New version released has a bunch of changes related to the gameplay, new UI for heroes selection and some new features.
full changelog here:
The main post info and the screenshots are outdated so i will update...
Thanks i really appreciate the feedback, i'm working on the map from time to time.
About the extra game modes, i'm not focusing on it at the moment and i have new modes in mind to the next version also i will remove the obelisk defend mode or modified i'm not sure.
I recently uploaded a new...
I used to host the map in pre reforged patches and i played games 3vs3 5vs5, but now with reforged the player base has reduced a lot and the crossed realms has been removed, so the chance for the map to being hosted is minimal, also the AoS maps aren't really popular on the community, that is...
The problem is the game version, this map can be played on 1.29 but the abilities that have dynamic tooltips are broken because blizzard changed the way that the function to change the tooltip works.
So, the tooltips are supposed to work well in 1.30+ patch.
You can download 1.31 from the hive...
The first bug fixed.
The second bug is because i use some function to pause the units with the latest patch, but in this open source version i'm not using that so you can use all heroes at the end.
Ok, the spell is correctly denied but the hero is still channeling the ability, so its an easy...
Hi, this is the last version of the map i really enjoyed developing it, but now i need to face up another things on my life.
I will make some patches for bugs or balance if is required but there will be no new things.
The map is unprotected, you can see how some abilities or the AI are coded...
Hi i'm working on a Hero Arena/AoS/Domination map for a year (since released) so i want to end my project with 30 heroes. (i have currently 29) so i wanna see the comunnity suggestions to end the project.
The map is this Golden Lands v2.8 AI [SD Only]
So i need a Intelligence hero, the race...
Oh sorry but i'm using the latest version of warcraft editor (1.32) to save it, so that is why you can't play in older versions.
And the SD Only is because i forced the map to run with the Classic graphics in Reforged (until the official editor get some updates for coding).
New Version 2.4
- New hero Gryphon Rider (Human - Agility)
- Balance changes.
- A lot of changes to items and heroes.
- Multiple teleports to the same Tower, Gold Mine has better clustering.
- Masteries and Enchantments changed costs.
- Refine abilities gives Magic Immunity to Guards.
New Version, 2.3
Drastic modifications to the game play, the boss has been removed, he was influencing the game too much, now the game is strictly PvP.
- Changed the Boss by a Commander placed in each Base, this unit can cast a special abilities that affects heroes or building globally, and has...
Ehmm, all is covered by merchants, so if you want a specific product its easy to get and by the 3600mt above sea level its a bit difficult to practice some sport also it's too hot during day and it's too cold during night :D
Nice map, just the kind of map that i like so much.
My opinion/suggestion :
+ Nice positioning of the control points, this respect the classic trilane and gives the players a comfortable experience.
+ Good quantity of heroes, all of them with custom spells.
+ Good organization of items, the item...
I have a guide writed but is outdated and incomplete so, i may update it, since I think the game will not vary much from what I have so far.
Info about those mechanics:
- Block: Chance to block 50% of the attack damage received, when it procs, recovers 4% of max Hp (mostly for strength heroes)
- I will think about a mode that involve only killing.
- Ok i will increase the model size.
I'm working on a some sort of (zombie/undead/tank) hero, and i have a lot of ideas so with some time i will add them to the map.
You can join the discord server if you want, there are several Hero Arena...
Thanks for playing :).
- The time between rounds is too long because help newbies to select which item purchase.
- To unstuck a hero you can type -unstuck #player but this is a bit annoying so i'm thinking about how i can detect when a hero is stuck and then order him to tp.
- The AI always go...
just in case the models are broken in another maps too?
If yes, its a very strange bug it happens to me 2 times.
I fixed it like this:
- Deleting all warcraft Video folder from regedit.
- Making a repair on the warcraft 3.
- Restart computer.
if this is not the case, idk what is happen.
Update Version 1.9
Added a Results Multiboard, where the players can see a plenty pieces of information about the match.
Added a Victory Scene (more pleasant than the poorly text "The Horde Wins")
Some Balance Changes
After a long time, new version available, fully working on 1.31.1 patch.
New Hero: Goblin Grenadier (Agility/Neutral)
- Removed recipe system by a Tier-up item system.
- Added new Items.
- Balance Changes.
- And more.
- Full changelog here. Golden Lands Updates