to be in range of a specific point you can do: set center_point = whatever set my_rect = Convert point with size to region pick every item in region: if distance between position of item and center_point <= size then remove item if...
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    [General] About stacking and not stacking...

    for Slow Poison, yes. most other abilities (for example auras) dont have a field like that, so then you have to create different buffs (if 2 units have an ability thats based on the same) or even trigger it
  27. V

    [General] About stacking and not stacking...

    i dont know how this field is called in english, but when you press Ctrl+D in the data editor it is called DataD1 for Slow Poison
  28. V

    [General] Not choosing specific player

    no, GetLocalPlayer() does not work the trigger would only run on the computer of the player that selects the unit so the game will immediately desync the first time the trigger runs GetLocalPlayer() can be only used for local functions like text messages, that do not affect the game itself so...
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    [General] Not choosing specific player

    also, you can create those events with a loop in an initialisation trigger: just do a For Each integer variable my_int loop with the action: Trigger - Add the event: Player(my_int) selects a unit you could also use integer A but this is faster i always used this when i had multiple...
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    Leak Fixer(Help Wanted)

    for your answer on my profile: if you use "Play Sound" or "Play sound at Point" etc there is no need to destroy the sound as these functions do not create a new handle just set it once and use it again and again
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    [General] About stacking and not stacking...

    usually, abilities with the same buff do not stack so for example, the trueshot aura uses the same buff on all levels and also the item that gives trueshot aura uses it to make different abilities stack you have to copy the buff and give different copies of it to different abilities with...
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    Leak Fixer(Help Wanted)

    dude your post is horrible to read.... For UnitGroup leaks do the following: Set TempGroup = Units in region.../Units owned by player.../... Pick every unit in TempGroup and do actions actions... custom script: Call DestroyGroup(udg_TempGroup) For PlayerGroups (ive seen there are...
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    Need help with custom ability

    i found the problem: you have to disable the release trigger on map init if u add a debugging message in every trigger to see when they run you will notice that the cast and release trigger always fire together, so the spell ends immediately also you need a delay after casting before you...
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    Reputation (+1): (Post) very helpful

    Reputation (+1): (Post) very helpful
  35. V

    [Unsolved] Data editor questions - Warcraft Assets

    Great! Thanks, this works well. XML is totally fine. Anyone got ideas for the others? especially the first one is important
  36. V

    [Unsolved] Data editor questions - Warcraft Assets

    Hi everyone, im currently trying to make a tower defense map using the warcraft assets and still have some problems with the data editor: 1. there is a model called "towerDefenseTower", which consists of 5 towers and their upgraded versions. To get those i use an actor event: - ActorCreation...
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    WoW's Havoc Spell in WC3

    This should be what you want i made it full GUI so that you can modify it easily but it became bigger than i thought because of many special things that can happen if you have questions or need some changes please let me know
  38. V

    Can i request a spell?

    is this what you want? tell me if you want me to change something the grenade ability is carrion swarm
  39. V

    Request a spell: Wind Gust

    ok i tested it now and it seems the orb effect will always turn on attack 2 so you dont see the attack in the UI maybe a better idea: let a dummy cast sheep ability on the hero and give the sheep the same model/movespeed as the hero, make it last 3 seconds
  40. V

    Need Coders for Amazing ORPG

    hi, i could help you with any of the things you mentioned but i dont understand what you mean by loot table system or potion system
  41. V

    Request a spell: Wind Gust

    to make the hero unable to attack try the following: 1. disable both attack 1 and 2 in object editor 2. give the hero an orb ability that activates attack 1 3. remove that ability when the hero casts the spell and add it again afterwards i didn't test this but i think it should work do you have...
  42. V

    Can i request a spell?

    hi, i could help you with that should the grenade explode when hitting terrain? should the spell be MUI/MPI?
  43. V

    BTNFrostEdge (Warcraft 3 Icon)

  44. V

    BTNFrostEdge (Icon)

    This icon is meant to fit the model 'Frost Edge' by Land-Sengklek. My brother draw it for me for an rpg and we thought it could be useful for other people too. Model: http://www.hiveworkshop.com/forums/models-530/frost-edge-231214/ i do have the permission of Land-Sengklek to upload this...
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    Submerging and attack orders

    yes i used neutral hostile units
  46. V

    Submerging and attack orders

    what do you mean by the dont follow attack orders? dont they "attack-move" to tempp1 now? when i triggered it i used "wait 1 second" as u did in your initial post between unsubmerging and attacking for the other thing: // set the value "canFlee" in the object editor for your unit to false //...
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    [Trigger] Hero Auto-Select

    what about the following action (GUI): Game - Enable/Disable selection then select your hero via trigger
  48. V

    Submerging and attack orders

    ive just tested what u tried and had the same problem - the myrmidons wont unsubmerge the problem was that the submerge ability requires an upgrade. delete that requirement and it works. however, if u make them neutral hostile they unsubmerge at the start of the game so you should pause them at...
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    DemonCircle-TD Ultra 1.00 beta03

    Hi :D a friend of mine googled my wc3 name just for fun and found this xD you are right that i am inactive and i accept your change because you changed not much xD there are versions of this map with added unbalanced towers and without credits but this one is okay im glad to see that you like...
  50. V

    Dread v2.61c

    its already optimized and 1 MB smaller so that you can host it... and there are no unusable files and i dont want to delete the nice models...
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