Could you make a favorites bar? So the first time you can make a hero, then at the end there would be a prompt to save. If yes you...
Oh, hey, I didn't know hero attack had a thread on hive!
I really love your map, one of my top starcraft time wasters.
Sounds like you've thought this out.
That makes more sense, thanks for the in-depth post about the meaning of 'triggerControl'.
I'll be able to narrow it down more easily now, I'll...
Wait, but I'm using a setter, not a getter.
Do you have any idea why that would happen?
Edit: Checked all of the values, text corresponds to...
I'm making a custom inventory system for my map and I've run into a roadblock.
When I try to update the dialog I use a script which deals with...
You have starcraft?
1. Yes, go to File>Preferences in the colors section.
2. Like DSG said File>Preferences > Video > Texture Quality
How about making dummy units with a modified 'mothership - cloak' and placing those near the center of the roads?
It would be pretty ugly but it...
Sadly all you can do for on-highlight events is change the text of the box.
You could use some complicated screen rects & a periodic event...
How about if you use pathing (h) and you check for that pathing on your roads?
Try using a texture in the texture field and see what happens.
Could you give us more information, or screenshots of the actor for the grass?
What you're asking about is clearly not what the original poster is talking about.
Just make a separate thread, it'll be less confusing.
This isn't your thread, make your own if you want to ask questions.
No, you may not have realized but starcraft 2 terrain is a mix of different textures.
You couldn't check if there's a specific texture.
Take a look at this, and use a trigger to force the color to blue?
Or just leave the color teamcolored.
Read up on 'morph' spells.
Your actors need association, it's actually pretty complicated.
There's probably a sc2mapster tutorial somewhere.
You have starcraft yet?
Right, you need to start it with the flamethrower with the flag "disabled".
You can probably make a cancel ability with the same thing as the...
So there's no way of doing it with buttons?
I swear I saw a map with passive buttons for auras on creeps.
I plan on having around 12 attributes, so the old system doesn't work very well, also, they're not technically level up attributes, it's an...
I want to make people's heros have a submenu that allies can click and use abilities from.
Basically why I need it is because I'm using a...
Go to stimpak (marine) (not the redirect version) and left click and duplicate.
Check 'Effects', 'Behaviors > Marine - Stimpack'
Read tutorials on dependencies, they're pretty messed up if you don't do the exact right thing when importing them.
I want to run a trigger on the unit that the item was used on, is there any simple way to do this?
My current method is effect > issue order >...
Obviously you changed something, the data source changed between the screenshots.
No, this is the template for each of the buttons, they all 'extend' this, if that makes sense.
I don't really know. It doesn't have anything to...
I still haven't figured out how to make them work, I'm trying to make the images for containers bigger, I tried this:
Went to inventorypanel,...
I found a sort of way, i used 'dummy' blockers, and at initialization added cells depending on the position of units.
Kind of complicated.
I don't really care if the air unit doesn't avoid obstacles, all I care about is that I can MAKE them.
I've got an idea. =)
Is it possible to make dynamic pathing blockers block a single type of air unit?
I've tried it with ground units. Collision radius and collides...
Just make a tower and trigger it so there's a tower between each wall section.
Too piratey, need something more goblinish, like a bomb of some sort.
I couldn't find any good texture for the flag, suggestions are welcomed, (And encouraged.)
I don't really understand, could you clarify?
Is there any way of only picking units on one side of a line, or within two angles, in front of a unit?
I want to have a unit with two...
Erm, tinker, pocket factory, and a few particle ones, like siege tank flash.
Probably not, i'm pretty much done warcraft 3 modelling in favor of...
You seem to be the only person on the internet that can add teamcolor to models..
Mind making a tutorial on how you did it? I'm in need of...
Yeah, i do lots of modding.
You mind not thread hijacking? People will see your post.
(Talking about the post in the goblin UI.)
You'd need to change the glow 14 times, also, it's a splat, so you can't use site operations, also, teamcolor is hard with no documentation.
Any good modelling tutorials or 3dsmax export tutorials? =P
2 questions, Hero glow and variation deaths?
.. Tenticles don't have a launch model, so that doesn't help much.
I'm trying to make a turret on a bunker like the shrike turret but a "Perdition Turret" instead, I've managed it with a turret actor, a...
Alright, so, I was making a warp prism EX unit that had the archon morphing effect on it, but the effect was too high regardless of attachment...
Separate names with a comma.