He was a great, super-talented guy. It's incredibly sad that he's passed, and more so I can't help but be angry at the situation. Such a waste of...
Alright thanks, I'll use 2011 for WC3 stuff.
Looking good everybody!
Mostly finished up with the texture on mine (black is where TC will be). Still need to make him a sacrificial...
Finished the mesh, but still a few things to add for SFX and the like.
Tauer, I think the way you do a concept really depends on your personal...
Here's a generic, rough concept. Going to focus on adding a lot more character and variety in the actual model. I'm not much of a concept guy.
Going to be doing a blood mage/necromancer. Concept soon.
Testing out Neodex in 3ds Max 2016. So far things look good. If it ends up not working, what version of 3ds Max would you recommend...
Sure man, go for it
You can find the kickstarter here!
Hey Deolrin, just checked my files and the latest (and only) version of my model is from the 17th of August, which means that the model in the...
While I agree, though there are other submissions that are the same way, I wanted to stay true to the feel of the original abomination and put my...
Yeah don't do that, that's basically spamming.
Sorry Chen, but the contest's closed now and it won't be getting another extension.
I'll probably use the time as well to finish animating my abom portrait.
I'm fine either way but if you do decide to do an extension (which looks likely), I'd say make it a week. A few hours is pointless and a few days,...
Deolrin, TC particles work fine in-game, just look at my elemental model here.
How do I ensure that they're balanced? I've looked through the weight tables and it looks like they are. Sorry I'm still learning this stuff.
Hey BlinkBoy, I'm having a pretty big problem. I'm using NeoDex 5.2 and none of the vertex weights in my rig are ever exporting correctly. I've...
That looks really cool BlinkBoy! When I finish up the portrait for my abomination make sure to download it. I have a normal map for the portrait...
I don't mind at all, feel free!
Thanks Tarrasque! The main model's texture is just painted but as you can see the portrait uses a high res sculpt for the texture.
Looking good Tarrasque!
Started my HD portrait
The particle emitter rendering looks great so far BlinkBoy! I'll test out the AT rigging and see what happens.
Please note that this filesize is misleading. It share's the texture of the Hero Abomination model and is actually around 3kb in size.
Just updated the model with tweaked animations.
Hmm, weird. Yeah, but I was using it in 3ds Max 2009. I was just testing to see if 2012 would work.
Sure, here you go
-- Error occurred in V loop; filename: C:\Users\Josef\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros\NeoDex...
Hey BlinkBoy, I decided to try out NeoDex with Max 2012 and I'm getting this error.
The error seems to happen whenever there's an editable mesh...
Looking good Tarrasque!
Sorry paladinjst, but no. You aren't allowed to use WIPs or use WoW animations.
TCB rotation bones don't display curves, nor do some others. It all depends on which type of controller you're using.
The texture as is needs way more contrast and color to provide interest. Right now the spectrum is from dark gray to light gray. Improve on that...
Ha well it actually wasn't in the description yet when he posted that, but it was already in a post of mine. Thanks for the kind words chr2.
Thanks guys, the model now has event objects (foot steps, death sounds, death blood).
Are you viewing it in-game or just through the Hive's viewer? The walk is fine in-game.
stonneash, how are you viewing the model? Because it doesn't display like that in WC3 or the model editor for me.
K, just checked it in the site's...
Yeah it will, it's going to be a pretty detailed portrait model.
Yeah I'll be including it in the post later as well as the axe projectile I'll be making.
K, here's my final submission.
Yup, pretty much
Also, I just finished animating and I'll likely be submitting promptly.
You make the parts of your mesh with team color a separate geoset so that you can create and apply a material with TC to that geoset while leaving...
You may be having proportional issues? WC3 humans/humanoid have very wacky proportions, while the mesh that you presented earlier was far more...
What exactly are you having trouble with BallisticTerrain? Are you still working with the mesh or have you moved on to the texture?
Here are some pics Kyrbi0. I won't be doing any changes as drastic as another head though, it's too late for it.
Also, the unwrap
Sure, go for it
Good luck with texturing BallistcTerrain!
I just finished the texture on mine, here's a view in sketchfab. Thanks for the suggestions Deolrin, I...
Here's an update on the texture, getting very close to finishing it.
BallisticTerrain, it reminds me a lot of The Last of Us. It'll be...
Yeah I agree, I'm currently experimenting with various pieces of armor/equipment to get a feel of what looks right. I've left room in the UVs for it.
Ha yeah, that would've been cool! Well here's a block out of the texture. Still churning through possibilities for additional equipment.
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