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  1. Zeatherann

    MineralZ 1.55(e)

    It's not dead until we say it's dead. It does need to be fed more often though.
  2. Zeatherann

    [Snippet] GetWord

    Finally.
  3. Zeatherann

    [Snippet] String Replacer

    Finally.
  4. Zeatherann

    [Snippet] Random Name Generator

    Uppercase lettering usually means it's a set of what the lowercase does. So 'v' might give you "a", but 'V' could give you "ou". Likewise 'c' means consonant such as "b", but 'C' can give a consonant set such as "th". The uppercase variants contains the lowercase values as well, so 'v' and 'V'...
  5. Zeatherann

    MineralZ 1.55(e)

    Of course it is. Maddeem is working on his 1.4 version and I'm still working on 2.0.
  6. Zeatherann

    MineralZ 1.55(e)

    There will be range indication. I doubt the animation lags (versus just making them static). I think most of the lag comes from the JASS side for calculating buildings to affect. Just because a single generator can power 8 buildings, having 8 generators powering 8 buildings is still better. I...
  7. Zeatherann

    Reputation (+1): (Post) Thanks for the solution.

    Reputation (+1): (Post) Thanks for the solution.
  8. Zeatherann

    Stopping Racial Music

    I guess I'll have to settle for this, thank you Shadow Fury.
  9. Zeatherann

    Stopping Racial Music

    How can I stop the racial thematic music from playing, even after the player disables then enables sound afterward?
  10. Zeatherann

    MineralZ 1.55(e)

    Oh yea! I personally can't wait to alpha test this as well. Edit: Working on this everyday after work now keeps a good development rhythm, also about five seconds into the game it crashes War3 lol. Probably placing something off of the map. No big deal, not like the first problem. I wanted to...
  11. Zeatherann

    Map Startup Error

    Yea, it passed loading and shows the map with a camera rect of (0,0)-(0,0), and nothing on the map (because units are placed with triggers).
  12. Zeatherann

    MineralZ 1.55(e)

    Good news; the strange error is fixed! No bad news. Work went well too.
  13. Zeatherann

    Map Startup Error

    I actually solved it already (kind of funny how asking for help makes me see the issue). There was use of an uninitialized variable withinmain(), though it's strange that it made nothing want to work.
  14. Zeatherann

    Map Startup Error

    When a map I'm working on passes the loading screen it doesn't executemain(). What would cause this? Syntax errors make it so that map won't even start (or go into lobby).
  15. Zeatherann

    MineralZ 1.55(e)

    That's awesome! Hope you guys keep playing. I might join one day too.
  16. Zeatherann

    MineralZ 1.55(e)

    Double post, and relax; I'll get back on this after this week is over since this week is my work's big annual meeting (entire company from all around the world go there). It takes time when a new person takes over a project (any project really).
  17. Zeatherann

    Cool. I remember you.

    Cool. I remember you.
  18. Zeatherann

    MineralZ 1.55(e)

    Well, I got a new programming internship! Also, once I figure out this frustrating error I'll be able to get it finished pretty quick. I don't think anyone's ever had this error though.
  19. Zeatherann

    [Snippet] GetWord

    Yea, I could probably add a bit of documentation. Thanks for spotting the unneeded local variable, I bet an earlier version used both. The usual casing for identifier names is something I don't follow. Mine's real simple; "DEFINES" and "OtherIndetifiers". As a C++ programmer this makes 0% of my...
  20. Zeatherann

    [Snippet] Triggered Spell Handler

    Finally it's graveyarded, took it long enough.
  21. Zeatherann

    [Snippet] GetWord

    If something needs to be updated, sure let me know! Otherwise, I kind of saw it as a finished resource.
  22. Zeatherann

    vrJASS

    Just use curly brackets?
  23. Zeatherann

    MineralZ 1.55(e)

    Maddeem will post his update while I am still trying to fix a bug that I've never even heard of before.
  24. Zeatherann

    vrJASS

    The C preprocessor is pretty amazing, as well as C++ templates? Edit: With C++11 and on, constexpr can be seen as type-safe defines for data (not code). See below code sections, both have the same output, but the first doesn't subvert the type system. #include <iostream> using namespace std...
  25. Zeatherann

    vrJASS

    Hehe, new syntaxes like vJASS?
  26. Zeatherann

    MineralZ 1.55(e)

    cag?
  27. Zeatherann

    vrJASS

    Touching it or not doesn't matter; the fact it's running sub-optimal code matters. One global for each parameter and return value, plus a second proxy function that's called with ExecuteFunct() is just plain horrible. It'd be better to run it though a EvalTrigger(), though that's still not optimal.
  28. Zeatherann

    MineralZ 1.55(e)

    Iirc bosses debuff buildings with a modified burning oil spell that disallows repairing.
  29. Zeatherann

    vrJASS

    Wow that's ugly and horrible code to solve circular dependencies! Why not just disallow that 'feature'?
  30. Zeatherann

    vrJASS

    I will not use antlr (I remember why: Java.) and my extension; your code. I want to learn how to make a parser anyways, so this is a good pet project to learn that.
  31. Zeatherann

    vrJASS

    That is indeed nice, but I'm not interpreting any tokens as that stage, errors or otherwise. #include <iostream> #include <regex> using namespace std; int main(){ string Data="Herro World!"; string::const_iterator Position=Data.cbegin(),End=Data.cend(); regex Syntax("^.{3}"); //...
  32. Zeatherann

    vrJASS

    Gross, Java. I use regex to pull the tokens from the source file into and will shove it into a ticker tape reader. That's all this is; a turning machine. It can run through a file rather quickly as well I have looked at antlr4. I feel that it'll be a bear to integrate as I have needed it before...
  33. Zeatherann

    vrJASS

    Sure, I'll take a look at it. Is it written in C++? If so, does it use C++11/C++14 features? I'm parsing C++ syntax with a tokenizer built with a regex array. It's almost finished.
  34. Zeatherann

    vrJASS

    Cool Idea I am thinking of creating a third party language to compile into JASS as well! Though, this is based strongly in the C++ syntax, rather than the JASS syntax. The two tabs contain J++ code and what it would be translated into in JASS. Yes I realize that there can be an optimization for...
  35. Zeatherann

    Posting Shortcuts/Hotkeys

    Hopefully! Also, to find out about the shortcut, mouse over the "Post Quick Reply" button. It shows Alt+S as the hotkey. If you want to reproduce the bug then try to edit your above post and hit Alt+S. You will try to post a blank post (As the quick reply text box is empty), and receive such an...
  36. Zeatherann

    Posting Shortcuts/Hotkeys

    Using Alt+S you can post to a thread, however this breaks when you are editing a post, as it instead tries to add the blank post that the hotkey is attached to from the bottom of the page. Maybe setting these hotkeys to more intelligently look up where you are editing from to submit that instead...
  37. Zeatherann

    MineralZ 1.55(e)

    Progress has stalled in order to hunt down a rather annoying bug; nothing is running JASS-wise. It seems like the thread for main() crashes before the first line of code in main(), which creates very odd effects, like the camera being limited to only be centered on (0,0). Other than that the...
  38. Zeatherann

    MineralZ 1.55(e)

    Dang. Nice updates, I'll be sure to integrate the new data and features into the rewrite.
  39. Zeatherann

    MineralZ 1.55(e)

    The map script has a rather interesting bug of not running the main function, resulting in nothing on the map and a camera size of 0. Tracking down the error is rather difficult as it has to be done manually. Maddeem is also working on a patch of sorts and will either give it to me to upload, or...
  40. Zeatherann

    Oh cool, if you let me know what these improvements are (pm), then I can translate them into the...

    Oh cool, if you let me know what these improvements are (pm), then I can translate them into the next version if they still have a place (such as a bug that we both have fixed doesn't need both fixes).
  41. Zeatherann

    Mipmapping

    Ick, good format though.
  42. Zeatherann

    Certainly! Give me the map and changelog so I can upload it, unless you want to simply make a...

    Certainly! Give me the map and changelog so I can upload it, unless you want to simply make a post in the thread.
  43. Zeatherann

    MineralZ 1.55(e)

    It would be if bosses didn't increase their damage secretly based off of the longer they're alive.
  44. Zeatherann

    Mipmapping

    I have not, forgot to and been busy with other things I realize I need to know the blp file format as well. There is no convenient byte layout guide is there?
  45. Zeatherann

    MineralZ 1.55(e)

    *Giggles* I love it when people post saying they found an exploitable glitch yet refuse to share it. It only means that it doesn't exist.
  46. Zeatherann

    MineralZ 1.55(e)

    Yes, if such a glitch exists it is either from a hacked version, previous version, and can't possibly exist in the next version. Enlighten us.
  47. Zeatherann

    Zephyr Contest #12 - Combo

    Just hack the mapfile for the name?
  48. Zeatherann

    MineralZ 1.55(e)

    I seem to be the only one to use terrain deformations without causing a single desync. It's the same generator Infection uses. I'm still working on it, I don't want it to be a huge height change, but I want it to be there.EditChanged how crags are generated, making them form in more circular...
  49. Zeatherann

    Zephyr Contest #12 - Combo

    This is a contest for second place, also; good job on not using vJASS! I would join but I don't have any idea on what to do that would even have a chance of placing hehe. I guess this allows me to work on MineralZ more. Hey Tank-Commander; I'm assuming that you created your own orbiting...
  50. Zeatherann

    MineralZ 1.55(e)

    Progress Picture - Terrain To address Darnassus; There will be a new mineral type added. The zerg tissue idea sounds interesting, I'll have to think on it, and if anything it'll be added after the next version. Unfortunately a code wipe will happen for two reasons. The first is that I'll...
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