so if a unit dies and is decayed away.. will it get removed from the unit group in triggers?
a unit is put in a unit group because it entered a region - The unit then dies and after 60 sec it is decayed - if i try to get the ammount of units in the unit group after that - will the...
Thinking about it... i think delay killed the Escape maps.... if you have spiking ping (which wc3 tends to do some times) you lose... and a constant ping of 120+ makes slide maps impossible... i think that is what killed the maps....
What happend to escape maps?
They just seem gone from b.net.... I have plans for a map (inspired by some super mario 64 concept). but if it is going to become something i have to know what escapes was good and what was bad and what made them that way...
i know some of them was bad cause you...
My internet is down (writing from my phone) so chances Will Come later.
Its not a deer but its an old lonely oak tree.
I have made a version without it If you like but like i said, it can not be right at this moment
Try to look up some tutorials about icons and try to learn from them insted of painting over or stealing (as some people have me belived).
alot of the tutorials is done in photoshop so feel free Tutorials
Shading could be better
Lacks highligst around the blade pats to make it look sharp.
The magic part is a single line created with only a brush, it could be glowing or soemthing else.
the glow from the blades are not very bright (hard to see)
you lack a background
the hand protecter looks thin...
Can anyone give me a link or a quick guilde on how to make the initial trigger for a game mode (like in DotA or Castle fight you type "-" followed by for example "ap" or "ar")
i need to compare parts of an entered string?
(i think its something about substrings but i'm not sure how it works)...
Way too blur. - also where is the light comming from, on the heads it looks like the light is comming directly from the front while on the hanlde its mixed up.
Try to find a tutorial to draw wood, and work on the shadows and highlights.
But don't give up :)
Here is one you might find...
It is fixed.
no the mages does not have locust.
i did try it the other way around with picking all players and then test for playing and removing if not.
i put in 3 text messeges, 1 at the beginning (testing event), one in the then action and one in the else action, The text from the...
1. Didn't know they would still leak :/
2. i'll try
3. cause i'm lazy xD
- Ok i have tried adding in text and it seems it can't make the "else" actions :/...
- - i'll just make them is a player is present then :)
[14 lines of GUI] Why can't i remove the units?
Time - Elapsed game time is 5.00 seconds
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units of type...
Need some help with a variable some were
Within the code i have placed 2 "XXXXX...." commets.
Within thise comments the code does not work and i don't know how to fix it...
it seems to forget what units are in the "PrimalGraspGroup" group..:ogre_rage:
Primal Grasp Loop
Ok after looking though some of the triggers i found out why it skiped Lines. Since im making adjudtments to some game systems some variables where not set before i was to use Them so while testing (for instance i had a timer to set an amount of health if player red didn't chose any or for some...
Is it possible to have too many triggers in a map?
In my currently project i have created 41 (including those not enabled i use for typing Down future ideas or Stuff i need to fix when i'm done testing)
Im a gui user. Some spells i make suddenly don't create the dummes needed or sometimes...
BTW everyone who visits my profile :) - I'm just here To post my work since i find this site improves my skills since jugdes are not too hard and not too soft on mine and others work.
If you want to contact me and ofc want a responce - send a PM - i'll answer them and not messeges on my wall...
To me the one in the middle looks more transparent than the one on the right.
This May be because you made it transparent so you Can see the one on the right though the middle one.
Try to make the one on the right more transparent and/or make it impossible to see the one on the right though...
Frist i have to say you did an exelent jo bon this, vers good indeed.
Now for improvements you might consider maling the shadow longest back (the one on the right) naboer to be seen though the middel one. And make that shadow more transparent (or darker colors)
But beside that, a very Nice...