hey hey! that's illegal haha. it ain't allowed here
Hope the reforge can bring them back
Even though, another settlement needs your help
bruh, looks like freddy krueger slap the hell out of you
Hi Fany! Welcome to the Hive!
Already updated, thanks tho
@MasterBlaster I did not panic tho, I never had any of that symptoms you mentioned. So I guess I'm good, Thanks doc
@MasterBlaster I have a question doc, I got bitten by a cat but It ain't a stray just a house cat. Should I be worried, because from what we know...
good work! 5/5
i doubt i can finish this, 'cause i suck at terraining
are you back for good, or just lookin around
the speed multiplier
Hello Spiromaru, Welcome to the hive! Enjoy learning and crafting
Speed, damages, heals and durations must be in a separate trigger "Configuration"
meh, trying to make the payload game mode map in TF2
check pyrogasm's post about dynamic indexing
yoooo welcome back!
I think there's no problem with that since I am not storing any variable every call.
The point of this one, Is storing the last summoned unit or...
what's up morb?
@Jay-B, you have to set CL_Target = Picked unit.
and the player should be set into a variable
Set CL_Owner = (Owner of (Triggering unit))...
Hi Lyshmo welcome to the hive. Enjoy your stay here ^_^
check my previous post
I guess this should do the trick
Untitled Trigger 001
Unit - A unit Starts the effect of an ability
please provide few screenshots.
and put the preload and configuration in one trigger.
when preloading a dummy, don't add an expiration to it....
it's like a timer, it will restart after the training is finished and the queued unit will begin training again
me neither, lmao!. It's hard to explain, lemme try it in triggers
edit: forget what I said. I'm trying to find another way
Since this is an MUI you need indexing for this or use hashtables, correct me if I'm wrong.
but try this
Mass Teleport Human Sorc
you can easily copy and paste triggers, no need for images.
simply go to the trigger editor module
for example you want to copy all the child...
instead of using a cargo
what if you use a channelbar that will show on top of the barracks
when a selected footman comes close the barracks...
such an incredible work! 5/5
Oh okay, lemme check
EDIT: The one you mentioned looks good, but It won't fit
4/5 for this Pleasure-saurus
Request: Bomb Truck
Details: Has an explosive hazard (you decide where to put it)
similar to this maybe.
Wow, this is unexpected. Boi I'll try this later.
I'll pm you in a minute
You are welcome. But it's best to store them into a variable
try this, you can find it in 'Player Comparison'
If - Conditions
(Unit-type of (Picked unit)) Equal to (==) Worker
(Owner of (Picked unit))...
@Ofel: Copy that
I'll move it
Try changing from Picked player to Triggering Player
Camera - Pan camera for (Triggering player) to (Position of (Picked unit)) over 0.00 seconds
Yay! A kapwa Bicolano!
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