Don't mind me.. coming through..
Hello there, old friend :D
I'm sorry man but the files for WE, Warcraft and everything else for it have been deleted from my computer because I had to format it last week...
Gems gens everywhere
- Every techies game I play
- Everytime enemy plays techies
I never ever saw someone...
it's not a very precise tool, especially if you play ranked in your recent matches
visit the webiste http://valueof.me/dota/guess.php?id=
There is 2 different types of MMR
One for ranked, commonly named MMR (actually RMMR or Ranked MatchMaking Rank) which is the one all refer to
So basically i finally decided to download the workshop tools and my first goal is quite simple: Make a new or "modified" dota 2 game mode
go to settings, match history, and click update match history it should do the trick for your missing matches
my solo MMR is 2666 (and i don't...
Ho Ho.. Ha Ha
HO hO HA aH
HHO HOH HAHA HAHA
HOHOHOH AHAHOHAHA H
Sums up everyone's recent games
atm, not really, but as i said when the source 2 update for dota 2 comes i'll be working on a game mode to play with my friends, we already play...
Daffaaa, I'm good, just not visiting much
I should probably be more around after the dota 2 source 2 update tho
Oh, right yeah
But that's obviously not the reason of the desync
Errmm, I have no idea what you just said
In that script there is no saving so I'm really confused
I'll check the code in a moment, but I need you to show me what features those knock backs were using, like the registration trigger of these KBs
Yeah, of course
yeah i guess, you can still do it in the current state by making the unit play the animation and revert it in the End Trigger
1. KB3D_iKB is an enabled feature by default, this is it's description:...
3. Lol ok
4. I think prop window or smth, IIRC, i'll check later and give you Town Hall answer
And you can test the...
V. 3.2.1 Update Changelog:
New Function: KB3D_RemoveUnit After setting the variable KB3D_RemoveUnit to the unit of your choice,...
Sorry for the bump, but, Kamy can you please explain your point #2 a bit more?
From what I udberstood: you want to remove one unit from all KB...
Sorry I don't open give until i receive an email or a pm or smth like this
Oh, easy way then:
After registering the KB instance, save into a new variable the value of KB3D_Counter
Then when you want to change target, just...
KB3D is full of surprises, 1.2.3 are already implemented, I'll detail them and how to use them later
4.5. Can be done easily, will do
6. You can...
You're a map editor huh?
I suppose you used my resource(s) in your map(s)
Which one :33
HAHAHAHA, congrats :'D
<span style="font-size: 18px">CONGRATULATIONS, IF YOU ARE READING THIS YOU, MAY, BE THE 3000th VISITOR OF MY PROFILE :3</span>
Got no memories about dat :>
Well I had no idea about the ELiTE part, but still :'D
@edo, idk, it's not like it has a DC or something
@chobi, it' snot buggy, just that some functions are scattered a it in the script
A duplicate of MasterHaosis' VM:
HOLD ON A SECOND
You were ELiTE
What the hell no xD
I'm implying that It became a lot harder to read and understand than it was when it was first moderated
In my defense, I was pointing out how much time it needs, not the result
Basically because update after update after the first review by PnF, it...
tbh, I side half with Almia, half because, usually, like in normal conditions, FOUR mods can clear all those spells quite fast
When mods don't...
Can work yeah
No no not those stuff again >.<
Anyway that macro second is not worth a whole update for
When there is a bunch of stuff to be done I'll rack it...
the option "homing missile" automatically overrides some options, one of them is killatend, basically you will need to set the options needed for...
KB3D Year Changelog
With the year ending, here is the overall recap, of all KB3D's changelog history
Some might find it useful, as it will...
Here are the stuff you will need to use
2. Same as 1.
3. Well KB3D does not include such function as far as I remember, but,...
Finally, even though the technique I made is not so efficient which is causing the minor visual glitches, it's good that the main and huge...
Yes, just as I said, but with using KB3D_Target_Unit instead
if i got what you meant right:
Example: Unit1 is the projectile > KB ends > you want to know that Unit1? > Set the variable KB3D_EndTrigger to a...
for the variable, yes
It takes the variable you set as KB3D_Speed then multiplies it by 0.03125 (period of the system)
So basically every 0.03125 seconds it will...
Thanks Orcy ^^
^i have no idea either
Might be a personal case since none else is reporting this problem?
Anyway Merry Christmas folks
Well Malhorne gave you an answer, a correct one
If I actually open Wc3, I'm opening it through the test button of JNGP, which is in a pitty...
Let's not spam the thread, what the, when did I tell you this >.>
Why did you think I didn't?
@mythic, I test them with the newgen WArcraft that come with the newgen WE
@hdm, Warcraft 3?
V. 3.2.0 Update Changelog:
Fixed DestroyDestructable affecting DestroyTree
Now Bounce Effects won't trigger if an effect occurred...
You're right, I have no idea why is that so O.o
Thanks for pointing this out
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