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  1. JJhonJames

    Problem in Loop actions (the timer)

    Shadow MUI Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shadow Actions Set C_Start = (C_Start + 1) Set C_Caster[C_Start] = (Triggering unit) Unit - Add Ghost Stealth to C_Caster[C_Start]...
  2. JJhonJames

    How to start an AI ? Detect Player slots controlled by computer

    I'm starting to create an AI. Well I didn't start yet, but I know what I'll do to command them (it's a simply deathmatch map, just order them to move around, etc, detect enemy cast skills, etc). I just don't know where to start, how to detect players that are in game and those who aren't and...
  3. JJhonJames

    JNGP wont save ANY map

    "Unable to save, unable to test, unable to do anything". Any help ? I want the custom tilesets to make then Unwalkable, Unflyable. If there is no way to fix the map save, then you could give me the tutorial to create a new tileset (or I could search by myself, I just don't remember where is it...
  4. JJhonJames

    [General] Cliff double trouble

    Help fix this. The cliff is prehitoric_cliff and the tile is prehistoric_tile
  5. JJhonJames

    Random Chances, Integer

    The Merchant Bag Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to The Merchant Bag Actions Set MerchantBagChance[1] = (Random integer number between 61 and 100) Set MerchantBagChance[2] = (Random integer...
  6. JJhonJames

    Way to make this not lag ?

    Timer Events Time - Every 2.00 seconds of game time Conditions Actions Custom script: set bj_wantDestroyGroup = true Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Clone)) and do (Actions)...
  7. JJhonJames

    Whats wrong with this trigger?

    SR By Bite Events Game - GDD_Event becomes Equal to 0.00 Conditions (GDD_DamagedUnit has buff Venom (Non-stacking)) Equal to True (GDD_DamagedUnit has buff Venom (Stacking)) Equal to True Actions Set BBLEEDMaxIndex = (BBLEEDMaxIndex + 1) Set...
  8. JJhonJames

    Lightning Effects.

    How to create them ? Well not create, but how to manipulate them ? I want to make a Lightning Effect between one unit (which casts a skil) and EVERY other unit near (not in chain. Linked between the enemies and the caster DIRECTLY). After 5 seconds the Lightning would be destroyed. I don't get...
  9. JJhonJames

    How to recycle this trigger?

    Seriously I jsut forogt, "tilted" my mind, simply I just don't remember.Repair Powder Visual Periodic Events Time - Every 0.02 seconds of game time Conditions Actions For each (Integer RepairPowderCurrentIndex) from 1 to RepairPowderMaxIndex, do (Actions)...
  10. JJhonJames

    Phase Shift not autocast

    Is thera anyway to do so ? I know how to trigger it but I'm TOO lazy to do it now. So is there any other easy way ? Something like just uncheck one box in Object Editor and done ? Or not ?
  11. JJhonJames

    Trying a counter helix for any instance of damage

    Recently I asked if it was possible to set a variable into another variable for this reason (World Editor Help Zone) Counter Helix Events Game - GDD_Event becomes Equal to 0.00 Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else...
  12. JJhonJames

    Is it possible to set a variable into another variable ?

    Bribe (or I don't know who) damage event, for example, uses the Event GDD Event becomes equal to 0 (to detect damage) and the system units are GDD_DamagedUnit and GDDDamageSource. Can I make something like: Set Caster = GDD_DamagedUnit (or source) ? OBS: You might be thinking now "WHY THE HELL...
  13. JJhonJames

    problem with sound editor

    I could see that all war3 sounds are WAV but when I try import a WAV sound I simply CAN'T use it as 3D sounds. And when I use a MP3 sound for triggers it simply doesn't play. How can I use a WAV sound as 3D ? All warcraft sounds are WAV...
  14. JJhonJames

    Trigger seems MUI and OK for you ?

    Arrow Start Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Curtain Call Actions Set ArrowTTLMaxIndex = (ArrowTTLMaxIndex + 1) Set ArrowTTL[ArrowTTLMaxIndex] = (Casting unit) Set ArrowTTLPoint =...
  15. JJhonJames

    [Trigger] Trying a Shadow Meld (this is my SECOND time trying a MUI trigger)

    Trying a Shadow Meld that works DURING DAY.Meld Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Hide Meld Channel Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  16. JJhonJames

    Check the distance moved (blinked or moved instantly)

    How to do so ? In this case I want to make an unit increase its movement speed every 300 units (distance) moved, doesn't matter if it is by blinking, by simply walking, by teleporting, etc. So I would need to check the current position of the unit and the distance moved, right ? But how to do SO...
  17. JJhonJames

    Help found a Spell Map (it was here, in Hive)

    *Not exactly about the editor, don't even know if I should post here, but I didn't find (or I was too lazy to) the section to post. Hi all, need ur help (if u can help me will be gratz). I'm searching for a map I found here in Hive once (in spells section). The map was about a system (I...
  18. JJhonJames

    Channel Based Unit play animation while in CASTING time

    I have a skil that has Casting Time (based on channel ability) and it simply doesn't play the animations while casting (not when the effect starts, but when the hero is CASTING). How to make it work ? Casting time is 0.30 seconds.
  19. JJhonJames

    Sound and Unit in fog.

    How can I make a dummy unit (it has an high scaling value) to be seen even in fog ? It looks really weird because it is a GIANT dummy (the effect looks like an explosion) but you sometimes you can't see it through fog (like any other unit model file). How can I DAMN play a sound ? Without...
  20. JJhonJames

    Hashtable save is forever ?

    Is there any problem if I store one unit in a variable every cast ? More precisely, I have 2 trigger for this spell. One is when I begin channeling the spell, so the unit is stored in the variable (note that the variable is not created in the spell, only the unit is saved) and then the other...
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