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  1. Serenity09

    [General] 1.32 Red Minimap

    Has anyone seen the following issue? I already made a bug report for it on the official Blz tracker I created a map originally targeting the classic version of the game, from patches 1.21b to 1.31 Opening my map using the Reforged editor on patch 1.32 or 1.32.1 causes the minimap to...
  2. Serenity09

    Reforged Compatibility Questions

    Hi all, I'm trying to check compatibility on my map between Vanilla and Reforged. I think the Reforged team did a great job on backwards compatibility, but I've got a two wrinkles to my original plan that I'm trying to look into: Some scripted sound effects play multiple times, like in this...
  3. Serenity09

    [General] Data Storage in MPQ

    I'm trying to define a table that represents localization/translation of text content from my game across multiple languages. My current idea is that I can quickly get basic translations off of Google's translate service and then build up a table from that. The table will have the following...
  4. Serenity09

    World Editor crash

    Does/has anyone else experience a world editor crash for the following steps? When trying to copy&paste terrain Open my map... (It seems like the default 64x64 map does not experience this error, so now I'm wondering how specific to my map this error is) Switch to terrain palatte Switch to...
  5. Serenity09

    Help with new SpecialEffect natives

    this topic is sortof inbetween forums, but im posting here because this is where my knowledge is thinnest. i'm trying to script two special effects: spell shield (Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl) and either war stomp...
  6. Serenity09

    Iterate rects

    I'm running into a wall with regions creating copies of rects rather than references to the original rect itself. I need a library that lets me group collections of rects together, iterate those collections, and ideally remove rects relying on the vanilla equality comparison for rects/widgets...
  7. Serenity09

    [JASS] Prevent Movement

    I want to prevent unit movement while still allowing unit turning. I need this solution to work with air units in particular, but ideally it would work for all movement types So, no basic PauseUnit native, because I need turning. My first approach was to use entangling roots, which I couldn't...
  8. Serenity09

    [General] Make units locally visible

    I need a way to make units visible to only certain players without effecting their default appearance to other players. I only need two layers of visibility, so re-using the Invisibility ability and controlling vision (and True Sight) per player might work, but only if I can modify the base...
  9. Serenity09

    [General] Patch effects on engine

    Is there a thread somewhere that's collecting the recent patch's effects on scripting? I'm coming back from 1.29ish to find my map working, but very oddly in some ways. Tools it depends on that come to mind are: vjass, timers, structs, inheritance, click events, keyboard events, DEBUG constants...
  10. Serenity09

    [General] Get evenly weighted, random point in rectangle

    I want to get an evenly weighted, random point in an angled rectangle. I was wondering if there are any libraries for shapes, particularly rectangles, available that can do that? Even better if it can also detect points being inside a rectangle. I don't have any big preference for how it defines...
  11. Serenity09

    [vJASS] Structs that reference eachother

    I want to have two structs that look like library Foo struct B public Foo_A parent endstruct struct A public B array children endstruct endlibrary how do I design them so that JASSHelper doesn't complain? My actual setup is more complicated, with a few more classes having 0-many...
  12. Serenity09

    [vJASS] struct question

    Hi, I just started learning how to use the editor today so I might have a few really stupid questions. Don't simplify the explanations though, I should be able to keep up. I already read the nifty oop struct tutorial, so thank you azn for that. Anyways here's my problem in condensed form...
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