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  1. GenFrogKing

    A Working Unit Rank System

    A Working Unit Rank System ~ A Tutorial ~ I have completed a unit rank system that I intend to use for my SciFi mod (Title: Dubious But Forthcoming). I wish to share the rank systems' functionality because I don't think anyone else has done it quite the same way as I have, and I, of course...
  2. DoOs_101

    Multiple Creep Spawn System

    Foreword: In this tutorial you will learn how to make a system based on GUI for multiple creep spawning. Creep spawning is commonly used in map types such as Tower Defense, Castle Defense, Survival, and Hero Defense. The system you are about to learn is user friendly, easy to understand...
  3. deathismyfriend

    Converting GUI into Efficient JASS

    How to easily convert GUI into efficient JASS Table of Contents Step 1 - Creating a GUI trigger Step 2 - Converting the GUI trigger Step 3 - How to understand the Syntax Step 4 - Understanding what happened to the Events Step 5 - Understanding what happened to the Conditions Step 6 -...
  4. Zypher

    Complete and Concise GUI Tutorial

    topGUI Complete Trigger Tutorial by Zypher- By Zypher What will this tutorial teach you? ------------------- Beginner What is a trigger? What is an event? What is a condition? What is an action? How can I make these work to my advantage? -------------------- Intermediate What is a...
  5. M

    How to Make Buildable Gates

    How to Make Buildable Gates! Introduction This tutorial will show you in a step by step process, how to make both horizontal and vertical 'smart gates' that may be built by any standard builder unit. It requires you to make 6 rects, 5 variables, 5 triggers, 4 custom abilities, 4 gates, and...
  6. deathismyfriend

    Things You Should Know When Using Triggers / GUI

    Things You Should Know When Using Triggers / GUI An easy guide for GUIers to be able to learn from, from beginner to advanced levels. There is also a list of helpful tutorials at the bottom of the tutorial. If you don't understand something feel free to post and I will help when i can...
  7. Rheiko

    Single Target Spell for Multiple Units

    I just want to share my experience and knowledge with the others and i don't think everyone knows about this, right? Especially those who've just joined modding. Be aware that I don't recommend this tutorial to you if you are still new to triggering. Things You May Need Introduction Lets get...
  8. Parrothead

    Buying abilitys

    Buying Abilities Buying Abilities Through Items This tutorial will teach you how to make a system allowing the user to buy a skill from a shop (e.g. Avatar) through the purchase of a temporary item that will give you that skill. This can come in handy in games in which you wish for players to...
  9. W

    Hashtables and MUI

    Before starting this tutorial, you should be comfortable with using GUI. This tutorial was not made to target those just starting out with GUI and may be confusing for those that are. What is a hashtable? For starters, it's a data structure capable of holding almost any kind of data in Wc3. It...
  10. GhostWolf

    Jass, or "What the func?"

    ALL GLORY TO THE HYPNOTOAD. Jass, or "What the func?" Functions, arguments, and return values I will begin by talking about math. More specifically, the mathematical function called Sine, usually referred to as "sin". You can use sin in any decent calculator, it looks like this: sin(x)...
  11. nhocklanhox6

    How to create Objects with Angle and Distance (GUI/JASS)

    •What you need •Ready •Start ----------------- •Get Angle •Get Distance •Get smallest distance and count Have you ever met this situation ?... Sometimes, you're doing something, and to complete it, you need to create an arrow (Just example) but you don't know how to create it and you are lazy...
  12. Tank-Commander

    MUI Spells Using Artificial Waits

    Introduction Creating delayed spell effects that are MUI without the use of waits is fairly simple. It just requires two variables and one periodic trigger. The first variable is an integer that represents the current spell instance, whereas the second variable is an integer that...
  13. Chaosy

    General Spell Creation

    General Spell Creation - by Chaosy Introduction Hello, I thought it would be nice of me to upload a little guide/tutorial on how to create spells in general with triggering. In almost every spell you use a config trigger, one cast trigger and one looping trigger so this tutorial will help you...
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