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  1. Ezekiel12

    1.32.9 PTR PATCH NOTES

    Mhhmm, interesting. For these changes, maybe 1 person would be enough to do all these in a month. While I know that they are working on other things that's not the best tactic to revive anything. Guess the higher ups decided that it's small steps forever and for ever, 100 years small steps...
  2. Ezekiel12

    Starcraft 2 MAJOR Editor Update

    Only because they brought many mechanics of wc3 to sc2 does not mean that the engines are suddenly compatible in all file formats, internal workings, network code and such. I don't think it will ever be possible to make them compatible. Even if they ditch one engine completely and try to emulate...
  3. Ezekiel12

    Starcraft 2 MAJOR Editor Update

    Having read the whole changelog, this is crazy. It's not like they evaluated the top 5 nicest features of wc3 bringing them as a gift to an aging sc2. It's like they took 90% of every mechanic and editor feature in wc3 which was hard to achieve in sc2 and copied it over, building a wc3 inside...
  4. Ezekiel12

    1.32.4 PATCH NOTES

    Does somebody know what the implications of this are?
  5. Ezekiel12

    1.32.3 PATCH NOTES

    These are all good changes, obviously all are low hanging fruit changes so no calming for the troubled fan base so far.
  6. Ezekiel12

    Reforged My honest opinion

    I meant the employees which are currently the subject of this exaggerated hate train, for them it will get better. But also for us. Yes reforged in its current state is disappointing and released a year to early (or not having enough man power in its development time). But I'm sure there will...
  7. Ezekiel12

    TOS explanation and myths

    I would like to know if the uproar about the TOS is justified in any way. That means I would like to know what actually changed from let's say 1.26 to now and if those changes warrant so much fuss. Would be good to have that in the OP.
  8. Ezekiel12

    Reforged My honest opinion

    Nice to see a thread which is not thoughtless bashing on Blizzard or creating hate feeding the mob mentality. Warcraft 3 is also by far my favourite game and I have been playing it or learning about it's quirks via the world editor for more than 15 years while growing up. It has given me...
  9. Ezekiel12

    Warcraft III - Patch 1.31 PTR

    Thanks for the effort people at Blizzard! ConvertOsKeyType($08) Never knew the '$' notation exists as an alternative for the normal hex notation '0x'. Those are also quite new, right? constant animtype ANIM_TYPE_BIRTH = ConvertAnimType(0) constant animtype...
  10. Ezekiel12

    Warcraft 3 Reforged

    The only thing I'm missing right now is the old a lot dirtier look but oh boy, it seems they are doing a lot of things right! :infl_thumbs_up::infl_thumbs_up::infl_thumbs_up:
  11. Ezekiel12

    Warcraft 3 patch wish list

    That's too specific, better suggest how it could be done via some trigger. No. Getting it right is higly complicated and World Editor is coded with a single mouse and keyboard in mind. For the internal map files use Git and maybe in addition Wurst, that's as close as multi user as you will ever...
  12. Ezekiel12

    I see what you mean, your posted code still can never be true. The problem you are describing...

    I see what you mean, your posted code still can never be true. The problem you are describing all starts with hashtable taking integer as key, therefore the StringHash function has to return an integer. This is probably for performance reasons and to emulate the way gamecache was used in...
  13. Ezekiel12

    Hey, you wrote this: "eg the following could in rare cases be true and cause heisenbugs...

    Hey, you wrote this: "eg the following could in rare cases be true and cause heisenbugs: StringHash(a) == StringHash(b) && StringHash(a) != StringHash(b)" Which edge cases do you mean?
  14. Ezekiel12

    Producer Update: 24 Team Colors

    I agree that the original player colors should stay untouched. While I think white is a nice addition it might be annoying because on the minimap own units are always white.
  15. Ezekiel12

    Sound is rather complicated, yes. There are several .slk files related to it in the mpqs. I...

    Sound is rather complicated, yes. There are several .slk files related to it in the mpqs. I think it's one of the least researched areas of wc3, at least I can not remember reading any good in-depth post about it. Just saying "fix it" is not enough imo. We should find out more about how it works...
  16. Ezekiel12

    "That, and/or just fixing import so it actually imports & doesn't overwrite. " What do you mean...

    "That, and/or just fixing import so it actually imports & doesn't overwrite. " What do you mean by that?
  17. Ezekiel12

    Seen your new github stuff, it's great to have more open specifications for wc3.

    Seen your new github stuff, it's great to have more open specifications for wc3.
  18. Ezekiel12

    1.28.x era versions break back-compat with ConvertAttackType(7) and GetUnitArmorType

    I would not call that "break compat". The normal ConvertAttackType(x) uses the table values for the different armor types as it should be. ConvertAttackType(7)'s behaviour was always undefined, it accesses values of (mostly) other gameplay constants because they happen to be in a certain memory...
  19. Ezekiel12

    This Summer in Wurst

    Just read the Wurst manual, really potent language. Questions: -Is a package like a combination of namespace and static class? -Does switch only work on type int or more? -I guess every class has a default constructor. When creating a new one the default one can hopefully no longer be accessed...
  20. Ezekiel12

    Challenges with UMSWE/WEU

    I do not see a big problem with maps becoming dependant on the editor, it's just a requirement for extended features. As Daffa said, if the editor is in active development it's no problem. Open Source is a nice safety net here. I mean if we count VJASS, WEX maps are already dependant on WEX...
  21. Ezekiel12

    BattleNet Latency Reduction

    Hooray a patch! What does that mean?
  22. Ezekiel12

    [RenderEdge] Experimental version

    Looks really good. I got two questions: 1. Will this be usable with Sharpcraft WEX? 2. Can you open source it so we can look at the code?
  23. Ezekiel12

    Reputation (+4): (Bundle) It makes me happy that a new, open source, all-in-one editor is built...

    Reputation (+4): (Bundle) It makes me happy that a new, open source, all-in-one editor is built for wc3, which let's us enjoy as well the new things Blizzard brings to the table as the things modders come up with.
  24. Ezekiel12

    "cause in 2020, when it could happen, I most likely wont remain on wc3 platform" Slow there, wc3...

    "cause in 2020, when it could happen, I most likely wont remain on wc3 platform" Slow there, wc3 is for life ^^! If they totally mess this up I'm joining you in the 1.26 corner, but before that we have to wait ~2 years.
  25. Ezekiel12

    Warcraft 3 1.28 Pre-patch PSA

    It's becoming clear that wc3 will lose a lot of its quirks and traditional ways in the next years. This upsets many of the old advanced modders which are afraid of irrelevant knowledge and of a watered down version of wc3 which is less potent modding wise as our current wc3. But Blizzard really...
  26. Ezekiel12

    Reputation (+1): (Post) Thanks for thinking rationally about things.

    Reputation (+1): (Post) Thanks for thinking rationally about things.
  27. Ezekiel12

    Happy Holidays and 2016 Highlights

    Thanks to everyone who contributed!
  28. Ezekiel12

    Jass NewGen Pack Replacement Discussion

    -Open source github/something similar. We got problems now because stuff is lost and other stuff was only ever seen by very few people -Multi instance wc3 to test maps in multiplayer -The WE from Blizzard is going to change in the future. It should be possible to switch to newer versions for...
  29. Ezekiel12

    Warcraft III - Patch 1.27b

    Holy moly. So blp's above 512x512 are not scaled down but actually fully supported?
  30. Ezekiel12

    Mac OS and custom icons - any known fix?

    The new patch should prevent such crashes.
  31. Ezekiel12

    [False Alarm] 1.27b Bug

    Tested on 1.27b in a DotA map and a self created map, works as usual for me. Can you upload your testmap?
  32. Ezekiel12

    "I'm curious though, how did you find that out?" 15 mins of testing.

    "I'm curious though, how did you find that out?" 15 mins of testing.
  33. Ezekiel12

    Warcraft III - Patch 1.27b

    The new map size limit is ~131.1MB 128MB
  34. Ezekiel12

    I got this picture when there was a thread about same gender love and some people were heavily...

    I got this picture when there was a thread about same gender love and some people were heavily against it.
  35. Ezekiel12

    If Arthas and Thrall can live their love, everyone can!

    If Arthas and Thrall can live their love, everyone can!
  36. Ezekiel12

    how to export game interface and game constant

    So, you changed one or more entries in advanced->game interface of your map in the World Editor, but ingame those changes are not visible. Where do these external files come from anyway? Did they just appear? In which folder are they? The same as your map? If possible also upload your map.
  37. Ezekiel12

    how to export game interface and game constant

    So you have extra external files (war3mapskin.txt, war3mapextra.txt, war3mapmisc.txt) which are not inside of your map. As we all know, once one changes interface or constants in a map, those files are also created inside the map file. I don't understand what you mean by "prevents the...
  38. Ezekiel12

    how to export game interface and game constant

    I'm srry, I do not understand what you want to achieve.
  39. Ezekiel12

    how to export game interface and game constant

    Can you expand on that question? The files you named are inside the map file (which can be opened with an MPQ-Editor) and hold the gameplay constants and game interface settings.
  40. Ezekiel12

    I did not want to disrespect you, I'm srry if it seemed that way. Hm, ok, so you don't have an...

    I did not want to disrespect you, I'm srry if it seemed that way. Hm, ok, so you don't have an answer yet.
  41. Ezekiel12

    "Nevermind, I figured it out" Let's see what you do here. Not only do you not give the answer...

    "Nevermind, I figured it out" Let's see what you do here. Not only do you not give the answer, you notify any possibly desperate person searching for the same answer that you have it, driving that person nuts. Please make a short edit with the correct answer.
  42. Ezekiel12

    The Future of Warcraft

    Got some new source for speculation here: On CppCon2016 a Developer currently working at Blizzard gave a talk about the benefits of C++11 in game development. The slides can be seen here. Details mentioned in the talk might suggest that Blizzard is giving wc3 a C++11 overhaul, at least to some...
  43. Ezekiel12

    catching acolyte starting building summon

    True. I see no elegant way to do that, just workarounds.
  44. Ezekiel12

    catching acolyte starting building summon

    The unit event "A unit begins construction" might fit your needs.
  45. Ezekiel12

    Should we petition Blizzard to push out a mini-patch increasing map size now?

    Imho no. We made proposals, even got their feedback that an increase is coming which is a rare thing, now we wait. Let them do it according to their release plans. It's likely that the next big patch will contain it anyways.
  46. Ezekiel12

    HIVE 2

    Thanks Ralle!
  47. Ezekiel12

    Accessing memory from the script - it's time of the revolution

    GhostWolf and DracoL1ch are just saying that this is very bad coding style if one would use that instead of the obvious choice of normal "if" conditions to steer function execution.
  48. Ezekiel12

    BLP Specifications (WC3)

    So you are judging the image I posted as wrong? If yes: It does not matter what the gamma should be or what the color space should be, every player who has played wc3 has seen it as it is in the image, people are accustomed to it and like it that way. Yes I know those of course. Those are...
  49. Ezekiel12

    Trial Import

    Arghhh for the ~thousandth time I just lost a nearly finished post on the Hive 1 by navigating away from the page by accident. If possible maybe include that javascript "are you sure?" popup warning if you attempt to close or navigate away from a page that has unsaved content in it?
  50. Ezekiel12

    BLP Specifications (WC3)

    (Disclaimer: as of now I just skimmed over it, so you might dismiss the following. I will read it in detail soon) You might want to include that whole gamma/color space post you made, to clarify things if it's not already in there. Btw, is this just one of your personal crusades or a real issue...
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