thank you for the knowledge.. but i have a spell which does not move the unit instantly.. but when i use Channel ability as the base ability, it won't play the animation.. i already triggered the animation by index..
@HesitationSnow : yeah, sometimes i do also like the ninja style.. + camera lock system.. haha... it is nice eye candy.. take a look at mine..
@IcemanBo: here you go.. for some weird reason, when i use Channel ability as the base spell, it won't play the animation.. I don't have any idea...
Set HCS_Caster[HCS_Integers] = (Triggering unit)
i think the index is 2.. or 3.. animation index is animation order in mdlvis if i am not wrong..
EDIT: NEVER MIND.. i forgot to put another bracket after  ---> ]
many thanks! i'll try to understand the trigger :) +rep
:( when i cast the ability for the first time, it shows nothing, but then i use another hero to cast, still nothing, when i recast on the second hero, it count as 2 2 (so it also add 1 point to the first caster)..i need the...
yeah, i have no idea on how to do this..
because of this
Time - Every 0.04 seconds of game timee
Time - Every 0.04 seconds of game time
For each (Integer HCS_Integers) from 1 to HCS_Integers, do (Actions)...
kinda, when i scroll to zoom, it does not zoom even an inch.. when i press W(rotate), suddenly it zoomed as much as i scrolled before i press W..
so basically the zoom is not smooth, stuck, spike, etc..
i need a template for this trigger..
eg.. a unit cast a spell, it obtain 1 point after it cast the spell, max point is 5..
this point can be use for activating other spell or adding dmg for other spell.. stored point will be gone after it has been used..
i know this is simple.. but i'm...
i don't know how to configure the spell.. http://www.hiveworkshop.com/forums/spells-569/combo-system-v1-3-a-249952/?prev=search%3Dcombo%26d%3Dlist%26r%3D20 can someone make my list of example by using this system than? and that Heal me baby spell
Code Type: GUI
Spell Type: Hero
Target Type: Active
Area of Effect: 0
Number of Levels: 1
Mana Cost: 0
In-game Description: -
How the spell works: obtain configurable amount of point each time the hero cast specific skill (e.g. 5/5 or 100/100) .. the...