I really like your texture usage on this model. The use of lich's texture for the shoulder pad trimmings and the dagger's hilt (i see you :wink:), marketplace texture for the team colored bit and parts of her clothing and the skull on her back is really well done.
a little nitpick though, you...
yup. replaced the mohawk like the ones vanilla trolls have.
edit: are contestants still allowed to make edits to the entry even if its posted? i'll just edit the post i made above for the entry after i do my model edits. an idea just popped into my head today to add like zandalari loa stuff...
Thank you! i appreciate it. please let me know if you've chosen some models so that i can fix the normals of the model. some of my uploads don't react to in-game lighting due to borked normals.
also, i turned my profile on private by accident lol. i didn't know that my resources won't be seen...
it looks great either way. i like how it looks with the big wings as well, it really contrast's the demon's small stature. i really like how you did the textures for this one. at first glance i thought you used the diablo car skin for the mini doomguard.
"Warlords of the hidden land's primitive trolls. These hulks of sinew and rage command the manhunter trolls to raid and pillage nearby tribes of other races. These Dire trolls sheathe their weapons and tap into their inner magical and animalistic nature while in the midst of battle to awaken...
Entry for the 35th Modeling Contest
Modeling Contest #35 - Troll
more in-game screenshots and info can be found in this post
-re-assigned some vertices to the proper bones on his pelvis area
-changed particle timings during the spell animation
i tried re-skinning my entry into a forest troll to fit with the only other dire troll in the model section uploaded by cavman but this thing looks like a roided up orc at first glance when viewed in the in-game camera lol. if i'll have enough time before the deadline, i'll try to make a custom...
alright, i guess i'll update the bundle with other texture swaps after the contest's deadline to avoid confusion :D
i'm thinking of making my entry a forest troll after i'm done with all the necessary stuff so it could fit along with the dire forest troll that cavman uploaded as its the only...
there's a lot of clipping with the right arm during his channeling, spell, victory animations. one way i can think of to fix it is by giving the shoulderpad a separate bone and editing the shoulderpad's size and rotation when he raises his arm.
Hello! i just wanted to ask, are we allowed to upload texture swaps and spell buff/projectile in the model section for our entry? like, i want to upload variants of my model and a spell throw projectile in one bundle for convenience to anyone who wants to use it.
I was originally going for a forest troll but the neutral troll skins are just too low res for me. not a fan of the armorless orc textures as well. Blademaster's too low res, the orc warlock doesn't have the look i want for this dire troll plus the color doesn't match the head. geoset tinting...
Hello! sorry for the very, VERY late reply. i scrolled down my vm's just now XD
nothing much, i'm kinda back making models again. don't know for how long though. maybe as long as there's ideas brewing in my head :D
how about you?
@Paillan i think that pretty much falls to this:
"Submissions may not be started / made before the official launch of the contest"
correct me if i'm wrong
WIP 1 of chad troll
spent like three hours on this bad boy just to make him decent enough for a mugshot
based him on this:
will add facial...
A remake of my old Troll Manhunter model. I uploaded this one as a separate pack and not as an update to the old upload because some people might prefer the old version's look rather than this one.
I expanded upon the primitive and hunter theme that I was going for on the old version, utilizing...
i did not mean it as derogatory just to clear it up. i actually like it when people use textures that are rarely seen in modeling using in game skins. really shows how creative you are in finding textures that would fit a concept nicely.