The items are colour coded by level.
Very beautiful use of the village tileset
I am trying to pick every tree on the map and their location for later reference.
- As far as I know, you cannot save destructibles into groups...
Im sorry, I dont recall the name.
I dont think the map supports anything above 1.30
Hi there and thank you for playing.
However, please note the post on the first page "this map no longer supports the current version of WC3"
Advanced > Gameplay Constants > Inventory - Sell Item Return Rate
You need to Scenario > Force Properties > Use Custom Forces + Use Fixed Player Settings
That is a very nice custom UI
The map 'Death Sheep' which comes with the base game has a fairly simple version of how to do this.
This is the blessing and curse of reforge models.
Most unit designs are too complex for RTS purposes, though on the flip side; almost anything...
Its ok, I already found a solution.
EDIT: Your solution is better.
Im mostly asking how to set up the faction index not how to actually spawn a unit.
Sorry for not being clear enough (Ive rewritten the first post...
This is probably a very simple system, but Ive been brainfarting for the last few hours on how to set this up.
Need a system that selects a new...
How many players does your map have?
How many units does the player control?
A brute force way of doing this is to have 2 different units
- 1 is...
Sorry about the lack of follow up.
Development will continue now that I have most of the reforged kinks sorted.
As title says^^
I have the 'fixed random seed' option disabled but the editor is still using a fixed seed.
In the test map below, the numbers...
I would use an integer unless you have a reason to do otherwise.
IMO you are massively overthinking this.
- Have 1 claws of attack ability with as many levels as you need for stacks/skill ranks
- Set the level...
Is there a reason why you cannot use 'A unit Finishes construction' event?
This pretty much.
I dont really care for skins and new graphics, but I dont hate that they exist either
The big killer for me is the loss of...
Seems to vary on a case by case basis.
- Cinematic unmounted Thrall in reforged appears as standard mounted Thrall in classic
- Named characters...
Man The Fort!
Genre: Base Defense
Players: 1 (for now...)
I started this map as a week long mini-project to experiment with cargo...
Assuming I want a 20% chance for something to occur, is there any meaningful difference (performance wise) between (Random int 1 -...
Works like a charm.
This is the same as setting movespeed to 0.
Im trying to make a unit that does not move but can rotate to attack/cast (ie. a turret)
- Current best solution I have is to give it 1 movespeed...
Neutral Hostiles are hardcoded to flee when attacked by player buildings (ie. towers).
AFAIK there is no 'clean' way to overide this, though as...
This is the solution I ended up using.
Quick question, Im trying to randomize a fixed number to either be positive or negative.
(eg. Roll either +30 or -30, which is not the same as...
This is very good!
It does justice to the reforged models and makes the game look like proper 'remaster'.
Good to know^^
Is there any downside to using the integer condition 'Number of living (unit) owned by (player)'?
Definitely out of the question since the Garrison needs to be able to use 'battle stations' to pull workers.
Im currently leaning toward the...
Im making a 'Garrison' system in the vein of 'Orc Burrow', but in addition to attacks, I need active abilities to be disabled when the Garrison is...
I completely forgot that the z of sfx can be changed.
Can confirm that setting buff Id to 'BOsf' does not work.
Quick question; Im trying to make a custom summon system that mimics the visuals of Far Seer's feral spirit.
- Is there a way to change the name...
I read ages ago that the function 'Pick all destructible in (range) of (point)' leaks.
1. Is this still true as of present?
2. If so, what is...
I come back to this map every now and then; its among my favorite maps, definitely among TDs.
To me, it has the correct combination of...
Very entertaining map.
Creature is cannot eat
Ill have a look into this issue, thanks for the report!
- Some minor bug fixes in terrain
- Fixed some inconsistency in upgrade costs
- Fixed a crash in late game
- Minor visual fixes
Knowing nothing, I went in expecting a Heroes of Genesia sucessor.
This is quite abit slower; though thats not a bad thing.
- The garden was a...
- Significantly improved terrain shapes
- Improved monster spawning to be more effecient
- Improved event spawning (it should look...
Separate names with a comma.