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  1. JJhonJames

    JNGP wont save ANY map

    Not even blank map is saving.
  2. JJhonJames

    Problem in Loop actions (the timer)

    HAHAHA, please clsoe this thread. Feel shame now. Look at the loop EVENT HASIUHSAIUASHU. And that condition. xd
  3. JJhonJames

    Problem in Loop actions (the timer)

    Shadow MUI Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shadow Actions Set C_Start = (C_Start + 1) Set C_Caster[C_Start] = (Triggering unit) Unit - Add Ghost Stealth to C_Caster[C_Start]...
  4. JJhonJames

    How to start an AI ? Detect Player slots controlled by computer

    I'm starting to create an AI. Well I didn't start yet, but I know what I'll do to command them (it's a simply deathmatch map, just order them to move around, etc, detect enemy cast skills, etc). I just don't know where to start, how to detect players that are in game and those who aren't and...
  5. JJhonJames

    [Crash] There is no live creature who can fix this problem

    The triggers are basically this. Go down to the MUI spoiler tags. Just swaped the event with "Unit dies" and the variables to dying unit.
  6. JJhonJames

    JNGP wont save ANY map

    Well I always have Issues with the anti virus. But do you really think that the map won't save for this reason?
  7. JJhonJames

    JNGP wont save ANY map

    Tried to use adminstrator. Didn't work :x Pathing blocker is a do dad and the Wolrd Editor has a limit of doodads (which I have to exceed using the path blockers). And I can't use the JNGP to remove the limits becouz it won't save :x If many had this with saving maps with JNGP... Why does...
  8. JJhonJames

    [Crash] There is no live creature who can fix this problem

    NOTE: FiremanBo is "me" (I already asked the admin to do something about this) Yes. Well at least I think so. It uses the event "Hero dies" "Set HeroDying = Dying hero" "Instantly revive HeroDying". But using waits MUI.
  9. JJhonJames

    JNGP wont save ANY map

    "Unable to save, unable to test, unable to do anything". Any help ? I want the custom tilesets to make then Unwalkable, Unflyable. If there is no way to fix the map save, then you could give me the tutorial to create a new tileset (or I could search by myself, I just don't remember where is it...
  10. JJhonJames

    You remember when I asked you why I got banned right ? So, I know why there were MULTIPLE accs...

    You remember when I asked you why I got banned right ? So, I know why there were MULTIPLE accs in my IP. There are some idiots that don't understand NOTHING about Editing or English (my english is not that good, but who the hell writes the simple past of "write" as "writed" and not "wrote" ?)...
  11. JJhonJames

    " But if you need help getting started with a trigger, this is not the right place"

    /\ You don't need. I will do it. Yes you're lazy and stupid and I don't know why you aren't banned yet. This FiremanBO is linked to my IP and people think we are the same person.
  12. JJhonJames

    Random Chances, Integer

    The problem is that Jass doesn't work in my map (not even using the custom editor). My map won't never start if a GRAIN of jass step on it. Or maybe that was because the map was more than 8 mb ? Anyway, is there a GUI for this system ? Why does Killcide method do not work or is inefficient ?
  13. JJhonJames

    [General] Cliff double trouble

    Yeah that was the problem. I thought that the grass I was using was the cliff grass. It's because I don't know how to use a Tileset skin. The grass that pairs with the cliff is a skin but I have NO IDEA which grass this skin replaces.
  14. JJhonJames

    [Crash] There is no live creature who can fix this problem

    /\ Exactly. Sorry FiremanBo is an idiot with the worst english of eternity (writing the simple past of "write" as "writed" and not "wrote" means he should suicide) that is linked to my IP and is not me. But yes, the map has a very simple respawning system, but when the unit respawns (hero, not...
  15. JJhonJames

    Random Chances, Integer

    Get random item when the ability is cast. Merchant Bag means the bag, bag with itens. Only one item per cast. 10% for item x 20% for item y 30% for item z 40% for item a
  16. JJhonJames

    [General] Cliff double trouble

    So I have to put the same grass as the cliff for more 1 tile near the cliff ?
  17. JJhonJames

    [General] Cliff double trouble

    Help fix this. The cliff is prehitoric_cliff and the tile is prehistoric_tile
  18. JJhonJames

    Random Chances, Integer

    The Merchant Bag Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to The Merchant Bag Actions Set MerchantBagChance[1] = (Random integer number between 61 and 100) Set MerchantBagChance[2] = (Random integer...
  19. JJhonJames

    Way to make this not lag ?

    The size is huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge and there are alot of units ... ALOT I MEAN ALOT. So what can I do to make this work ? The clones are only created when a unit casts a skill (Summon Clone) but it creates something like 15 clones. Not globally, but in a huge area (something...
  20. JJhonJames

    Way to make this not lag ?

    Timer Events Time - Every 2.00 seconds of game time Conditions Actions Custom script: set bj_wantDestroyGroup = true Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Clone)) and do (Actions)...
  21. JJhonJames

    Custom Script All Units names

    Trying to getanimationbyindex custom script for an ordered unit but I can't set a varaible (just believe me, I can't). Sorry FiremanBO is my acc too. There is an idiot (not me) using Hiveworkshop in my computer. Probably this was the reason I got banned...
  22. JJhonJames

    Whats wrong with this trigger?

    They respawn, I forgot to say this. I used the term "after death". SOrry. How to do the unit group trick ? EDIT: And I forgot to say that the Venom buff is removed because it is base ability for an Enchant Totem (from dota) which empowers the attack for 1 hit. The venom buff is there to DETECT...
  23. JJhonJames

    Whats wrong with this trigger?

    SR By Bite Events Game - GDD_Event becomes Equal to 0.00 Conditions (GDD_DamagedUnit has buff Venom (Non-stacking)) Equal to True (GDD_DamagedUnit has buff Venom (Stacking)) Equal to True Actions Set BBLEEDMaxIndex = (BBLEEDMaxIndex + 1) Set...
  24. JJhonJames

    Lightning Effects.

    How to create them ? Well not create, but how to manipulate them ? I want to make a Lightning Effect between one unit (which casts a skil) and EVERY other unit near (not in chain. Linked between the enemies and the caster DIRECTLY). After 5 seconds the Lightning would be destroyed. I don't get...
  25. JJhonJames

    How to recycle this trigger?

    Ok ty.
  26. JJhonJames

    How to recycle this trigger?

    The first from the top down or bottom up? The first IF THEN ELSE or the second IF THEN ELSE ?
  27. JJhonJames

    How to recycle this trigger?

    I know how to deindex, but in this case, I don't know where should them be, if they should be in Else Actions (the first one, or the second) or wherever. Where ?
  28. JJhonJames

    How to recycle this trigger?

    Seriously I jsut forogt, "tilted" my mind, simply I just don't remember.Repair Powder Visual Periodic Events Time - Every 0.02 seconds of game time Conditions Actions For each (Integer RepairPowderCurrentIndex) from 1 to RepairPowderMaxIndex, do (Actions)...
  29. JJhonJames

    Phase Shift not autocast

    Is thera anyway to do so ? I know how to trigger it but I'm TOO lazy to do it now. So is there any other easy way ? Something like just uncheck one box in Object Editor and done ? Or not ?
  30. JJhonJames

    Check the distance moved (blinked or moved instantly)

    YES, THIS IS WHAT I WAS NEEDING. The event, the skill can't be learned as it is already with the unit (unit ability), so the best event I can use (as I said the unit is not in the map) is when the unit is created. Thank you for the help. NOTE: If anyone else knows any other way to do it feel...
  31. JJhonJames

    Check the distance moved (blinked or moved instantly)

    I'm still having trouble to understand... I mean, I understand most of these, but I don't get HOW can I check the unit first position to then detect the distance it moved starting from this first position. The whole thing is, the unit is not in the game (it has to be chosen first. It would be...
  32. JJhonJames

    Trying a counter helix for any instance of damage

    Yes I understood, but I didn't know it didn't interrupt the current execution So I can use that Off and On for any other trigger that may cause infinite loops like this one ?
  33. JJhonJames

    Reputation (+1): (Post) Ta fuck ?? what did this work

    Reputation (+1): (Post) Ta fuck ?? what did this work
  34. JJhonJames

    Reputation (+1): (Post) Ta fuck ? how did this worked ?

    Reputation (+1): (Post) Ta fuck ? how did this worked ?
  35. JJhonJames

    Trying a counter helix for any instance of damage

    It worked o.O Wait, WHAT ? HOW THE HELL DID THIS WORK ? Yes, Maggie way keep this MUI. But I don't know if my copy Maggie way does the same.
  36. JJhonJames

    Trying a counter helix for any instance of damage

    This was one of the ideas. If the damage you take came from another unit of the same type then it would not trigger. But I didn't want it to be like that. I wanted to EVEN if you take damage from Helix you would spin, (so basically the concept is broken even on my mind). But maybe adding a...
  37. JJhonJames

    Trying a counter helix for any instance of damage

    Recently I asked if it was possible to set a variable into another variable for this reason (World Editor Help Zone) Counter Helix Events Game - GDD_Event becomes Equal to 0.00 Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  38. JJhonJames

    Is it possible to set a variable into another variable ?

    Oki TY that's what I wanted to hear
  39. JJhonJames

    Is it possible to set a variable into another variable ?

    And what if I Index the B ? A = 1 B[SomethingIndex] = A and later B[AnotherIndex] = A ?
  40. JJhonJames

    Is it possible to set a variable into another variable ?

    Bribe (or I don't know who) damage event, for example, uses the Event GDD Event becomes equal to 0 (to detect damage) and the system units are GDD_DamagedUnit and GDDDamageSource. Can I make something like: Set Caster = GDD_DamagedUnit (or source) ? OBS: You might be thinking now "WHY THE HELL...
  41. JJhonJames

    problem with sound editor

    I could see that all war3 sounds are WAV but when I try import a WAV sound I simply CAN'T use it as 3D sounds. And when I use a MP3 sound for triggers it simply doesn't play. How can I use a WAV sound as 3D ? All warcraft sounds are WAV...
  42. JJhonJames

    Trigger seems MUI and OK for you ?

    Going to do so. Why not ? I need to null them, right?
  43. JJhonJames

    Trigger seems MUI and OK for you ?

    Arrow Start Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Curtain Call Actions Set ArrowTTLMaxIndex = (ArrowTTLMaxIndex + 1) Set ArrowTTL[ArrowTTLMaxIndex] = (Casting unit) Set ArrowTTLPoint =...
  44. JJhonJames

    Check the distance moved (blinked or moved instantly)

    Should I create an unit group if I wanted to check if they have any buff or passive ? Like "Pick Every Unit matching that has a buff" and do these actions Or maybe, I can create a Start Trigger that turns on this one (the periodic trigger). One Question @Emm-A- the custom script should be...
  45. JJhonJames

    [Trigger] Trying a Shadow Meld (this is my SECOND time trying a MUI trigger)

    It's working THX, there were so many unecessary variables xd
  46. JJhonJames

    [Trigger] Trying a Shadow Meld (this is my SECOND time trying a MUI trigger)

    Trying a Shadow Meld that works DURING DAY.Meld Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Hide Meld Channel Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  47. JJhonJames

    Check the distance moved (blinked or moved instantly)

    How to do so ? In this case I want to make an unit increase its movement speed every 300 units (distance) moved, doesn't matter if it is by blinking, by simply walking, by teleporting, etc. So I would need to check the current position of the unit and the distance moved, right ? But how to do SO...
  48. JJhonJames

    Help found a Spell Map (it was here, in Hive)

    *Not exactly about the editor, don't even know if I should post here, but I didn't find (or I was too lazy to) the section to post. Hi all, need ur help (if u can help me will be gratz). I'm searching for a map I found here in Hive once (in spells section). The map was about a system (I...
  49. JJhonJames

    GUI Unit Event (now with a state-of-the-art Lua version)

    Delete the unit index? And if I have spells in my map using this system ?
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