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  1. Flux

    The discussion is quite lengthy but based on my understanding, it is a classic case of Blizzard...

    The discussion is quite lengthy but based on my understanding, it is a classic case of Blizzard not providing an API to stun/unstun a unit. IIRC, what I did is if the buff is purely just a stun, I would not use BuffSystem for it and instead use a simple Stun system (dummy unit that casts...
  2. Flux

    Yeah :D maxodors started a conversation and it notified on the email of this account. Feeling...

    Yeah :D maxodors started a conversation and it notified on the email of this account. Feeling nostalgic so I took a look.
  3. Flux

    [vJASS] DamagePackage

    @BLOKKADE Perhaps you're using a unit recycler or something that makes a unit already existing in the hash table, not really sure. Anyway, I recommend using an updated DDS if I were you. @NEL my mistake on that part but I think the point was delivered. @(others) I was not active during the...
  4. Flux

    Post Your Current Desktop

  5. Flux

    Warcraft 3 Reforged

    On No Nut November?
  6. Flux

    Cone-Like Vision

    A workaround is you could also "hide" units when not within vision range/angle. Example: Mini-Mapping Contest #14 - Stealth If it's a multiplayer map, you can't use the hide function (ShowUnit(unit whichUnit, boolean flag)) because it will cause a desync. Instead you just have to make them...
  7. Flux

    Reputation (+4): (Post) It was based on test...

    Reputation (+4): (Post) It was based on test https://www.hiveworkshop.com/attachments/damage-delay-jpg.168907/
  8. Flux

    [Poll] What's the point of a contest?

    Why do we get 3 votes? It should only be 1. If I voted 100% Comp and 100% Fun, does it end up being 50% Comp & 50% Fun? I think the options already covered a wide spectrum so I don't see a reason having 3 votes. Also won't this mess up the count? A user voting 3 times have more say than a user...
  9. Flux

    Hosting a map on GitHub - is it even possible?

    You can code your project in Wurst so that each commit keeps track of all code changes you've made because you put the code in an external file unlike coding directly in World Editor/JNGP/WEX. If you want to do it in vJASS, you can also put the scripts in external file and explicitly put inside...
  10. Flux

    Your best and worst videogame moment?

    Worst: Reaching a certain part of the game in Doki Doki Literature Club.
  11. Flux

    Mend v.1.2 and Time Phase v1.3

    Without a Buff system, that would be impossible because default Buffs in WC3 have limited API (e.g. you can't set/get the duration of a Buff). But if you don't wanna preserve Buff duration during the time of activation, I guess you can edit the spell script directly to check for hardcoded status...
  12. Flux

    Dota 2 vs League of Legends

    Some people like me just enjoy the complexity and competitive nature of Dota so my vote goes for Dota. It's so much satisfying winning in a game like this (imagine winning a game of chess vs a game of checkers, winning chess is more fulfilling). It's also enjoying to punish enemies' mistakes...
  13. Flux

    Reputation (+4): (Post) Providing sources and for not being a fangay by admitting the cons of...

    Reputation (+4): (Post) Providing sources and for not being a fangay by admitting the cons of Dota 2.
  14. Flux

    Reputation (+4): (Post) Good analysis from an "analysis person"

    Reputation (+4): (Post) Good analysis from an "analysis person"
  15. Flux

    I'm quitting the forums and going full time Discord lurking

    W E A R E I N T H E F U T U R E B O I S I think he will say something else.
  16. Flux

    [vJASS] Safe Recycler System + Dummy System

    This will be a problem though in some case scenario when the facing angle upon spawn is important. if GetDummy/GetInvisibleDummy doesn't check for facing angle, then using this system for Dummy casting will lead to varying delay because if you use the Dummy as a caster and it happens to target...
  17. Flux

    [vJASS] Safe Recycler System + Dummy System

    The way I see it, this is like more general purpose recycler that supports any unit and not just Dummy. I haven't tested your map yet (sorry no World Editor at the moment) but won't you end up having too many units waiting to be recycled since each unit type is treated differently? Aside from...
  18. Flux

    [vJASS] Modules and thistype.onThing.exists

    Creating a trigger allows the call to method onApply anywhere. As you can see, calling TriggerEvaluate(thistype.onApply[this.getType()]) will call the trigger causing private static method onApplyInit takes nothing returns boolean to run which then calls method onApply. Also notice that I did...
  19. Flux

    [vJASS] Modules and thistype.onThing.exists

    It doesn't work because BeamControl.onPeriod.exist checks the struct BeamControl (not the custom struct implementing the module) if it has a static method onPeriod. To debug/imagine it easier, just think of it as copying the contents of the module ti whatever struct you are implementing it to...
  20. Flux

    [vJASS] Modules and thistype.onThing.exists

    Need to see the newly edited code. Also, it's not a good idea to put a long script inside a module. If you look at this example, the module only has a few lines because it's like a macro that get's copied everytime it is implemented. What exactly are you trying to achieve? Perhaps there's...
  21. Flux

    I was just fooling around.. But seeing how he react in that thread, he might misinterpret it so...

    I was just fooling around.. But seeing how he react in that thread, he might misinterpret it so I guess it's best to delete it.
  22. Flux

    [vJASS] Modules and thistype.onThing.exists

    Putting the private static method interval in the module is really bad in my opinion because each struct that implements the module will get its own copy of private static method interval which is pointless and will cause a bug (I think?) because if you have 2 structs that implements the module...
  23. Flux

    [vJASS] Modules and thistype.onThing.exists

    If I understood correctly, what you aim to do is like a Buff/Missile system that allows you to configure/edit (via code) what each instance (or group of instance) will do? You could think that modules are like macros that gets copied to each struct that implements it. Therefore all structs that...
  24. Flux

    [vJASS] Buff System

    Nope because the intent is to provide users with a sense of pride and accomplishment a more powerful way to deal with Buffs that allows users to trigger/code the behavior of each Buff to a fairly large extent. It is also easy to code a custom Spell Steal using this system. This system aims to...
  25. Flux

    WC3 DOTA1

    Says the guy who's avatar is Dota 2 Earthshaker. I saw on reddit that Dota 1 now has Monkey King. Pretty cool.
  26. Flux

    Dummy Recycler v1.25

    It was not meant to be put in the header, it should be like what shown in the demo where all the codes is in a single "trigger". It would not produce an "undefined function" error if the "DummyRecycler JASS" trigger is created before the spell trigger.
  27. Flux

    Reputation (+4): (Post) Nice review

    Reputation (+4): (Post) Nice review
  28. Flux

    Dummy Recycler v1.25

    It's different in your situation because you know JASS so a custom script way to use this system for GUI is not hard for you. Besides, I don't think it's not that hard to use this in GUI as shown in the example, the only problem is it has real-type (point coordinate) variables as parameters...
  29. Flux

    Dummy Recycler v1.25

    Why so? If one wants to remove the JASS version, I think he only needs to delete the variables and the "DummyRecycler JASS" trigger. Both vJASS & JASS versions uses the same API. The whole purpose of the JASS version is so you don't need JNGP/WEX to use it. The variables are not meant to be...
  30. Flux

    Dummy Recycler v1.25

    Then one can just delete either one of the version and it would still work (I believe). Example: Spell1 uses JASS version as dependency Spell2 uses vJASS version as dependency If they are put on the same map, you can just remove either JASS (recommended) or the vJASS version since Spell1 &...
  31. Flux

    Stereotype.

    I'm a Catholic whore, currently enjoying congress out of wedlock with my black Jewish boyfriend who works at a military abortion clinic. So, hail Satan, and have a lovely afternoon, madam.
  32. Flux

    Reputation (+4): (Post) awesome

    Reputation (+4): (Post) awesome
  33. Flux

    [General] Custom Unit Line of Sight?

    A workaround is you could also "hide" units when not within vision range/angle. Example: Mini-Mapping Contest #14 - Stealth If it's a multiplayer map, you can't use the hide function (ShowUnit(unit whichUnit, boolean flag)) because it will cause a desync. Instead you just have to make them...
  34. Flux

    Have you ever used WC3 modding in your career?

    It's not something I would put in my resume but when asked as a hobby, it can be mentioned.
  35. Flux

    Is autocast on?

    What kind of autocast? An attacking autocast (e.g. Frost Arrow, Searing Arrow) or a non-attacking autocast (Frost Armor, Phase Shift, CryptLord Beatle)? If it is an attacking autocast, there is a possible workaround.
  36. Flux

    WC3 DOTA1

    It's not that bad once you get used to it (legacy hotkeys). Even a lot of pros used legacy hotkeys because they already got used to it. The problem is you cannot make it quick cast specific to certain abilities (e.g. only making Meepo Poof quickcast) thus you will end up using "Unit-Specific...
  37. Flux

    Reputation (+4): (Post) Ez money

    Reputation (+4): (Post) Ez money
  38. Flux

    Texturing Contest #27 - Poll

    Tough one indeed. Gonna have to test this in-game to decide.
  39. Flux

    Alt solution: >Logout >Download resource >Login again

    Alt solution: >Logout >Download resource >Login again
  40. Flux

    Is it possible to insert negative Integer values?

    Google "world editor insert negative values". Pretty much all results mention that technique.
  41. Flux

    Don't mean to intervene in other people's business but is it required by the rules that the...

    Don't mean to intervene in other people's business but is it required by the rules that the coder (Chaosy) must be the one to upload the map (w3x) in the thread or any member will do?
  42. Flux

    Producer Update: Natives List

    To add on your idea, perhaps a very customizable Buff Object (like Channel for Abilities). The downside of using a buff system (Slow aura) is when the duration is almost over, it is not blinking. For new structs/class feature, will this be a truly dynamic memory allocation (heap) and not like...
  43. Flux

    Icon/Model/Spell Team Contest - Hive Member[+100 Rep]

    As far as I know, entries whether written in GUI, JASS, vJASS or Wurst are all judged equally and does not affect the scoring so I think Cokemonkey will give you a fair review.
  44. Flux

    Icon/Model/Spell Team Contest - Hive Member[+100 Rep]

    Speaking of lacking teammates, unfortunately our team won't be able to submit anything (lack of communication) thus we're withdrawing from the contest.
  45. Flux

    Reputation (+4): (Post) Grats gl further

    Reputation (+4): (Post) Grats gl further
  46. Flux

    Jass Resource not counting?

    For the image to use, maybe we can use the icon for the subforum where the resource (JASS/Wurst/Tutorial) belongs as default? For JASS, it's the green </> thing. Even better if author is allowed to use custom thumbnail for personal customization of his/her resources. Now that I think about it...
  47. Flux

    Reputation (+4): (Post) Nice to see some Spell WIP. An image/gif would be better though in my...

    Reputation (+4): (Post) Nice to see some Spell WIP. An image/gif would be better though in my opinion.
  48. Flux

    [$100 Prize Pool] Melee Mapping Contest - Poll

    With all these vote cheating, perhaps HIVE should limit a new user's capability to vote? Maybe it should require a certain number of post/rep/age(account)? EDIT: Will -> With.
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