well then the map wont finish, i mean a lot do a RPG, why everyone his own RPG and not people do one together?
looking for people who want help on a nearly finished RPG,
its a very big map maximum size, it has a lot done, like save load etc,
but like i said...
is there another tool to optimize the map?
Wc3 Map optimzier is outdated many options doesnt work,
and it buggs the game
i mean, man you did good Spellpacks, now do something else with your time
well i got a huge map with a lot objects
and alot trigger a RPG
is there is something to optimaize the map?
I got some lags at the map etc.
So something for faster load and lagg reduce?
alright nice, y i had sometimes libery problems, a while ago even i had a bug because of liberys and need to find it in my triggers. Also if you...
okay and how i add it? just on the top?
i got a code
// This is damage to target per level
// Default 1: 125
// Default 2: 260
// Default 3: 400...
i cant get your kael custom hero and jaina cusom hero in one map because u use once, ZLibery and High Libary, do you mind fixing this? useing for...
yes it can, but u need to copy a lot, and change variables too, if you edited the melee map before
i found the problem u are useing liberys i already have in the map but different versions, and if i deactivate one, another is not working.
i tryed to import in another map, but i got a error, textmakro redeclared its super fuction something.
if i copy the folder into a empty map it...
refroged only? i can see him only as white with no refroged, can you make a no refroged too?
its reforged only?
because i cant see the skin on no refroged
looks good, can you make one for non refroged too?
i want add a item bound system that
binds item when a player type -save
binds item when a player types load on his load character
my current look...
do i need a anti cheat for things like greedisgood,
or doest it work anymore in refroged?
well biggest map size, cusomized heroes, and i didnt released this rpg yet.
i cant use the unit id?
guess 2nd would work best, because they also can load them, and another thing is, the units are not placed at the map, so a function for hero...
Unit - archmage 0111 <gen> Begins casting an ability
i select the archmage on the map and the trigger is working.
but what can i do...
i just need a trigger that will test if the player who types save, has the hero.
and i got a trigger for save, and need to add this somehow.
i want for my save load the hero id in condistions
Player - Player 1 (Red) types a chat message containing -save as An exact match...
so if i dont want him to use his skill at all i do at else actions the if condion too?
yes but i have like 50 of these abillitys would take long^^
i got mainly summon spells, but to much to make a trigger for each one
what does area of effect does? maybe take it to 0?
summon spells have no targets allowed change it on units doesnt work
if the hero is revived on an altar, the trigger still runs
how i do that with channel?
ty object editor should work.
no didnt work, some abilitys they do even with no target _, and i got a lot of them,...
I got lag at start of the map.
How can i fix that?
Pause the game at the beginning of the map?
Can i start the map with "low" speed and change...
how to eddit something to the Quest Dialog?
The Quests log on the top.
I need a Trigger for it?
do you use your own save load with the thing in the link?
event player types -save
then for triggering player to folder
well thanks helped a lot.
i edit it a bit and wrote the color code to the text file,
without the extra Variable.
i want get the player to String because i cant add the player color to the text
i first get the player number and then the player color, but i can...
i cant code jass, maybe just read it.
maybe someone write it into jass code with local Variable?
Time - Elapsed game time is 1.00...
maybe something like that
can you post a example? i have no idea how this should look like.
dont want get desyc with it.
can someone add for triggering player to this custom script?
custom script call SetReservedLocalHeroButtons(0)
it moves hero icons together,...
i got a function with a multiboard to see other players hero icons as well.
the problem is now, they are always there, even if they are complete...
still want to add the range, the hero icons are always there
found it here Allied heroes appear in the top right corner
and edit it with Full shared hero icon position
do i only need that or more?
how do that?
i want do a dungeon not shown on the map
can i do this if i edit a secount map and import it?
someone got an idea how to grey out the save button?
i saw it on a other RPG so its possible.
hm? how i do that?
and if i have save load system that would save the dummy heroes too?
I want hero icons for each hero, shown for every player.
so lets say if red has paladin
and blue has mountain king
Red can see the hero icon...
how you mean ? i pasted it on top of return c, and i pasted the other stuff into my code as well, that was posted.
i pasted the other code as...
yes, i did all what is done there, and i got the errors shown in the last post, and cant fix them
i got this
Separate names with a comma.