alright, here's my final entry :)
A once beautiful stop in the middle of the forest, the town of Yukiville quickly turned into a barren desert after the nuclear war. After many years of radiation the only thing that grows are tough vines and evil weeds. Life has been fully...
I'm not 1000% sure this is the right forum but I'm about 999% sure.
Anyway, guys why is this happening?
see those bricks ignoring the fog? how can i fix it? I tried changing the doodad and tweaking the obj. editor options but it is definitely the model.
So I made some models (some really low poly models) for the game I'm developing with friends.
The thing is, they are so low poly and they are missing a lot here in the hive, but I've never got into the exporting of mdx or using ingame textures... I'm just plain bad about it, so I...
if all units have the same regen, it best option is to make an aura based on unholy aura with the same regen as they ahve, but negative. Otherwise you can do something like this:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Yes, and you can run the command every time a unit dies, to avoid making a periodic event. Something like this:
Unit - Peasant Dies
Unit - Footman Dies
Unit - Peon Dies
Unit - Grunt Dies
If (All Conditions are...
You have other options aswell. For example in my map I have a market, which has an ability based on "Item Temporary Speed Bonus" and three other similar abilities, which sells lumber for gold.
It's very important that you do not use the same base skill for the same unit, or it will share...
You have to show a screenshot of what you have done. Your problem is because you are doing something wrong. For us to see what have you done wrong, we need a screenshot. Regarding triggers might also help, for instance maybe you made a trigger to research certain technology hence why the game...
ackkk, but it's a melee/strategy map, there are so many units
alright i managed to do something about it, i'm sharing it in case someone else needs it :)
thanks for the help guys!
Plague spread and damage
Time - Every 3.00 seconds of game time...
How do I achieve this? I want to make that units get an ability whenever they are close to another unit with that ability. Kind of a plague system.
But i'm struggling with the event.
Unit - A unit comes within 256.00 of No unit
Only options are "No unit" or a variable... what??? where is...
im sorry to revive an old thread, but instead of making a new one, i'd rather revive this one.
I'm having the exact same trouble but this does not fix the problem.
when you set the max index -1 it CAN still randomly pick an already picked number. I mean: If you have a range of numbers 1-5, and...
The map is a roleplaying-strategy game with a huge focus on the roleplaying and aesthetics. Your goal is to achieve religious, technological, political and war domination. You start off with a spirit who will mark the runes of fate, which is where your empire shall start. People will quickly...
I tried 4 different icons on divine upgrade, divine no upgrade and hero upgrade and no upgrade. it only showed 2 icons, 1 for each, the other 2 were absolutely missing.
you are heaving through the same; only difference is that your "used" icon is the upgrade one, if you replace it with the no...
Hello there hive. So I was happy mapping until I tried to revamp the defense system of the game. Has anyone ever noticed that divine and hero armors are bugged? It doesn't matter if you pick a "no upgrade" or an "upgrade" version of the icon, even tho you can choose them by separate, the game...
Great tutorial! thanks for enlightening me. So if i understood correctly, i just fixed it; right?
Rune to Prehistory
Unit - A unit Finishes an upgrade
(Unit-type of (Triggering unit)) Equal to Meeting Stone
Set location = (Position...
Hello everyone, I was editting my map and I saw a note I left myself some time ago, but I cannot remember why. Probably should pay attention and ask; why is this leaking? in case I was right haha
Rune to Stone
Unit - A unit Finishes an upgrade
Wow quill, that's a pretty good and extended idea, I love it!
If it were for you, and being a little fantasious and saying 2000 BC is prehistory and 1500 BC is bronze age; where would you set the rest? in what exact year would you trigger the "age change" (you don't actually change the age set...
Hello everyone, I'm working on a project where you start off at prehistory (although i've put the year 2000 BC as "prehistory" because else you would've be stuck half the game in prehistory and get boring) and you keep advancing up to the golden age, 1700 AC or so.
The thing is, you can...
well but look if it isn't this what i wanted to read when I asked how things were going :D
that's soo good to know, and to see many names that I remember very well.
and yes, i have a few projects in mind! first to continue PotS and also an RPG.. but it needs to be another level of RPG.. so...