It's actually made by @paladinjst, although based on my Grom model :)
But yes, the plan is to release him next. Will probably be making a few edits to the texture (adding some TC and the like) and then get started on animating him.
Thanks mate! I might add some reskins with some alternate colors at some point – or maybe I can convince my friend @The_Warchief to give it a go? :D
Thanks guys! Appreciate the support :)
Neither did I! Guess I had too much fun with this one :grin:
You and me both, man... You and me...
He is actually finished already – 8 years ahead of schedule!
This is kind of deliberate. I chose this weapon / animation style in part as an “homage” to my original Kilrogg model, which was one of my very first models ever.
Unfortunately not, no – the stick is purely aesthetic on...
Kilrogg Deadeye, Chieftain of the Bleeding Hollow Clan.
Had a blast making this one – I even enjoyed animating him :grin: Hope you like him. I will probably update with an uncorrupted version at some point.
Eh, don't think I'm going to be changing it at this point. Thanks for the suggestion, though :)
Probably not – it's a bit late to add that now with the model all unwrapped and textured. Should probably have added it to begin with, but as with most of my models it's a pretty loose interpretation...
I don't think I will be making Mogor unfortunately. I'm aware that Dentarg has no hood in the WC2 icon, but I usually like to put my "own" (or in this case one I stole from a concept artist :grin:) twist on the character design. It will also help differentiate him a bit from Cho'gall.
Dentarg is also on the backlog! I actually threw together a base model for him based on my Cho'gall a few years ago:
I will probably work on his skin concurrently with Kargath after Kilrogg is finished, since Kargath only needs animations.
Loosely based on/inspired by this concept art I came...
I might make a young Uther based on the Turalyon model at some point, but he's pretty far down on the list at the moment. Kilrogg is the priority at the moment, and after that probably Kargath.
Regarding mounted versions, maybe? Not in the plans at the moment, but never say never :P
Interesting! It's probably because I used a different setting for the compression value when I converted the texture this time. I don't remember how much compression I used when I originally uploaded this – if you don't mind, could you tell me the exact filesizes of the two textures you have...
UPDATE: Figured I might as well fix some small issues with my older models, so starting here with Lothar:
Fixed all severe warnings in the sanity check and greatly reduced number of unused tracks
Tweaked his eyes a bit to look less beady and derpy
(Finally!) fixed the ribbon so it actually...
I think you got that backwards, your level of quality is something I can only dream of reaching one day ❤️
Glad to see you're still around, man!
Not sure whether to laugh or cry at this - it's so fucking accurate :xxd:
UPDATE: Fixed an issue with the normals that made the model appear darker than it should. Thanks to @stein123 for reporting this. Here is a screenshot of the issue:
The issue arose because I used Mdlvis to remove a few keyframes to eliminate the remaining unused tracks. Apparently this program...
UPDATE: Further optimized (now only has 2 unused tracks that I cannot get rid of - I think they are created when I export the model and the IK keys are baked into FK nvm fixed it) and fixed the foot orientation issue reported by @stein123
Thanks man! How are you? I hope to be able to go back and visit China one day, we could meet up :)
Thanks! The visual style is something I have given a lot of thought. On the one hand, it's important to make a custom texture fit the existing art style - on the other hand, many vanilla WC3...
Huh, interesting. Didn't know that was a thing - I guess you learn something new every day. Seems like this is an issue for all my models. Will look into optimizing. Already did a bit:
UPDATE: Thanks to @Stefan.K I noticed a large number of scaling keyframes that are unnecessary. Optimized the...
The sword being broken is due to lore-reasons. Doomhammer destroys Lothar's blade during their duel in the Second War, and Turalyon picks up the broken blade.
Glad you like it!
Thank you for the kind words, it's appreciated :)
Kilrogg is next on my list :D
Skeletor pony jokes never get old though! Thanks mate :)
Thanks man! I'm glad you like them – the animations took a buttload of work to get finished, especially Khadgar :hohum:
That's interesting - don't know why renaming the sequences would cause any kind of errors. Did you try doing the same thing with Retera Model Studio instead?
EDIT: Also, if you want to force him to only use staff attacks it should be as simple as adding "two" to Art - Required Animation Names...
Update: Fixed some issues with this model:
Selection has finally been fixed. This issue was reported to me by @SpasMaster years ago, but I've neglected to get it fixed until now. Sorry mate!
Some keyframe issues pointed out to me by @frostwhisper
At long last they are finished (I hope):
Turalyon, Alleria, Danath, Kurdran and Sky'ree and Khadgar!
Sorry for the rather extreme delay (calling it that seems very generous) - I can't believe it's been almost 5 years since I've uploaded a model.
Please report any issues.
Please don't worry...
Khadgar, legendary mage of the Second War, apprentice to the Guardian Medivh, and a member of the Sons of Lothar.
By for the most time-consuming of the Sons of Lothar models, due to the fact that I decided to make 3 distinct versions of him. I made this decision because of the abundance of...