I did a quick and dirty test, so this is my suggestion:
Advanced Barracks in object editor without units. At Map Init, add a copy of every unit...
Mostly the lag has 2 reasons:
1. Poor GUI coding with mass Memory Leaks. Rewriting 80% of the code in clean vJass would reduce the lag heavily....
I also vote for approval.
Nicely coded Escape Builder Map with many options, units and buildings. Its near to be bugfree and nicely playable.
Strange thing is that these item-books even are able to be open multiple times.
You klick spellbook item1 - 2 - 3 - 4 - 1 again 2 - 3 - 4 and...
Yes. I tried to change the orders to different ones for all 4 but that changed nothing.
This wont work for spellbooks as it seems, basically does...
I use 4 Spellbook Items for different Menus on a unit at the moment. This works kinda fine, but with one problem:
When i open one...
In Version 1.2 you had a neat Vehicle Plugin. To bad i cant find the map anymore. Is it possible to port it to the newest Version?
I just wanted to say that he have to give reasons.
-Why i have to learn jass (im average at jass imo)
-why this wont work
-why i shouldnt try it
-why why why :fp:
(see the first...
Very Nice, HINDYhat!
Everything except for the following (ok, i havent tried doodad collision for now^^) is working
Heres a picture to...
-the Car model (tried my imported and a basic model) wont follow the unit
-its a bit like ice skating, how (which...
I'm not sure if i understood you correctly.
My system is working fine, braking, driving backwards slowly and so on.
But if i would use that...
Im not a totally beginner in jass. My Car system is ~80% written in jass (no good jass imo..).
I allready rotate the car when pressing a...
I've finished all controll things like acceleration, steering and things like that. But no jumps at roofs, realistic collision and...
Im working on a key controlled racing map. Its nearly finished, but without realistic physic. The Simple Entity Engine 1.2 from HINDYhat...
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