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  1. skrab

    Reputation (+4): (Post) Well done.

    Reputation (+4): (Post) Well done.
  2. skrab

    Ambulance

    Man, this model is more then 11 years old. I don't have the source files and I don't use tools other then 3ds max 5.
  3. skrab

    Of course you can.

    Of course you can.
  4. skrab

    Yeah. It's meant to be used. :)

    Yeah. It's meant to be used. :)
  5. skrab

    How can I hide parts of a mesh during specific animations using 3ds max and neodex?

    The way I done it in 3Ds max 5 is by opening Track View - Dope Sheet. Select your mesh and click Tracks and add Visibility track on it. Now you right click on the Visibility and in Assign Controller choose On/Off. Now you can add keys and adjust visibility to whatever key frame range you wish...
  6. skrab

    Possibilities to export Warcraft Terrain into models?

    Back in a day, I used 3D Ripper DX. You setup the terrain in editor and run the game. Program will do the work, it will even export all the flowers if needed. But there is a lot of to be done on textures. I believe there are tutorials on Youtube that can help you.
  7. skrab

    Joan Of Arc

    Sorry. I can't find my original files anymore. Have you tried reuploading? Maybe try it in a new map?
  8. skrab

    No, I'm sorry. I don't have them. Even if I had them, that was long long time ago. Have you...

    No, I'm sorry. I don't have them. Even if I had them, that was long long time ago. Have you searched the internet?
  9. skrab

    Reputation (+1): (Post) ^_^ lovely

    Reputation (+1): (Post) ^_^ lovely
  10. skrab

    Sure dude, go ahead.

    Sure dude, go ahead.
  11. skrab

    Reputation (+4): (Post) Nice work.

    Reputation (+4): (Post) Nice work.
  12. skrab

    ChaosGolem

    pretty good edit :D :D :D
  13. skrab

    any Games for a non-Gaming Laptop?

    This War of Mine, Spacecom, Gauntlet, Torchlight 2, Caesar III :D
  14. skrab

    Reputation (+4): (Post) Just what I was looking for.

    Reputation (+4): (Post) Just what I was looking for.
  15. skrab

    SC2 Modeling and Texturing pipeline (about 6hrs video)

    Wow this is nice. I will try it. What sort of tablet are you using?
  16. skrab

    Sure.

    Sure.
  17. skrab

    Sure.

    Sure.
  18. skrab

    Sure.

    Sure.
  19. skrab

    NeoDex 2.7 Wc3 Modeling Kit for 3dsmax & GMAX

    That is some great news my friend. Too bad I don't have any free time to test it.
  20. skrab

    Need BETA Testers for NeoDex Exporter 2! (a 3dsmax mdl exporter)

    Nice work BlinkBoy. :) My modeling days are numbered, but I will give my best to participate in the beta.
  21. skrab

    Modelling & Animation Mini-Contests ~ Less Is More

    You can make units, attachments, doodads, buildings, etc..., as long as mesh has less than 400 triangles on the final export. Last time even the partices were counted, also I think that portraits should go within 400 triangles.
  22. skrab

    Modelling & Animation Mini-Contests ~ Less Is More

    Here is mine for now.
  23. skrab

    Modelling Mini-Contest Theme

    Last Low Poly contest: http://www.hiveworkshop.com/forums/1317156-post233.html Back then the limit was 128 triangles. This time I suggest 256 or 512.
  24. skrab

    Modelling Mini-Contest Theme

    First I was interested in ships but then i realized, ships don't have feelings so I will go for Low Poly.
  25. skrab

    Modelling Contest #24 - The Results

    Congratulations to winners!
  26. skrab

    Modelling Contest #24 ~ The Poll

    I could have judged this contest long time ago but the theme was stupid and I didn't even wanted to compete.
  27. skrab

    Mini-Modelling Contest Theme Discussion

    Ships? They don't require a lot of animating. Maybe just Death or small details. EDIT: Or another low poly contest. Maybe 400 triangles only or less (better).
  28. skrab

    Reputation (+4): (Post) Great!

    Reputation (+4): (Post) Great!
  29. skrab

    Animating hair/cloth

    When we talk about Warcraft 3 you can animate hair in 3Ds max with reactor engine or something similar. Or, you can do it manually splitting the mash and animating it with bones. You can find some useful tutorials on this channel: http://www.youtube.com/user/iwkya1/videos?view=0...
  30. skrab

    Modeling Contest 24 - FEELS

    Of all the 13 votes only Proxy has completed his entry. Interesting :) The theme was horrible. That is why I did not participated, and the same goes for http://www.hiveworkshop.com/forums/modeling-animation-276/modelling-mini-contests-shape-abnormality-220243/
  31. skrab

    Exporting Model From 3dsmax to starcraft

    That M3 import/export script is made for 3Ds max 2010. My 3Ds max 2012 exports without problems, for now.
  32. skrab

    Exporting Model From 3dsmax to starcraft

    Try this: http://www.hiveworkshop.com/forums/tutorial-submission-660/porting-warcraft-3-models-starcraft-2-a-218740/#post2186731
  33. skrab

    Maybe Torrent?

    Maybe Torrent?
  34. skrab

    BTNLubenica

    :ogre_love:
  35. skrab

    Roller coaster Models - Looking For Feed Back

    Trees, you can make them like this: http://forum.unity3d.com/attachment.php?attachmentid=14252&d=1287565590 With just 3-5 polygons and texture from: http://cgtextures.com/textures.php?t=browse&q=27469 If alpha channels are supported by the engine. Next time post wireframe images.
  36. skrab

    Roller coaster Models - Looking For Feed Back

    I think the polygon count is really high. You can lower it by deleting some polygons. Fence on the Layout can be made with less polygons. For example one polygon for each board or more. Track looks fine but you can reduce the polygon count by deleting the polygons at the bottom. Tree trunk on...
  37. skrab

    No problem. Go ahead.

    No problem. Go ahead.
  38. skrab

    Porting WarCraft 3 models to StarCraft 2

    Super! Finally someone with a video tutorial. Waiting for part 3 to see how this will all look in the game.
  39. skrab

    MC24: THEME DECISION - Part 2

    Same here RDZ. I don't like few themes myself but I don't bitch around. I'll join the contest if I find some free time. In the future I won't vote in theme polls. What the current Arena/Modeling moderator (this time anarchianbedlam) decides which theme will be used and I'll agree with that. I...
  40. skrab

    NeoDex 2.7 Wc3 Modeling Kit for 3dsmax & GMAX

    What was changed? Any new features? EDIT: Oh, I see.
  41. skrab

    Modeling contest 24: THEME DECISION

    I agree.
  42. skrab

    Modeling contest 24: THEME DECISION

    Creating a never seen before dungeon boss or creep. It does not need to be a geomerged female Diablo. Diablo/DnD actually has 7 votes since two voters are not modelers. Am I right?
  43. skrab

    Modeling Contest 23: POLL

    Results?
  44. skrab

    You can download it here.

    You can download it here.
  45. S

    Human Garrison (Warcraft 3 Model)

  46. skrab

    Human Garrison (Model)

    This is my Human Garrison model I made for Modeling Contest #23. I made a few bug fixes since the final submission. I'm sorry but I could't rotate the building like the other Warcraft 3 buildings. As usual I'll post my 3Ds max 5 file. You are allowed to edit the model. If you have a heart...
  47. skrab

    Modeling Contest 23: POLL

    Finally someone made a comment. @Deolrin, Thanks. I changed flag texture and made it team colored. The Death and Decay look good to me, since I'm really bad at particle emitters, at Death it blows up fine in game and at Decay the rubble actually disappears at the same time as other Warcraft 3...
  48. skrab

    Modeling Contest 23 - 3 Tier Building

    M0rbid and Wandering Soul.
  49. skrab

    Modeling Contest 23 - 3 Tier Building

    No. That's for the lazy people only.
  50. skrab

    Modeling Contest 23 - 3 Tier Building

    Ok. Here is my Human Garrison model. I have not finished everything I wanted on the model (as usual) but I hope it will be useful.
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