Just to keep in mind for future reference.
For any DoT-type spells, you're gonna have to decide either
Without needing to create a new ability, just use Triggers;
Add Evasion Effect
Unit - A unit Learns a skill
Yes, share the results too, since cooldown-manipulating mechanic has been the bane of Warcraft III Editor (or maybe I have missed recent...
Anyone manage to do this snippet ? Or even something close to this one ?
Appreciate it a lot, thanks.
EDIT: Think I found a workaround, SOLVED.
I am no map maker but I've always wanted to create a project where there are consequences to your actions in the game and it will impact the...
Once again, my brain fails me haha, guess I was too much getting used on using Channel for every custom ability, I forgot you can just use the...
Yea this is what I'm talking about, I mean the effect is a nice touch, but too bad it's unwalkable :(
But even with that effect, you can still...
I'm sooo dumb cuz I assumed the Lifesteal Frostmourne would take up a slot in your Command Card but it doesn't at all.
So, with that assumption, I...
Anyone knows how to make a certain area on the map to look exactly pitch-black on the tile (ground, whatever you wanna call) ?
The idea is to...
Yo sup !
What you've been up to lately ? I see that Sunken City has made quite an impact on this community, gratz man ! Any new project(s) so far or you're...
Hey spas my mannn, still remember me? Damn it's been such a looong time.
I modified my Temporary Ability System (instead of counting down timers only, now it also checks for the buff on the unit) to achieve what you...
Or even faster, hold down your SHIFT key + Double-click on the field - it allows you to input negative values.
library SimError initializer init...
If you are using an imported icon, you must cater for all types of icon BTN, DISBTN, PAS, DISPAS.
Did you import all of these yet ?
Can you tell me how you did that ?
Casting Item Illusion on Spell Immune unit.
I'm not proficient in vJASS to understand the code.
Try this instead.
The only flaw to this approach is that the chance won't trigger if the unit engages enemy units on-sight (Acquisition Range,...
The only flaw to this approach is that, you need to actually order the unit to attack or attack-move (or any form of ordered attack) to trigger...
The flaw is;
What if you activate a timed magic immunity ?
Something like Avatar ?
You can't just remove the Avatar buff and then add to the...
Boolean Condition -> Visibility - Unit/Point Is Visible/Fogged To Player
I didn't know my English were that bad.
This is a cheap approach for spells to be casted by the unit (while still hiding the spell icon from the...
Not having problems with creating illusions.
I want the unit to use Mirror Image (as it is part of the spell).
And I know how to use the...
I forgot to mention that I need to use the default spell in the Object Editor, so no Channel because the spell has a unique mechanic, namely,...
Maybe around 200-500 handles, only then we need a new Hashtable (this is just a rough estimation tho).
Do you know the point where it reaches "There is enough uses of this Hashtable, let's make a new Hashtable" ?
I need to know this for large-scale...
For hidden unit;
((Triggering unit) is hidden) Equal to True
Boolean Comparison -> Unit - Unit Is Hidden
Why didn't you use Replace Unit function ?
Saves you lines of code (variables/function calls).
I attached a test map for you.
A basic way to deal AOE damage to enemies;
Unit - A unit Starts the effect of an ability
Is there any way to cast a spell (Active) from a unit, that the spell itself is hidden ?
I've tried Spell Book but it requires opening it...
1. Use Base 2 rule.
1 Level of +1% AS
1 Level of +2% AS
1 Level of +4% AS
1 Level of +64% AS
Let's say you need a +43%, all you have to do...
That's why I want you to tell me how does that system I linked, suits to your situation that you want.
Is that what you're looking for or...
You may wanna check this:...
Why won't you test it ?
Come on, don't be shy.
Test map attached.
I... don't understand a thing.
Can you give me example ?
The thing is, user is able to set both Speed and Boundary (Min/Max) - and this would actually affect the "unit hitting the ground" issue.
Been thinking about this before I posted the updated version, let me explain to you something.
When you descend by using a jetpack (assuming...
Updated to v1.1.
The dead-moving units are already fixed in the previous version(s) lol.
Also, this one has decelerating knockback which Bribe's 2.5D doesn't...
I vote for the usage of Phoenix Fire, clean and simple.
It's what they use in Battleship Wars (or something) too.
Set r = (Angle from TempLoc to TempLoc2)
How to change that to JASS by using pure coordinates ?
Basically I want the r value to be calculated by...
Is Phoenix Fire's Damage Type is Spell ?
You want unit to attack its side region (left & right) without turning to its angles ?
Haha you really wanna know eh ?
It's a bit clunky to tell you the truth, not really smooth.
Rage ? Haha, you funny, come, I give you rep!
What are you talking about ?
Consider triggers below:
Player - Player 1 (Red) skips a cinematic sequence...
That is why the name is "TEMP_point" whereas it means TEMPORARY to be used.
The sake of using this keyword for a variable is that it should only...
Separate names with a comma.