played till 5th misson these are the changes i want
1 there are some rock chunks near the end which should break instantly if even one dies not need asap but a good qol change in the future
2 remove the granite golem magic immunity to make the fight against it more interesting and not just a...
i saw some old threads on it but i didn't understand fully like how does loadng your heroes work?
like i saved them using trigger but how does it exactly work?
i would love if someone could also provide the triggers for it so that i can understand easily
awesome! also i was wondering considering our spells can go really high level and they were 4 with 4 levels and you couldn't max them , will our hero data be transfered somehow from first campaign to the sequal?
Really good better than the first version but I think the blink strike is too op I think you should reduce it as I has 1 sec cooldown deals 180 damage and can also hit flying units which makes fan of knives lack luster
But that is only mine opinion