Hey mate, now news and no models:)
sure thing, all my stuff is free to edit:)
isn't this a common thing among effects with ribbon emitters?
I think not:)
Sorry friend. I'm just spectating a bit here :(
dunno:) you can ask him. I think it's a cool model too but we never discussed it.
oh hey i actually managed to find it.
Is it what you need? i think...
Judging by screenshots and the video the presentation is superb. I just hope gameplay isn't too grindy.
You folks should start recording them and uploading videos on YouTube.
I bet this way cinematics will attract much more viewers.
Finally! Teeth. Well done.
How about hammer missile effect model now?
Yeah but it's kinda easier to use a dummy-unit with fixed team-colour instead of importing a dozen of colored effects. Glad you released a TC...
Why not just make it team-colored?
Hey! New portrait is amazing. Though increasing the resolution of texture used (maybe using a different one) and avoiding using blue colour for...
Dude they are attached to buildings in-game already. They are spawned with basic buildings. You will just have to pick a new texture, replace the...
That's a sick sword with pirate or persian roots. You should start uploading your weapons separately for RPG makers!
Research ubersplats! Those aren't models, but textures that wrap on terrain in WC3. Like those that are spawned by buildings.
Damn, you are kinda right on this one.
White is quiet meh!
WC3 modeling community struggles for resources so much that after patch goes out you can expect a whole bunch of models...
Weird how no one made this model before. It's super cool to have it now!
Hey that's very cool! And useful - I think I saw shadowy wisps in WC3 maps at some point, but without proper models. Black textures work their...
Ever since I saw the screenshot I was eager to check this model. It's very cool!
I assume it's a separate because attaching effect to the weapon would ruin Stand Ready animation (it's edited in this model as far as I can see)....
Oh boy I love this. It's a very subtle edit, but quality is neat. I love what you did with spinning weapon - it's cool that you didn't just forget...
You make cute little edits. Not so much for novelty of outstanding quality, but since your goal is to make as many Diablo themed models as...
Texture is on point as well as mesh (love team-glow on claws and hooves too). Method where you take a bunch of WC3 animations and compile them...
im alright, thanks:) you?
пишу, режиссирую. лучше бы моделингом занимался, конечно
that's a cool model on your avatar
I love the amount of detail - it's enough but not too much for the engine and ingame camera.
Nah, those guys are school boys. They have adopted the credit author policy somehow though.
Yeah, also, that's a weird local thing - to gather...
well, those teams are just loner coders, but i doubt we will work out well together
Proxy shouldn't mind too, you should ask him though
yeah, all my stuff is basically free to edit or whatever
add me to the list of folks who look for teammates
Hey folks, someone should totally team up with me
Team? Someone wants to join up with me?
I've been thinking about this, it's true. But i don't think i have time or effort right now
It has a cool vibe to it. I wonder how people will actually use it.
How is Shadowmancer a "dynamic campaign"?
Even on the fastest pace setting gameplay is too slow - you could at least increase hero's move speed....
hanging around from time to time
I found gameplay quiet tedious for two reasons:
sometimes enemies are overpowered
resurrection stones and respawning creeps add nothing to...
Holy shit dude you just can't stop fascinating me.
Hey can I judge on the new contest?:) The model part ofc
Не за что :)
I like it.
This map looks legit great
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