I wish you finish it, I'll be waiting for it:) ♡
Yeah! Uncle is really good in triggering! I wish he could create an altered melee map at least
yeah yeah! sorry for delay I was busy with my college:)
thank you it worked
no man! it doesn't effect like a mana shield, it increase damage of unit ,
unit takes 10 damage 200 HP = 190...
I think 1st ex. is better or losing 20% of damage is even better!
hi everyone! I'm trying to create some spells based on Mana for example:
when a unit has 70% or more Mana it's attack damage is 30% increased....
chapter 2: I haven't train ghouls or build my buildings and I face a large force.....same for chapter 3, I killed sylvanas and her first attack...
I really like your human campaign but this one is kind of weird! why didn't u use some new models instead of changing the color of blizzard...
This is really COOL!!
tnx man! ♡
Hi Wa666r, I played your races and I really enjoyed them, nice work man!, I wish to use some of your Void elven race in my campaign if you allow....
I have seen it, just wanted to see new one
I had same problem before I could see them in WE but in game they were just shadows, I fixed it, create a new tree based on Ashenvale tree set...
why? R U lazy like me?=| (sorry if I am rude) or having problems with real life?
cause Im sure u can create an awesome map!
Hey Uncle, how u doing?
I was wondering you are always willing to help in triggering, and U R really good in it, just want to know have u ever...
thank you, i just changed your triggers a little but it works nicely
5 chapters are done, 5 more remains
hmmm never thought about that
I have done freeze part using a storm bolt with 7 second effect,
Custom script: if...
hi yourarthas, can I use some of your rebirth model in my map?
Arthas tempest ability:
Arthas starts channeling the ability, every second damage and slows around units and freezes units in 250 AoE.
can't wait to see arthas and jaina, wish u luck♡
nice work, anyhope of submitting lichking concept?
thanks uncle helped me greatly
I saw some systems use this:
Unit - turn collision of KB_target Off
hello everyone, I want to create a knockback system but I have no experience with facing angels,can some one help me to create it with...
This BardBord is best♡
really? didn't know that, tnx
Im using this trigger:[ATTACH]
I want to know when I set this: Custom script: set bj_wantDestroyGroup = true
will it remain in the...
for stopping spell he can add spell imunnity or item amulet ability (to block just one ability)
[if we make hero invulnerable the units around...
U might be right, or might be not,
I have an idea but I don't know it works or not, we can create a dummy with 1000 mana max point and 1000 regn...
glad u could translate this one as well,wish u luck on next
first u need open your map then go to file--->Preferences-->and active (Automaticlly create unknown variables while pasting triggers...
thank you biridius for your help♡
uhhh,, I see now,so hashtable can carry our variables
what of this part:
local real X1 = GetUnitX(pyroblast)
local real X2 =...
Thanks♡, didn't understand all of it BUT must of it is clear now.
just the hashtables, never used them before, that's the hardest part for me.
sorry for delay.
this one has no knockback neither stun, u can add a dummy with war stomp if u want
well, I got 2 options
I’ll send u the second one...
do u want to just stun them or have knockback?
because stun doesn't make sense
this is pyroblast jass spell,it works fine I need some one explain this for me, what is the job of each part.
function Pyroblast_Cond takes...
just I didn't understand what does this one do
custom script: bj_wantDestroyGroup
U R an angle uncle,thank u so much♡
hi BardBord how u doing?
I have a model which needs to be a little edited and u are working on ported models I thought u might like to work on...
I did it as u said uncle but didn't work on all,
can u check it for me if u have time?
why u make it so hard? u can use berserk ability to decrease damage taken from all sources
and if u want to learn about triggers check this:...
sends all units in air for 5 seconds (1 extra second per level) the units which are in air can't move or attack but they can take...
Separate names with a comma.