I didn't say it couldn't be removed. My point was when you first lose the handle id you're fucked. Unless you've got something magical up your sleeves
Oh Seph, just FYI, every variable you make gets udg_YOURVARANME. udg = User Defined Global.
Where if you use vJass you can make your own globals...
Eeew! THE LEAKS, IT BURNS!!!! Delete yourself from the internet now!
Nah I'm just kidding, code looks ok, nice documentation. Keep more...
Almost no triggering, it's lacking and leaking. I'm sorry to say but you need to practice more. No offence.
Keep going at it, you'll get it...
Leaks are the word used for Memory Leaks. Meaning that memory is unaccecable but stored. Thus meaning loss of speed etc.
When you don't remove a...
It's good, but the superlack of originality pulls it down.
Why shouldn't it?
The unit would move. Slowly.. I suspect.
I'd recommend a timer for this kind of use. Long loops of waits are never good.
Why not a indexing system instead of timerutils? That's what I always do.
Well I'm unable to test the map for sum reason, so I will rate this by it's code.
I'm giving it a 3/5.
You shouldn't use...
Ty so much for finding that error ^^ +rep
And I null the globals because they're arrays, and if you've stored lets say 8000 hex codes that's...
lol I see you still have the rep sig after me xD
Naah, The last 3 times I've installed the VB complete pack and tried doing c++ stuff and tutorials for the last 2 years it just bugs up. Must be...
Whenever I use the magic wand in Photoshauph I get those whitegreyish borders.
If you know how to use your program, use a soften effect and zoom...
O.o This is.. really nice. I really like it. Ony cons I see is that it would be better with orange flames but it's not a big deal.
4 thumbs for...
Only way to do this is to make a dummy cast the silence spell on the desired unit. Via triggers. :)
And you could just reduce the aoe to around...
Well I made my thing, he made his, we clashed it into one map and posted it.
This was when Paladon was into GUI and stuff.
Thx mate, I'll fix the code ASAP.
Strange this, was working before, must be something in the latests updates stopping something I'm doing. And...
Done everything this post tells me to do. Doesn't work
I quote myself in the first post:
^^ no problem, I'm not offended :)
Well due to the fact that this has been known to cause bugs. Atleast in the older versions of vJass. I'm on the safe side, and it has nothing to...
Well as it turns out, updating the common.j and blizzard.j files in the JNGP and downloading the newest version doesn't work.
Wut?! I just edited it into the newest version!!
Will fix ASAP!
Need a friend?
1. That is not MUI and will bugg if used by more than 1 unit.
2. "When Unit is Attacked" will trigger when you command a unit to attack another...
Buff duration 10 sec ftw?
Seriously, this is good work. I like it very much. + one cookie for you
Will prob take som jassin' there.
You need to register some click events and pictures etc. etc.
Expect atleast 30 hours of work ahead of you,...
Ya, that is big :o
Edit: Btw, for the effects use this instead:
local integer i = 0
local integer e = 3
Well, apart from a bit inefficient vJass coding I don't see the problem, please tell us what the problem is so we can narrow down the problem....
Looks cool, but you should make the exploding arrows travel at just a pinch different speeds, so it doesn't sound and look so stiff.
Cool spell you got there mate ;)
Just found a bug, may not be that big but anyways: When cast after the cd is off I get an error message from...
Sounds simple enough, could do it for you. Just gotta look into some things before I start doing this.
This is indeed fully doable, just depends how much work you want to put into it. Since each "attack" that will make up the "combo" would atleast...
WIN WIN WINW INW INWINWNWIWNIWNNWIWINWIN!!
Now, brb gotta catch them all
Looks cool. I might join, just gotta install wc3 again x)
np dude :)
Wicked mystery dude. Let me know when you've found the problem.
Btw, GUI is always buggy, ever tried Jass? :)
You could just go out from a formula that uses how far it would go in a sec. Lets say after 1 sec you want it to go 800 in distance, but...
Some more info than just "Cape, + good animation"???
Like, size, color, texture blah blah blah
because Set ToG[(Player number of (Owner of (Entering unit)))] = (Entering unit) needs to be something before ToG swap can work.
Oh my! I must have missed that, I'll be looking into it right away!
Edit: I could have helped you more, but sadly I can't atm. Don't got Wc3 on...
Ok before trying to find any errors I'd like to know if there are any visible major errors, like: Game Crash, lag, etc. etc.
Ty, just trying my best to help you out, but this problem is a nasty one, one that isn't super obvious.
I'll be checking this thread later,...
As far as I know, I usually had this message whenever I either mass created stuff, or made infinite loops, or leaks gone over the hill. I'll look...
No... You found my darkest of all secrets.. I gotta get going, I have to hide... Under you bed.. wearing X-ray specs..
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