I was doing a bit of Sc2 mapping when it first came out, but the map I was working on really needed a feature, that the editor just didn't have, and after that... I was like half way through my first year of university, doing programming, and now I'm moving into trying to make something with...
Hey! A really late response, since I so rarely look at my Hive Workshop account any more, but yes, I do.
In fact there is an old Skype conversation hanging around with seven of those who were in MapCraft.
I actually find this to be one of the most fun maps I have played.
I've played it numerous times with friends of mine, too bad many people don't stay too long, especially if you play a map which is harder to maneuver in.
You should make it a .pdf in the future instead of .rtf
It is called Creative Writing in Game Design. However there seems to be a lot about how to write, and what to write, which ultimate will be largely irrelevant in a game, except for dialog (Unless of course this is a text based game)...
Congratulations, De.facto, and to Softmints too, I loved Leraux the feel of the game, especially the beginning sequence, though I was a little let down when there wasn't more of the same feeling. Still it was a spectacular map.
I got slightly better than I actually expected, but I feel...
Quote: This is a quote from PatchOne, the project leader, on the Sc2mapster recruitment thread.
We, the Stargate Galaxies Team, knows we didn't posted any updates since this thread exists, and we are very sorry for that.
We had some very slow progress, the project was...
Basically you open up the War3Local.mpq (This is the one you will be replacing). Then you put all your files in there, make it back into an mpq, and replace your War3local.mpq (Remember to back up)
Then whatever folders you put the files in, in the mpq, that will be the path to access it in the...
Just in case it wasn't clear Deep_Blade, Patch is the project leader, I am a writer.
Also we are primarily hosted on Sc2mapster, if you have an account there we will add you to the project, if not, it would be best if you created an account.
There we have a private forum for the development of...
The initial plan was to do in multiplayer, however unfortunately we can no longer do that for three reasons;
1) Third/First Person lags a lot online,
2) Blizzard is screening maps for copyright infringement, we won't even be able to distribute it via B.net
3) Most important, map changing...
I am making a map, and for it I need some specific doodads, basically I need to convert some of the Xel'naga Ship doodads to be used for Protoss tech.
I tried two ways to do this.
The first was the obvious editing the textures, but unfortunately that appears to do...
Hmm maybe it could be slightly smaller. When you look at the height of the guys though, taking away the wheels of the train, it looks just about tall enough for them to stand in I think.
Not the most important thing though :) If I update I'll look at adjusting the train size though. :)
Thanks SafeFail :),
I added the information though I put a Needs Confirmation tag for the last two, just cause we aren't 100% on their relation.
Once I get GE again, I will expand the tutorial to include other fields that I have missed.