How to create Melee Maps
* Basic knowledge of the World Editor
* A moment of your time :) (Around 10-15 min).
You tried to create melee map but then something went wrong...
Players bothered you and said that is your map was very bad...
How to Make Buildable Gates!
This tutorial will show you in a step by step process, how to make both horizontal and vertical 'smart gates' that may be built by any standard builder unit. It requires you to make 6 rects, 5 variables, 5 triggers, 4 custom abilities, 4 gates, and...
[tutorial]how to attach weapons to units that allready have weapons without modelling
I noticed allot of people didn't know how to do this and some thought it was impossible to do this without modeling. then i decided to write this tutorial. enjoy. plus i have added the final...
Buying Abilities Through Items
This tutorial will teach you how to make a system allowing the user to buy a skill from a shop (e.g. Avatar) through the purchase of a temporary item that will give you that skill. This can come in handy in games in which you wish for players to...
This tutorial isn't about triggers, jass, modeling etc. It's about productive map-making. What's that? Productive map-making is working with heart, not like a machine. It's when you really want to make a make, work with it, not because you need, but because you want. Be sure, otherwise...
1: IntroductionFor those who don't know, the UTM stands for The Ultimate Terraining Map and can be found hereNow, this tutorial is fairly advanced and you should probably have some basic knowledge of how to make your terrain look good already. If you are only just...
Terraining Tutorial - Path by the Sea
In this tutorial, I am going to teach you (the reader) how to make a path, using the Sunken Ruins tileset and the Ultimate Terraing Map. The models used and the tileset as well are only recommended options, you can use ANY which you prefer...
//First Off This tutorial is public u can use it all u want and create some pimped out buildings that are enterable and can have shops inside of them and all kinds of stuf//
Requirements - Basic WE Knowledge,Medium GUI Knowlege,The...
Hey guys I'm just here to post you all a copy of a tutorial in The Helper forum that I seem to find none in this forum relating to it exactly so here it is. It's how to make an epic and worthwhile dungeon. And I am Battlemapsta in The Helper forum and this IS my own tutorial.
Note, that the tutorial is still in progress. Feel free to post comments & suggestions for improval :)
Basics of Triggers
My ten-year-old cousin has just started warcraft III modding, and has begun experimenting with the Trigger Editor.
I promised that I would make a little tutorial...
NOTE THIS TUTORIAL IS OUTDATED
Creating Custom Skins
I were just looking through some old text archives and stumbled over this half-finnished tutorial I once started. Thought I'd finnish it, but am now posting it here to get feedback and suggestions as I work further on...
Graphics Tutorials - Chapter 1 ‘Static shapes’ (GUI)
Table of Contents
2. Basic Functions
3. First graphic - a circle
4. Creating a line
5. More advanced geometrical shapes: wheels and spirals.
6. Some tips & tricks
7. Working with coordinates (new)
8. Going further...
Spells - Importing Tutorial:
This tutorial is for those who make spells and those who want to import them. Why for spellmakers? Because if they make importing efficient, their spells will be more appreciated.
1. Main issues
What exactly is to be known about importing spells...
Skinning Chainmail Tutorial
In this tutorial I will take a starting-point in teaching you how to make (medieval) chainmail armor for WC3 textures.
Step 1: Workground
Open your skin in Photoshop (make sure it is a .TGA file).
How to: Attach a Model or an Effect to a Unit
Have you ever wanted a Dreadlord to attack with a sword? Or a unit actually getting an item (like an axe, sword etc.) viewable on the model ingame? This tutorial is about how to attach models/effects to a unit.
How to Import an Icon
Table of Content:
Import the Icon
This tutorial will explain how to import an icon into the World Editor, it will also include links to downloadable icons and other tutorials relating to...
Basics of a Cinematic
In this tutorial you will learn about starting and ending a cinematic, aswell as some few basic hints.
Starting a cinematic:
A cinematic can have diffrent kinds of events, for instance a unit entering a region or time elapsed etc. this is...
I've noticed aswell as been asked how to make custom made walls (for instance) walkable for ground units.
This is why i've made this tutorial which explains how to do it.
This a General Mapping hint.
The Wall Itself
First of all you'll be needing a...
A leaderboard is a table displayed in the top right corner. Each row can contain a name and a value. In most maps this is used for displaying kills wins of your team. In this tutorial I will explain how to setup the leaderboard, how to update the leaderboard...
How to Import a Skin
In Warcraft it is possible to replace an original skin in the scenarios you make. In this tutorial we are going to replace the Mountain Giant with a green one. When importing a skin it is very important to put the skin in the right destination so...
You can make doodads and destrucibles thinner, smaller, larger, higher and make them "float" above the ground or go under it or rotate them.
You can change the rotation, height and scale % (X, Y, Z) of doodads.
You can't change the scale % of Y and Z of...
Note - You can find this hidden material by using World Editor Unlimited.
Hope this will prove useful, though most people already know about this.
Hidden Units and Doodads:
There are hidden models and icons within Blizzard's...