Search results

  1. BossMaker

    Disarming a group of units then removing

    I think I understand. So I check for units nearby 300 units, then I check if they are heroes? Then, if they are, add that Picked Unit to <insert Unit Group here>. At the end of that, I start a timer ending in 5 seconds. The next trigger will remove cargo hold from???? I cant find All Units in...
  2. BossMaker

    Disarming a group of units then removing

    How to disarm units by a. picking nearby units then only accepting Heroes in conditions b. disarm them thru Orc Cargo Hold c. the picked enemy heroes get the cargo hold removed after like, 5 seconds. Do i use array as well? ty
  3. BossMaker

    Creating a Bossfight

    Trigger them. Either thru timer, which will be static, or thru AI conditions, such as if an allied hero has low HP.
  4. BossMaker

    Reputation (+1): (Post) missile

    Reputation (+1): (Post) missile
  5. BossMaker

    Missile [GUI] version 1.6.1

    Can it be used for missile projectiles that have one specific target unit only? I'm having the problem of Unit-Starts effect of Ability triggers
  6. BossMaker

    triggered ability starting before projectile hits

    anyway, I think I'll give up on the idea.
  7. BossMaker

    triggered ability starting before projectile hits

    It doesnt have anything on a targeted unit. The system is for missile manipulation for unit collision, target area impact and/or destructible collision only.
  8. BossMaker

    triggered ability starting before projectile hits

    this is what I meant: For example, you use a the spell Web. Since web is a missile-ability, I will use a trigger that will deal 100 damage to the same targeted unit using Unit - Starts the effect of Ability. However, that 100 damage will occur instantaneously as I use the spell. It wont wait for...
  9. BossMaker

    triggered ability starting before projectile hits

    My skill Magic Bolt (based on firebolt) will deal additional damage based on mana. However, everytime it is casted (using the Unit - Starts the effect of an Ability) the additional damage happens even before the projectile hits the enemy. How to make it so that the triggered ability will happen...
  10. BossMaker

    [Aeon of Strife] Blood for Blood

    I tried out more heroes on my spare time. Red General a. Very overpowered, can take on towers on early game without effort(I literally took down a bunch of creeps and a tower so fast with my regeneration rate). The idea is good, but I suggest reducing the regen from 5/6/7/8 to 3/5/7/9. This...
  11. BossMaker

    [Campaign] The Ascension (w/Screenshot) DEMO - July 6

    Thank you! I tend to focus on terrain.
  12. BossMaker

    [Campaign] The Ascendant - Idea -

    http://www.hiveworkshop.com/threads/the-ascension-w-screenshot-demo-july-6.285962/ Link for my Map Thread (map still in progress, but more details and screenshot)
  13. BossMaker

    [Campaign] The Ascendant - Idea -

    It's more of a psychological perspective, since your main character is not familiar of free will but will come to know it.
  14. BossMaker

    [Campaign] The Ascendant - Idea -

    I've already posted screenshots on Map Development Forums. The Demo is coming out next week! It's going to make your thirst for human blood rush so badly you'd wanna kill everyone. Plus, there are tons of secrets.
  15. BossMaker

    [Campaign] The Ascension (w/Screenshot) DEMO - July 6

    edited. Screenshot set to Public.
  16. BossMaker

    [Aeon of Strife] Blood for Blood

    I still think you need to remove the Rifleman's second skill and add a slow; that way it's easier to maneuver with enemies. Also, add at least 100 or 150 attack range, since we all know this hero will be a powerful damage dealer early-late, I'm guessing everyone will go after him first...
  17. BossMaker

    Skill damage based on unit attack damage

    I've been trying to make something based off stats, like make heroes have damage equivalent to stats, but that's just the easy way out. What if I add items? What if I use damage-increasing buffs? So, how to create a trigger that takes your unit attack power and deals percentage of that as spell...
  18. BossMaker

    [Campaign] The Ascension (w/Screenshot) DEMO - July 6

    Apparently even more turmoil is happening. Errors due to Jass Pack New Gen. *sigh* more work = delayed release.
  19. BossMaker

    [Aeon of Strife] Blood for Blood

    If you need any hero suggestions, I used to love making AoS in my early days in the editor. I have a WHOLE NOTEBOOK filled with hero ideas for my old AoS maps. I can give you some, but I think you should focus on tweaking your heroes first.
  20. BossMaker

    [Aeon of Strife] Blood for Blood

    Oh, so the 3 skill points are temporary? I see. I don't think I have the time to open it up and add heroes/make changes since I'm just playing your map during break times, and I have my own big project to make.
  21. BossMaker

    [Aeon of Strife] Blood for Blood

    Here are some things ive noticed. 1.Towers 1a. I didnt feel the towers become any stronger/more defensive. You can take on a tower with a bunch of creeps in a matter of seconds. What more if it were multiplayer? Add at least 20% more HP. 2. Creeps 2a. Felt more balance 3. Utility Skills 3a...
  22. BossMaker

    [Aeon of Strife] Blood for Blood

    I really like the changelog. I hope I didn't force it too much on you, but I believe it's a good step. It looks more balanced now. If I have the time I'll play again and check on other heroes. (p.s. the Dark Ranger's new veil skill is actually good since it will protect you if you use undead...
  23. BossMaker

    [Aeon of Strife] Blood for Blood

    I know. However, that's really not a good move on LoL. Game critics have already commented on this. In LOL, everyone can initiate. In you game however, there are so many diverse roles + blink? Not so good. I think you may have to rebalance everything and remove blink for starters. Once people...
  24. BossMaker

    [Aeon of Strife] Blood for Blood

    1. Creeps 1a. The Creeps are too diverse. Too much factors to consider and whatnot. This will lead to chaos on the battlefield if people were to play this as multiplayer. 1b. As I said, too diverse. Reduce creep type and remove heal from the priest because the Heal(Neutral) Ability will...
  25. BossMaker

    Stat detection for item

    Thanks a bunch, I think ill just "Drop item for Hero" action.
  26. BossMaker

    Stat detection for item

    How to make some sort of detection system, (which I think will use custom script but idk how) that makes it so that when you pick up an item, it checks your stats. For example, this item needs 15 strength to carry, and you only have 14. How will you make it not pick it up(or drop upon carrying?)
  27. BossMaker

    Is it good to exceed Doodad limit

    So basically it's an add-on that can remove doodad limit/etc.? Will I have to do any changes to my map???
  28. BossMaker

    Removing health bars in a cinematic

    Oh goodie thanks a bunch!!!
  29. BossMaker

    Removing health bars in a cinematic

    It pisses me off that each time I play a cinematic with Cinematic Mode On, Subtitle Display Override, Letterbox On and Disable User Control I can still see health bars. Is there an action that will temporarily make it not visible
  30. BossMaker

    Is it good to exceed Doodad limit

    I've been using doodads A LOT in order to make my terrain look grand. However ive recently gotten a warning saying that I exceeded 8120 doodads or something, but it still allows me to plant more doodads and save my map. Will this affect something??
  31. BossMaker

    Ascension: Project Main Testers, Cinematic Gurus, Terrainers

    I don't like to waste my time and make this too flashy for a thread. Ascension is a campaign about the Realm of Darkness and Light. You play as Prince Cairos of the Darkness, and the main plot is about you and your assassin partner Nashandra to pave the way for your army's glory. However...
  32. BossMaker

    Is it possible to make a side-step ability?

    Hide the original unit, make a dummy unit with exactly the same image and then give it the ability 100% evasion, then remove the dummy and unhide the original unit???
  33. BossMaker

    Post about Your Characters Here!

    Woah, what is this, free for anyone to post about their characters? Cool
  34. BossMaker

    Warden #42

    Wow, as a beginning campaign maker I decided to try this one out to see what I'm missing in my campaigns. And I must say, this is amazing and well-thought out. Is the thick fog really necessary though? You don't have to mind. It's just my preference. 5/5, +rep. Also, just a question, how did...
  35. BossMaker

    Is it possible to make a side-step ability?

    I wanted to make some sort of skill that allows you to evade an incoming attack by using it. Please, don't suggest Phase Shift as it is almost impossible to evade melee attacks using that one. I wanted to make it so that this ability can only evade physical attacks, not magic attacks.
  36. BossMaker

    REDUCE UTMv4.0 -based map filesize?

    all data is stored in the campaign editor, so yes, the terrain itself is the only problem.
  37. BossMaker

    [Campaign] The Ascension (w/Screenshot) DEMO - July 6

    Yes, yes, I found the evident problem. It's the import. Sadly, I have to restart my whole progress, but not to worry. My progress before was likely just 10% so it's easy to re-do. That being said, Screenshots and Map Post will be delayed further.
  38. BossMaker

    [Campaign] Shadowmancer: DYNAMIC RPG CAMPAIGN

    No, actually, 40mb FOR ONE MAP. I didnt know UTM was just a template, I thought you could actually use it as a base map.
  39. BossMaker

    REDUCE UTMv4.0 -based map filesize?

    What do you mean copy and paste??? Oh my God...nevermind, this is a long shot project I think I can remake it T_T
  40. BossMaker

    REDUCE UTMv4.0 -based map filesize?

    UTM (Ultimate Terraining Map) is the map I based my map on. The problem is, it has a 44 mb filesize which is obviously NOT allowed to run. How do I make it so I reduce it? Do I have to remove most of the imported files?(Those I don't need) Please dont tell me to start my map again I wasted a...
  41. BossMaker

    [Campaign] Shadowmancer: DYNAMIC RPG CAMPAIGN

    I'm having a problem. How did you make your maps file size reduced? You used UTM as well, right? It's 40 mb and my map is so fked.
  42. BossMaker

    [Campaign] The Ascension (w/Screenshot) DEMO - July 6

    Screenshot of 1st chapter to be posted today
  43. BossMaker

    [General] Change Mana Regen in Combat

    What you did is almost the same, except that you had to add the invis spell buttons. Adding a disabled spellbook is way faster. Spellbook is an item ability(change it to hero) which contains up to 11 spells. Any passive ability inside the spellbook is added to your hero as well, and a disabled...
  44. BossMaker

    [General] Change Mana Regen in Combat

    Maybe try adding a Brilliance Aura-based spell into a spellbook then disable it for the unit. After a timer it will remove that spellbook, unless attacked again?
  45. BossMaker

    Campaign button not working???!

    I don't think the triggers are the problem, but since you asked for it, Start Player Events Map initialization Conditions Actions Cinematic - Turn cinematic mode On for (All players) Cinematic - Fade in over 0.00 seconds using texture Black Mask and color...
  46. BossMaker

    [Campaign] Frozen Kings Demo Version (Review)

    Im gonna try your map when I have the time. My advice, don't post anywhere but here. Hive is a good community it's most likely viewed by more people. EpicWar is also viewed a lot but it doesn't give comments, only ratings. The Helper.Net is not that reliable. Moreover, Hive is the best.
  47. BossMaker

    Campaign button not working???!

    My campaign editor clearly says that my map "Map.w3x" is in the campaign button I made. But when I go and click it in-game it just returns to the friggin loading screen. My map starts with a: Map init \ Cinematic \ EDIT: The map is based off UTM v4.0, (ultimate terraining map) and is currently...
  48. BossMaker

    [Campaign] The Ascension (w/Screenshot) DEMO - July 6

    Im adding my first screenshot tomorrow, I can't later, as I am going to sleep first :) My cousin is not really experienced with wc3 editor, so I only entrust him with visuals, cleaning leaks and testing :D you can just teach a cousin just like what I did
Top