I used to test features on my map where I have unit indexer and damage engine. So I totally forgot to include it to the demo map. Forgive me this...
Unit - A unit Dies
Set VariableSet ExpMultiplier = 1.00
Unit - A unit Dies
Custom script: set bj_wantDestroyGroup = true
Unit Group -...
That's pretty fine but how to make it work for each Hero carrying the Item?
Thanks for your reply. Can you simplify this because it is not clear for me?
Hi, I want to create a "Book of Learning" whereby the Hero who holds this item will get 50% more experience. Let's start with the fact that it is...
Time - Elapsed game time is 0.00 seconds
-------- Here you add units to unit...
Exactly, do all these units have different selection scale originally? Or the same?
This affects 2 things, both are only visual aspects:
1. Size of selection circle with green/yellow/red color (the circle that you can see under...
Add the Locust skill to the unit you're animating with
Try with setting selection scale of this unit:
Try set it to big value like 20.00.
Try to set it to negative value like -1.00 or -20.00, see what...
Thx it works I did it :P
Is it event or something?
Hi, I want to make trigger. I have neutral killable building. I want it to be like enemy so when u right click on it then units you have selected...
Hi, I'm still progressing my map Art of Defense. It has been a while since I work on it. I think that nothing about it is as neglected as the...
My proposition is: TriggerHappy
Check profile image of this user.
Is it possible to make it?
Well how to change this so tower will look normally. (like it is around it, not above)
Special thanks for very kind and fast help. Cheers!
Hmm I did and still got the same result.
After trying to host my map I can see following result:
Do you know what's going on?
Is this proper way to do this?
I have 6 Players so I will Make Player_Unit_Group array:
And once I create Units for the...
Ofcourse more distance. I think you found solution for my problem. The distance betwen my regions was huge. No wonder the units were losing their...
Is it like this?
It could be a solution but as you said they don't know how to use spells. There are too many units to trigger it. I mean problem with triggering...
I'm not sure where to check it but I think I'm using 1.32j.
Well, you have to - friend, - air, - invulnerable, - self, + Enemy.
I think u missed - self. Nvm, it works.
But now you will have another...
Use unholy aura with negative value.
Time - Elapsed game time is 2880.00 seconds
(Player 2 (Blue) slot status) Equal to Is playing...
How can I cancel any training of any unit and an upgrade researching in every building for a player? Like cancel each training and research in...
Can you write what it does more precisely and how to use it?
I didn't see it before. ^^ Thanks, that whats I meant.
How can i prevent units losing agro and backing to region where they are ordered to move-attack?
It is not as problematic with units... When it...
Player - Make Player 6 (Orange) treat Player 7...
How can I check if Time Elapsed game time is greater than 180.00 in CONDITION?
Is it possible to trigger share units in this way? Not advanced control like u got it when ur ally leaves in normal game. Just share like ur ally...
masih_julius I had the same thought today. ^^
Why didn't I think about it...
As always thanks for your help.
Thinking of just asking questions on your profile instead of forum haha.
Solution is very nice but the only problem is that buff name on attacker will be green not red (as it is positive buff). I'm not sure if I can...
I found the answer by trial and error method. You will have to use RGB: 50% 75% 75% to get propper collor. Also have to use Special Effect: chest,...
I've made a trigger that provides the effect of frost armor. What I didn't do is creating a dummy that casts this. I just add effect of slow to...
It is not exactly proper collor.
I want to know how to make attacker vs frost armor colored to get the original effect:
Animation - Change DamageEventSource's...
I really like your hero concept. What I could use in my map is Kel'thuzad Hero Concept.
Hi, I've made a trigger but I'm not sure if it is properly made. Can someone make me sure?
Has a 15% chance to hurl a poisoned...
Thanks for clearing up.
As we know to give the Hero Moon Glaive Ability we have to:
1. Set: Combat - Attack 1 - Area of Effect (Full Damage): 400
2. Set: Combat - Attack...
Separate names with a comma.