Yo Bro u should stop posting recolored icons.
It isn't allowed and they will get rejected and if you ignore the mods and dont stop posting them...
The big image is just an high scaled version of the small one cO
please provide a real big image ^^
: - d
Scythe IS awesome enough, it mustn't be a 10 kilometres long burning scythe out of obsidian with an glowing purple aura ... blablabla ...
its finished but my exportscript doesn't work ._.'
i think today i have time to fix it ;)
easy but i think useful model ;)
next step is to use ingametextures for this.
maybe the copper weapon texture from the human campaign screen...
I'll repair it maybe the next days, a bit busy atm
He has a scythe right? (+rep, you know ^^)
looks damn awesome :p
sure, no problem, but my PC crashed and all my work is gone ._.'
but no problem so I have a new start ^^
MPI = Multi Player Insanceable
MUI = Multi Unit Instancable
when something is MUI its also MPI so it CAN be MUI and MPI
I believe that you made this on your own, but please pprovide a big picture of these, it looks much like Textures\roman1.blp (dont know the exact...
Preview looks nice, download it when I'am at home ;)
+rep for this cute model xD
Looks awesome :D
Will check at home ;)
PS: scythe = rep :D
awesome model mate ;)
sugesstion: Add attachments points in the "arm-cages" to attach villager-kid model ^^
I know (I triggered much time in GUI and first don't wanted to switch) but i think in vJass you have more possibilities to do the things you like...
I don't know why NOT to do this in vJass
In vJass you can make most things shorter and more efficient than in Jass or GUI.
How many mappers...
... not realy ...
olololoooool evil CnP'er!!!!!!
no just kidding ;D great work as always ;)
Just had the idea of an icon like this but now iam to late xD
Just awesome work ;)
Not much to say: Nice work, Awsome style 5/5, scythe +rep ;)
mate without an cusom item system that is impossible ( i think you think of items link in TKOK ^^)
If i missunderstand you plase let me know ;)
I know that it is possible in GUI and JASS ^^
But i wanted to do it in vJass because it is the easiest way to handle I think ^^
Nice Idea mate :)
Download it when I'm home ;)
I know and I thought about it and will put the jass triggers also into the testmap, but i think it's easier to copy one libary than copying some...
Lokks nice and looks like a scythe xD
+rep for scythe-like-looking :p
plaese change the modelinternal name ;)
(In magos you can find it at "Model Properties")
Looks nice mate :D
5/5 +rep ;)
it should be an undead ghoul-like hand ;)
finaly found a good screen ;)
lol when I submit icons like this they get rejected :p
no not wisps
Work In Progress picS
to show that it is no CnP ;)
if not awsome work dude,
if it is ...... baaaad
I know ^^
I'd jus lika to say how f*king awesome this model is ;)
HOW do you get models exported from GW?!? xD
just awesome :O
more GW-Attachments ;)
read mate ;)
@model: as awesome as the other ones ;)
or you use a dummy unit and we release a white one :)
I support this :)
so nobody needs GIANT-POSTS to ask for rep for the other modelers/texturers :)
ok I'll try to do it like this :D
Ok I'll try ^^
Mainly need the shoulderpads and the animated cape ^^
very flat boobs xD
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